RC4 Hotfix 3:
- Do not replace jump boots with suits in Heretic to prevent softlocks where an increased jump height is required.
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@ -244,7 +244,7 @@ Class UJumpBoots : UnrealInventory
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) ) return;
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if ( (level.maptime > 0) || !InStateSequence(CurState,FindState("Spawn")) || (gameinfo.gametype&GAME_RAVEN) ) return;
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// detect hurtfloors
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// can't detect terraindef-based damage
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// this is currently an engine limitation
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