stinger_m/ItemLore.md

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# Standard Items
## Universal Translator
"Provides you with vital information, clues and hints about the game. Whenever
you encounter an item the Translator can analyze and interpret, a message will
display on your screen and your Translator icon will begin to flash. Hit F2 to
activate your Translator and read its analysis. Hit F2 again to deactivate the
Translator when you are done."
The Universal Translator is the main item for reading text logs and others in
the original game. Here, it's up to the mapper to provide such functionality so
this item isn't really given to players. It may get use if I or someone else
recreate Unreal 1 maps.
This mod's version of the Translator has additional features:
- Vertical scrolling for long messages, just use the up/down arrow keys
- Toggling hint display, press page down if there's a glowing icon on the
bottom right. Press page up to return to the message.
- Going through previous messages, by pressing left / right.
## Amplifier
When active, dramatically enhances the power of the Dispersion Pistol and ASMD.
## Dampener
Deadens the sound of emitted from your weapons, making it much easier to launch
sneak attacks.
In the original game this item was pretty much useless, but here it works.
## Flare
Provides temporary light in dark areas when lit and tossed on the ground. You
cannot hold onto a lit flare.
Lit flares last up to 10 seconds, after which they will detonate, dealing some
damage. They can also be shot to detonate manually.
Flares can also alert enemies of your presence, so be careful.
## Flashlight
Use a flashlight when you need to carry your light source with you. Flashlights
have limited battery life, however, so keep an eye on the power meter.
## Force Field
Creates a temporary impenetrable barrier. Useful for blocking entryways and
narrow corridors, and for use as a protective shield.
The barrier is also solid enough to be stood on, so it can also be used to
cross over large gaps.
## Invisibility
Makes you temporarily invisible. But remember, even the wind can be heard.
Combined with the Dampener it'll make you virtually undetectable, unless an
enemy is already aware of your presence. Note that when firing your weapon you
will be visible for a split second.
## Jump Boots
Activating the boots enables you to jump much higher than normal. Once picked
up the Boots only last for a short period of time, so take advantage of them
while you can.
In addition, the boots can provide resistance to damaging floors.
## Scuba Gear
Gives you the ability to breathe while underwater.
Lasts around 2 minutes.
## Searchlight
Functions like a flashlight, but has a nearly inexhaustible power supply.
## Nali Fruit Seed
Plant one of these to grow a Nali Healing Fruit. Once the plant grows to full
size, it can give you a 29-unit health boost. If you eat the plant before it
is fully grown, your health gain will be less substantial.
## Voice Box
Creates a sound diversion to distract your enemies.
In the original this had no effect, but here enemies will actually be alerted
by voice boxes, and will attempt to get rid of the annoying noise.
## Bandages
These provide limited healing (+5 units of health), but do little to reverse
the effects of major damage.
## Nali Healing Fruit
This native plant has natural healing properties. When eaten, it can give you a
29-unit health boost. In multiplayer games, Nali Healing Fruits re-grown soon
after they are picked.
## Health Pack
These give a somewhat moderate boost of health (+20 units) and are always a
welcome sight after a hard battle.
## Super Health Pack
Boosts your health by 100 units. Don't waste these by grabbing them when you
are close to full health (200 units). Wait until you really need the boost
before you pick it up. (Note: this is the only way to get over 100 health).
## Assault Vest
Standard protection. Can take up to 100 points of damage before breaking, but
only soaks up 90% of what you receive.
Unlike in standard Doom, most armor items don't overwrite each other, excluding
the suits (see below).
## Kevlar Suit
Works in conjunction with the Assault Vest to provide even greater protection
from damage (100 more points, 80% absorption).
## Asbestos Suit
Provides resistance to fire and heat damage.
## Toxin Suit
Prevents damage from Slime pools and other toxic areas.
## Shield Belt
Generates a protective barrier around you that can completely block out up to
100 points of damage. Takes priority over normal armor items.
## Power Shield
A much more potent version of the Shield Belt. This one, rather than degrade
with damage taken, wears down based on the NUMBER of hits it takes. So ideally
it can eat up 200 attacks from anywhere.
By default, it also drains slowly over time for balance reasons, but this can
be disabled for the original behaviour.
## Dispersion Pistol Powerups
These capsules contain upgrade parts for your starter weapon, allowing for
increased damage and ammo capacity.
The Dispersion Pistol can be upgraded up to four times. Any more of these
picked up afterwards will simply replenish your ammo supply.
# Misc Items
## Backpack
Like in Doom Tournament, these will double your maximum ammo capacity, and also
provide you with some spare ammo for all weapons. In Doomreal they can
sometimes give you additional items like Flares, Seeds and other usables.
## Keys
Identical to Doom Tournament.
# Prototype Items
## Light & Dark Flares
Special flares that can provide additional bright light to an area or dark,
thick fog to darken a specific spot. If enabled, the player starts with an
infinitely regenerating supply of both, but only one can be used at a time.
These merely existed as a gimmick to show off dynamic lighting in Unreal
Engine, so they're not very practical or balanced.
## Minigun Sentry
A deployable little helper that will gun down any enemies that stand in its
view range. Starts with a full 200 bullets, and must be replenished by players.
In deathmatch, the Sentry will "switch owners" to whoever last replenished it
with ammunition, like the Turrets in ChaosUT.
## Motion Detector
This pocket device will allow you to spot nearby enemies. In addition each one
you find will give you full automap data for the current level.