Commit graph

231 commits

Author SHA1 Message Date
02d148596c 6 more achievement icons. 2021-03-31 21:11:17 +02:00
11bc7fa9a1 More achievement icons done. Halfway there. 2021-03-30 19:04:11 +02:00
0136f32c47 Per-game achievement alterations (wow, undocumented LANGUAGE feature).
Added achievement for killing a boss using only the Deep Impact primary.
2021-03-29 19:07:02 +02:00
b0ce5ff5f9 More achievement icons. 2021-03-25 18:07:42 +01:00
1e82cf6b09 Remove the 'Mx. Worldwide' achievement, it can't work due to cvars being split between games.
Adjust how the 'Full Set' achievement is handled, for the same reasons.
Don't split the Demolitionist Menu help text, it just complicates code.
2021-03-24 18:10:17 +01:00
d0afd69d34 Optimize achievement loading.
Add a new achievement (heh).
Don't show achievement notifications while the level is ending.
2021-03-24 17:41:38 +01:00
92f3e6d3aa A couple achievement pics done. 2021-03-24 15:32:50 +01:00
f5c9733c65 Major achievement progress. 2021-03-24 02:25:38 +01:00
1cbfd4b97d Begginings of achievement system.
Fix projectile detection.
2021-03-22 01:26:15 +01:00
960852294b Blown kisses leave decals. 2021-03-20 22:50:48 +01:00
b205527576 Mykradvo Artifact implemented.
Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00
402cc42966 Fix and re-render Demolitionist action shot scene. 2021-03-11 16:29:19 +01:00
c6cb85c1e4 Add some official renders to the intermission art roster. 2021-03-07 02:13:54 +01:00
36b00f4c3d In-depth PNG optimization + sprite cropping. 2021-03-04 20:04:08 +01:00
0eec40e723 Biospark Carbine double stacc. 2021-02-27 17:49:58 +01:00
9b6c7b0d81 Implement minimap (like radar from SWWM Z but better).
Make item sense detect Chanceboxes too.
Cache LOCKDEFS parsing.
2021-02-21 02:00:43 +01:00
4e2b42a7a9 Per-IWAD secret tab art. 2021-02-13 22:13:59 +01:00
d913752e31 Deathkings of the Dark Citadel support. 2021-02-11 23:25:16 +01:00
7aa1d85081 OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
daea2d2afa Guess there's a new DLC weapon to be added, oops. 2021-01-09 22:40:42 +01:00
f8c1f4a253 Note taken: symlinks are a bad idea. 2021-01-02 18:45:19 +01:00
5949cc1fcc Cleanup of stuff and more prep work, first commit of 2021.
(I hope git doesn't break because I used symlinks for some files).
2021-01-02 18:41:02 +01:00
c1277cdc46 Additional fanart by Captain J. 2020-12-12 20:46:19 +01:00
ff8101f30e Hide voicepack selector if only one voice is available.
Alternate back button.
2020-11-17 13:11:44 +01:00
1e37ae1854 Add menu back / paused graphics. 2020-11-17 11:51:07 +01:00
c828d36c95 Fully ZScripted credits menu. Small text changes.
---
Sometimes things change in your life, things that you didn't expect.
Even so, you must stay strong and push on forward.
Trust in those who believe in you, who wish to help you.
There's always hope.

Thank you, Allie.
2020-11-11 20:15:09 +01:00
32791649a5 A couple things:
- Minimize HUD when looking through cameras (toggleable).
 - Hide precise crosshair when looking through cameras.
 - Add alternative, lighter Ragekit shader for people who may have issues.
 - Small changes to options menu layout.
 - Merged vanilla boss / healthbar handler into main one.
 - Fix: Silver Bullet didn't draw scope with shaders disabled.
 - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
 - Fix: Trackers didn't account for Teammates in TDM.
 - Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
1e41d91760 Some cleanup of stuff. 2020-10-25 17:17:51 +01:00
0588fd6dab Additional menu tweakery.
Attempt to hotfix cases where STILL the lore library will get deleted.
2020-10-24 15:45:54 +02:00
df18a8c0a0 HUD now should fit "21:9" (64:27 ~ 12:5).
Make HUD ignore aspect ratio correction (enforce 1:1 pixels).
Added screen border graphics (not very fancy).
2020-10-20 14:01:25 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
2ddf41d16d 0.9.4b release: Dual Explodium Guns. 2020-09-20 22:03:46 +02:00
42e1a61a14 Add fanart by Shivers (big thank). 2020-08-20 23:15:29 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
e422da7cc8 Various things here and there:
- Allow total damage dealt/taken stat to go beyond int.max.
- Reduce thinker iterator usage in some places (most notably for fire debuffs).
- Fix untouchable spree stat tracking.
- Allow paying respects when erased by Ynykron.
- Correct use of wrong flag (CANNOTPUSH instead of DONTTHRUST) in several spots.
- Use LARGE_MASS const instead of its value where needed.
- Add flags to DoExplosion, for various things.
- Fix missing splashes on DoExplosion.
- Allow DoExplosion to set the BLASTED flag, used by ground pound shockwaves.
- Add flag to re-enable the higher Z thrust on DoExplosion knockback.
- Added a "sweet spot" to berserk shockwaves.
- Explodium splash deals more Z thrust, allowing it to send enemies flying when aiming at the feet, as intended.
- Adjust a couple things related to player dashing.
- Fix player being yeeted when killing a large enemy by stomping.
- Tweaked ground pound shockwaves. The ring shockwave only spawns on solid ground now.
2020-07-31 16:14:00 +02:00
18d005f21a New fanart added courtesy of Redead-ITA.
Added option to toggle pausing on Demolitionist Menu.
Properly handled fuzz bg toggling on all cases where it's used (now extends to titlemap and help screens).
2020-07-23 20:14:32 +02:00
0d43b7de18 Fix mp desync due to incorrect 6DOF CVar handling. 2020-07-15 10:19:57 +02:00
02a5d180d1 Remade logo, now animated (with shaders!)
Preload fonts on launch, less stutters
2020-06-16 16:20:09 +02:00
aea3a84024 Disallow dropping weapons out of their ready state, prevents exploits/bugs.
Pusher autoswitches to the next weapon after it (skipping the Deep Impact if possible) when thrown, instead of switching to the best weapon, which may have undesirable consequences.
Added icons for weapons and ammo, this doesn't have any actual use yet, but will in the future if I ever implement a custom alt hud.
2020-06-16 00:36:20 +02:00
736b0ee607 Forgot to optimize the PNGs. 2020-06-14 23:35:51 +02:00
aec8a71de6 Ynykron initial implementation (not functional).
Removed Chanceboxes completely, they were a dumb idea.
Various itty bitty adjustments.
2020-06-14 23:34:47 +02:00
fb078b7232 Silver Bullet JET fully implemented.
Ammo rebalancing.
Damage boost to Candy Gun.
Various small adjustments.
Grilled Cheese Sandwich now gives 3 seconds of invulnerability on activation.
2020-06-13 21:32:28 +02:00
3a9d217816 The recipient of such activities may receive direct physical pleasure via masochism, or emotional pleasure through erotic humiliation, or knowledge that the play is pleasing to a sadistic dominant. 2020-05-30 00:08:20 +02:00
827aeed6c6 Cock and ball torture (CBT), penis torture or dick torture is a sexual activity involving application of pain or constriction to the penis or testicles. 2020-05-29 18:52:30 +02:00
87930d3cb6 Elemental Coating (proper Radsuit replacer). 2020-05-26 18:16:19 +02:00
30fbfafa5c Rebalances to dashing/boosting:
- Doubled fuel capacity.
 - Increased fuel usage of dashing by 1.5x.
 - Reduced deceleration of boosting when holding jump.
 - Changed the fuel bar graphic to reflect new capacity.
Increased air control.
Fixed reported fuel usage (the fuel cells are 4L).
2020-05-23 14:07:12 +02:00
39ad62dbd1 Expand score to 64 bits (sort of).
PNG optimization pass.
2020-05-08 18:19:22 +02:00
a9d1f0d691 Replaced gib sound (sorry).
Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00