Commit graph

1,924 commits

Author SHA1 Message Date
033bd2f824 Player and base weapons converted to IQM. Gestures are next. 2023-02-28 00:01:03 +01:00
859f88f86c Migrate DLC1 first person models to IQM. 2023-02-28 00:00:43 +01:00
bc3c242cd9 This had to be addressed. 2023-02-24 22:38:48 +01:00
aaa9bcd806 Tweak golden shell drop chance math. 2023-02-19 20:26:45 +01:00
bb3cd9a3ec Don't use inventory tokens for mapper-toggleable store/revive. Tokens are icky. 2023-02-18 12:00:36 +01:00
9b71844e16 Update patrons. 2023-02-18 12:00:23 +01:00
feead68093 Proper fix for erratic ViewPitch. 2023-02-11 19:17:47 +01:00
1e07b67770 Fix erratic ViewPitch when loading saves. 2023-02-11 19:17:38 +01:00
bb6e926e0d Cleaning up. 2023-02-11 17:13:54 +01:00
99c9bda6ea Fix implicit class pointer casting. 2023-02-11 13:27:17 +01:00
dae306229b Tweak "archdemons" entry to mention Aximal being a former Archlord. 2023-02-11 13:27:05 +01:00
bd8b991554 Update notes. 2023-02-11 13:24:04 +01:00
0e489e1734 Fix breakage of achievement stats tab text. 2023-01-27 22:53:19 +01:00
21662d7bee Add forced blood replacement option. 2023-01-26 21:18:23 +01:00
3e1cd98beb LANGUAGE strings for future content. 2023-01-26 21:18:07 +01:00
070a842d76 Additional dialogue for cranking Deep Impact while full. 2023-01-21 01:11:58 +01:00
d4a5ae161a Fix Trace call using arguments exclusive to 4.11+.
(This is why you don't copy code verbatim between branches)
2023-01-21 00:16:53 +01:00
6dee65ef2f Tweak ammo spawns again. 2023-01-20 22:38:45 +01:00
8a719cfce5 Unimplemented weapons trigger special on touch, to avoid potential softlocks. 2023-01-19 22:40:26 +01:00
3aaa77f9e1 Blocking checks for mirror interaction (forgot about them). 2023-01-19 10:25:09 +01:00
8965884358 Mirror interaction. 2023-01-19 10:13:21 +01:00
ae67e4691c More voice changes:
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 10:11:24 +01:00
b2b6f357a7 Slightly tweak some tips. 2023-01-18 23:31:28 +01:00
e4ffad02ed Ghost Artifact no longer changes player render style. 2023-01-18 23:31:15 +01:00
d99b08314a We are in fact back in the ~60kloc range. 2023-01-14 22:28:43 +01:00
06e2e2c55c Deprecate use of ROTATING. Fix rotation of many items. 2023-01-11 20:05:53 +01:00
fda76c40c8 don't hurt me, nash 2023-01-09 19:53:26 +01:00
f2a4dffcdf Fix accumulated damage causing armor hit sfx to stack. 2023-01-09 18:39:06 +01:00
b97f7b6bf6 Fix spacing in intermission quotes. 2023-01-08 23:56:19 +01:00
73fed4e4f9 Small things backported from experimental branch. 2023-01-08 15:01:27 +01:00
75ffce1627 Somewhat less hacky menu code. 2022-12-31 13:08:09 +01:00
03dc2d8c7d Fix for rare Quadravol crash corner case. 2022-12-30 23:30:52 +01:00
eff2a9a69b Add MapRange utility function (currently unused). 2022-12-30 23:16:36 +01:00
f3946f832b Fix magnetized items being blocked by "monster block" lines. 2022-12-30 23:16:16 +01:00
3a00eac766 Optimize item sparkles + distance fade teleport sparkles. 2022-12-30 11:38:33 +01:00
2b41ba0225 CVar caching is no longer needed. 2022-12-29 13:20:08 +01:00
9f529afb3c Set DROPOFF flag on magnetized items, hopefully fixes them getting stuck on some lines. 2022-12-29 10:44:53 +01:00
93228f005a Remove unused CVars. 2022-12-29 10:39:01 +01:00
21e10bce86 Remove credits for removed assets. 2022-12-28 22:22:48 +01:00
8c9daed1b5 Remove XDeath injection. It is a gross hack and it should not be used. 2022-12-28 22:20:01 +01:00
aa591989be Fix some sprite conflicts with monster mods. 2022-12-28 22:18:03 +01:00
22179fdcd8 Tweak viewbob and deceleration. 2022-12-28 21:31:00 +01:00
081402251f Critical typo fix in minimap code. 2022-12-28 11:45:45 +01:00
4000d095df Some broader support for old map author text handling. 2022-12-28 11:44:29 +01:00
7b8111c40d Finally fix gestures breaking on weapon switch. 2022-12-26 23:22:30 +01:00
d8319ee78d Migrate SNDINFO to 4.10 syntax. 2022-12-26 13:45:57 +01:00
ac709f0aac Allow legacy BobWeapon to work with non-mod guns. 2022-12-26 13:45:36 +01:00
cdeba46026 Tiny Sparkster Rifle model progress. 2022-12-26 13:44:42 +01:00
9135f594f1 BobWeapon3D implemented (but commented out for now). 2022-12-24 15:16:13 +01:00
116bca4b0b Show "all keys" doors as multicolor in the minimap.
Deprecate IsValidLockNum and GetLockColor utility functions.
2022-12-23 18:26:12 +01:00