Commit graph

21 commits

Author SHA1 Message Date
0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
22aaebc398 Oh yeah, ammo pickups for it too. 2020-01-30 03:49:00 +01:00
28660e23c8 Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00
59f9fef746 Fix scoring of last kill. Fix inability to ram unpushable monsters, increased landing damage/radius. 2020-01-28 02:58:51 +01:00
3c35077599 Note to self: Don't use HUDFont on hudmessages. 2020-01-28 02:42:41 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
2ee1a2580f Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
694da44e1b Smol fixes/tweaks.
- Try to stop voice lines from playing if player is dead.
- Reduce spread of explodium gun.
- Add +NOTELEPORT to some particle effects to fix some annoyances.
- Fix first frame of player pain having the wrong duration, causing rapidly overlapping pain sounds.
2020-01-26 02:55:35 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
4368c0ca84 Progress has been made. 2020-01-24 01:09:25 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
6d30b6b86c Dont mind me. 2020-01-19 22:30:48 +01:00
2196322471 Lore corrections. 2020-01-08 20:29:00 +01:00
9431310b0f Picked an intermission music. 2020-01-05 18:42:19 +01:00
cc7fc57501 Start writing stuff for the "knowledge base". 2020-01-05 14:16:06 +01:00
45a67e359c DEEP LORE 2019-12-28 22:13:26 +01:00
39fe753b4c Readme update.
Also nothing at all, do not look into that folder.
2019-12-23 22:11:31 +01:00
ac2d22db29 Some skeletal work on stuff.
- Functional brutal doom handler.
- Functional crash handler.
- Skeletal titlemap.
- Skeletal zscript files.
- Default voicepack (the sound files, at least).
2019-12-23 21:52:09 +01:00