Level Postprocessor: Update Eviternity II map checksums to RC6.
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2 changed files with 6 additions and 6 deletions
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@ -492,13 +492,13 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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for ( int i=0; i<13; i++ )
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AddThing(4206900+i,(1472+64*i,640,0),0,SKILLS_ALL,MTF_SINGLE|MTF_COOPERATIVE);
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break;
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// Eviternity 2 MAP01 (RC5)
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case '3907915FEC75DEE3A53374D90C4F4B65':
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// Eviternity 2 MAP01 (RC6)
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case '8EB38D5289C47BB68D64F2832EFA096D':
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// special trigger for a bunch of dialogues
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AddThing(4206931,(0,0,0));
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break;
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// Eviternity 2 MAP26 (RC5)
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case '16D93AEE8243E17D8F241CE49FD5D7B6':
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// Eviternity 2 MAP26 (RC6)
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case 'BC766A8054C0650D57246007E671AA44':
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{
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// add a "sector actor hits floor" action for going down into the hole™
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// and make it trigger a dialogue
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