A couple things missed.

This commit is contained in:
Mari the Deer 2022-11-28 17:11:57 +01:00
commit 0b84bbb4d4
3 changed files with 221 additions and 34 deletions

View file

@ -2,66 +2,253 @@ Brightmap Texture "models/DemoFace_Blank.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Blank.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Blink.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Blink.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Booty.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Booty.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Dead.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Dead.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = ".4"
Define "RIMFACT2" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Default.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Default.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Dizzy.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Dizzy.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = ".4"
Define "RIMFACT2" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Evil.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Evil.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Grin.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Grin.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Hurt.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Hurt.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_HurtLeft.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_HurtLeft.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_HurtRight.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_HurtRight.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/DemoFace_Off.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Ouch.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Ouch.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Sad.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Sad.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Smug.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Smug.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Unamused.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Unamused.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoFace_Wink.png"
{
Map "models/DemoFace_bright.png"
}
HardwareShader Texture "models/DemoFace_Wink.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DemoFace_mask.png"
Texture "envtex" "models/envmap/glss4env.png"
Texture "rimtex" "models/envmap/glss4rim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".4"
Define "RIMFACT" = ".6"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTags.png"
{
Map "models/DemoTags_bright.png"
@ -73,8 +260,8 @@ HardwareShader Texture "models/DemoTags.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlue.png"
@ -88,8 +275,8 @@ HardwareShader Texture "models/DemoTagsBlue.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsCyan.png"
@ -103,8 +290,8 @@ HardwareShader Texture "models/DemoTagsCyan.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsDragonfly.png"
@ -118,8 +305,8 @@ HardwareShader Texture "models/DemoTagsDragonfly.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsGold.png"
@ -133,8 +320,8 @@ HardwareShader Texture "models/DemoTagsGold.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsMagenta.png"
@ -148,8 +335,8 @@ HardwareShader Texture "models/DemoTagsMagenta.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsOrange.png"
@ -163,8 +350,8 @@ HardwareShader Texture "models/DemoTagsOrange.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPeach.png"
@ -178,8 +365,8 @@ HardwareShader Texture "models/DemoTagsPeach.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPink.png"
@ -193,8 +380,8 @@ HardwareShader Texture "models/DemoTagsPink.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsPurple.png"
@ -208,8 +395,8 @@ HardwareShader Texture "models/DemoTagsPurple.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRed.png"
@ -223,8 +410,8 @@ HardwareShader Texture "models/DemoTagsRed.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsViolet.png"
@ -238,8 +425,8 @@ HardwareShader Texture "models/DemoTagsViolet.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsWhite.png"
@ -253,8 +440,8 @@ HardwareShader Texture "models/DemoTagsWhite.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsYellow.png"
@ -268,8 +455,8 @@ HardwareShader Texture "models/DemoTagsYellow.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsBlack.png"
@ -283,8 +470,8 @@ HardwareShader Texture "models/DemoTagsBlack.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
Brightmap Texture "models/DemoTagsRust.png"
@ -298,8 +485,8 @@ HardwareShader Texture "models/DemoTagsRust.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = "1.4"
Define "ENVFACT" = "1.2"
Define "RIMFACT" = "1.4"
Define "RIMSTEP" = "0."
}
HardwareShader Texture "models/DemoArms.png"

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r645 \cu(Mon 28 Nov 17:06:12 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r645 \cu(2022-11-28 17:06:12)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r646 \cu(Mon 28 Nov 17:11:57 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r646 \cu(2022-11-28 17:11:57)\c-";

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models/DemoFace_mask.png Normal file

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