Fix VM abort if InvinciballArmor.HandleDamage is called right as the powerup ends.
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r164 \cu(Thu 17 Feb 10:32:26 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r164 \cu(2022-02-17 10:32:26)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r165 \cu(Sat 19 Feb 00:38:39 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r165 \cu(2022-02-19 00:38:39)\c-";
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@ -790,7 +790,7 @@ Class InvinciballArmor : SWWMArmor
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override int HandleDamage( int damage, Name damageType, int flags )
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{
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if ( damageType == 'EndLevel' ) return 0;
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InvinciballPower(master).DoHitFX();
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if ( master ) InvinciballPower(master).DoHitFX();
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return damage;
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}
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override void DoEffect()
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