Commit graph

59 commits

Author SHA1 Message Date
e0d10f44e1 Very aggressive PNG optimization pass. 2025-06-03 10:31:07 +02:00
f89393ca81 Unconditional blood replacement, new blood decals, corpse blood pools.
TODO: bloodied footsteps, can still re-use code from Soundless Mound there.
2025-03-07 17:27:59 +01:00
e9c5b67d57 Get rid of the gib sprites since we're no longer using 'em. 2024-04-10 12:41:17 +02:00
2d91274e1f Various graphical adjustments.
+ Add lore for 1.4 collectible.
2023-11-16 19:55:32 +01:00
5bb9006659 Touched up sprites, muzzle flashes, etc. for Rafan-Kos. 2023-11-06 23:37:54 +01:00
b1559e4b67 Additional explosion and ring sprite colors.
I will keep re-using and re-coloring these sprites forever, that is a fact.
2023-11-06 23:14:46 +01:00
61e2dfc906 Nokron is magenta, not red. 2023-10-13 23:48:11 +02:00
fd655bf440 More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
8c9daed1b5 Remove XDeath injection. It is a gross hack and it should not be used. 2022-12-28 22:20:01 +01:00
aa591989be Fix some sprite conflicts with monster mods. 2022-12-28 22:18:03 +01:00
3491b845d2 PNG optimization pass with oxipng -omax. 2022-12-17 11:03:00 +01:00
44f36f8961 GLDEFS tweaks and cleanup. 2022-10-08 02:05:20 +02:00
df0ef468e1 Another explosion/ring sprite recolor. 2022-09-07 21:39:20 +02:00
0b93a01401 Quadravol level 2 projectile + melee tweaks. 2022-08-21 12:44:40 +02:00
ed29b30ec3 NO ONE WILL UNDERSTAND THIS JOKE. 2022-08-20 19:51:47 +02:00
b6138aa396 Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
7d86143fb4 Updates for recent A_ChangeModel fix.
Use a canvas texture for the titlescreen fade.
2022-07-27 13:17:18 +02:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
213d81dfa4 Fix missing transparency on border graphics.
Fix misaligned "Logo Fader" sprite.
2022-02-24 17:02:16 +01:00
12f89a172c Fix a sprite conflict with Hexen (oops). 2022-02-19 16:01:58 +01:00
678b1c9fd2 Fix sprite conflict with Pandemonia. 2022-02-17 10:32:26 +01:00
9604881926 Fix sprite conflict with Colorful Hell. 2022-02-17 10:07:43 +01:00
4c17c145f1 Mod rebranding to "Codename: Demolitionist". 2022-01-13 00:27:14 +01:00
d20773a56f Additional exit marker types. 2021-12-29 21:46:20 +01:00
f6efc5d3f2 4.7.1 features here too. 2021-10-21 17:57:18 +02:00
ccab16a7a9 All new achievement icons added.
One more intermission art added.
Small folder reorganization.
2021-09-11 21:15:52 +02:00
dc4bd4d45d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
8f4630ae8b Add distant item glows. 2021-07-09 13:21:28 +02:00
8c2979326d Add XDeath sprites for Arachnotron and Mancubus. 2021-06-13 18:49:43 +02:00
973e8865cb Some cleanup + sneaky preparation for a future GZDoom feature. 2021-04-23 14:32:49 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
b205527576 Mykradvo Artifact implemented.
Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00
36b00f4c3d In-depth PNG optimization + sprite cropping. 2021-03-04 20:04:08 +01:00
7aa1d85081 OptiPNG pass with -o7 -zm1-9, just for fun. 2021-01-30 22:56:20 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
0acdce0327 Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
Alternate sprites for Hellblazer explosion trails.
Alternate sprites for Eviscerator explosion ring.
A couple extra things that will be needed in the future.
2021-01-14 20:27:21 +01:00
daea2d2afa Guess there's a new DLC weapon to be added, oops. 2021-01-09 22:40:42 +01:00
9995a5ebf0 Sandwich can only be eaten if at 500 hp or lower.
Rebalances to ammo spawns.
Hellblazer gives 3 ammo instead of 6.
Recolored Hellblazer explosion sprites to be more Nokron-tinted.
Rebalances to ammo max amounts.
Rebalanced damages across the board (notable nerf of Golden Shells, they're no longer "I win" ammo)
Fix certain hitscan attacks not splashing in liquids.
Fix blood drops sometimes going out of bounds.
Don't stack refresher regen time if multiple copies were auto-used.
Pusher can now propel you underwater.
2020-12-21 01:18:16 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
ec9e09adca Add color-coded pickup flashes.
Allow Keen rescue by pressing use.
2020-11-03 10:49:04 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
5e60973d1b 0.9.7b release:
- Quick Grenade function added.
 - Blow Kiss gesture added (+score bonus).
 - Fix Hellblazer not autoswitching ammo on empty reload.
 - Fix Eviscerator chunk glows not dying with the chunk itself.
 - Fix give cheat giving excess powerups/weapons inflating your score.
 - Fix dashing over bridge actors.
 - Fix dual Explodium Guns not autoswitching to single when dropping one from the inventory menu.
 - Adjust manual reload priority for dual Explodium Guns (gun with less bullets left will be reloaded first).
 - Add default binds for all actions.
2020-09-21 21:39:06 +02:00
a8a74556a8 0.9.3b release:
- Add models for debris, akin to DT chunks.
 - Eviscerator chunks have a glow sprite like in DT.
 - Fix potential palette light crash under very special circumstances.
 - Double range of Ynykron altfire explosion.
 - Reduce Ynykron vortex lifetime (grows quicker), and reduce mass gain from kills by 40% (allows it to suck in a couple more enemies in hordes).
 - Adjust v-field compression formula for Ynykron vortex.
 - Reduce max blockmap iterator range of Ynykron vortex, should perform slightly better (maybe) on large maps.
 - Fix Ynykron altfire beam clipping through the world due to incorrect offsets.
 - Adjust Golden shell explosion propagation math.
 - Omnisight doesn't increase the item detection range (clutters screen too much).
 - The people have spoken, build only PK3 for releases from now on.
2020-09-20 15:05:43 +02:00
6cd065cf7c Beta stage entered. Ynykron Altfire finalized. 2020-09-15 19:18:10 +02:00
578e9f3ae4 More Ynykron work. Altfire is almost done. 2020-09-11 22:29:49 +02:00
d0b01798d6 Add wall/ceiling bumping when dashing.
Switched stomp shockwave ring to models, rather than flatsprites.
2020-09-11 16:20:58 +02:00
4f21be0a37 Add simplified teleport fogs, for spawn-heavy maps.
Fix Silver Bullet unload anim not having FCB variant.
2020-08-07 23:17:41 +02:00
68729a0978 More stuff that's not Ynykron altfire:
- Made fun tags optional, added randomizations.
- Added subsections to Stats tab for monster kills, level stats and achievements (TBD).
- Added stats tracking for swimming distance, activatables punched, and walls busted.
- Added overrides for automap stats drawing and idmypos cheat.
- Re-tweaked ground slam shockwave.
2020-08-01 20:53:35 +02:00
07c2cd25db Additional microoptimizations. 2020-06-27 21:23:24 +02:00