8e3a26487c
Explicitly warn against unsupported IWADs.
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Extend repertoire of crash sounds.
2021-06-16 17:47:21 +02:00
da703e3e35
Yet more deathmatch stuff.
2021-06-04 21:35:17 +02:00
9f7d64d1e5
Player movement speed overhaul, separating into three speeds: walk, run, sprint.
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Added separate run/walk animations.
Added jump animation independent from boost.
Tweaked boost animation.
Tweaked fall animation.
2021-05-31 16:17:59 +02:00
dd54cde585
Small achievement rebalance.
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Some more planned collectibles.
Try to make wraithverge ghosts properly parryable.
2021-05-30 21:27:55 +02:00
749a2c7708
Multiplayer-related tweaks.
2021-05-23 14:05:28 +02:00
0d626432cc
"Pre-allocate" 1.1 achievements.
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Discard the extra items, we're not doing that.
2021-05-15 21:56:18 +02:00
a0d2937ad8
Some tweaks.
2021-05-09 17:23:57 +02:00
2954203fd7
Boss-ify the Cybie in NRFTL MAP08.
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QOL tweaks to how the PK7 file is built.
Added a plaintext readme, in classic SWWM style.
Updated credits.
2021-05-06 01:20:12 +02:00
e463314b78
Remove abort/cheat achievements, as they're not "normally" obtainable.
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Add a little easter egg to using SWWM Platinum cheats for the first time.
2021-04-23 23:25:43 +02:00
602920cf22
Make an achievement easier to obtain.
2021-04-23 18:41:47 +02:00
973e8865cb
Some cleanup + sneaky preparation for a future GZDoom feature.
2021-04-23 14:32:49 +02:00
63f4c4407c
All achievement icons have been implemented.
2021-04-14 20:44:54 +02:00
d35f4020fb
More achievement icons I guess?
2021-04-12 20:49:51 +02:00
778379fc46
10 more tips (mostly Saya facts).
2021-04-11 21:55:09 +02:00
4d319e6a8a
Two more intermission art renders.
2021-04-11 19:49:21 +02:00
b64841cc47
Adjust how the Unchecked Capitalism achievement works.
2021-04-10 23:01:56 +02:00
4d7cd9c564
Some spicing up of the Doom 2 secret maps.
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More achievement icons.
2021-04-09 20:57:49 +02:00
29449b5618
Just realized the mod passed 50k lines of code.
2021-04-04 13:54:11 +02:00
11bc7fa9a1
More achievement icons done. Halfway there.
2021-03-30 19:04:11 +02:00
0136f32c47
Per-game achievement alterations (wow, undocumented LANGUAGE feature).
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Added achievement for killing a boss using only the Deep Impact primary.
2021-03-29 19:07:02 +02:00
4f54581837
Add parry obituary (not that it'll be seen much).
2021-03-28 16:00:32 +02:00
a2a59e1381
Some microoptimizations.
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Remove dead code.
Tweak how enemy flight distance is calculated.
Rename flight achievement to something more fitting.
2021-03-26 01:35:32 +01:00
b0ce5ff5f9
More achievement icons.
2021-03-25 18:07:42 +01:00
1e82cf6b09
Remove the 'Mx. Worldwide' achievement, it can't work due to cvars being split between games.
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Adjust how the 'Full Set' achievement is handled, for the same reasons.
Don't split the Demolitionist Menu help text, it just complicates code.
2021-03-24 18:10:17 +01:00
d0afd69d34
Optimize achievement loading.
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Add a new achievement (heh).
Don't show achievement notifications while the level is ending.
2021-03-24 17:41:38 +01:00
92f3e6d3aa
A couple achievement pics done.
2021-03-24 15:32:50 +01:00
5316a63ed9
Achievement cleanup.
2021-03-24 03:05:04 +01:00
f5c9733c65
Major achievement progress.
2021-03-24 02:25:38 +01:00
1cbfd4b97d
Begginings of achievement system.
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Fix projectile detection.
2021-03-22 01:26:15 +01:00
8c47601d90
I'm afraid the plans for strife support have been cancelled.
2021-03-21 16:22:55 +01:00
186f949859
Deep Impact buff.
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Track parrying kills separately.
2021-03-20 23:20:19 +01:00
b205527576
Mykradvo Artifact implemented.
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Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00
f6a3a2f008
More bhopping tweaks.
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Zero out view bob when dashing/boosting.
Add two more achievements (oh boy).
2021-03-16 20:40:59 +01:00
7201fa417a
Add a couple more FOV bumps.
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A bunch of silly tweaks to player movement, including bunnyhop acceleration.
Readjust math for top speed stat unit conversion.
Add two more future achievements.
2021-03-15 22:04:08 +01:00
bb51a77ad6
Replace certain tips with something more heartfelt.
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Change a couple plans around.
2021-03-12 20:08:40 +01:00
e30eb24936
Weapons with switchable ammos/modes display nametags on change.
2021-03-12 17:15:06 +01:00
79a9fc057d
A tip replaced.
2021-03-11 20:26:33 +01:00
feee32345d
You can now plant quick grenades when aiming at any solid surface.
2021-03-08 00:27:48 +01:00
f3e86e629b
As much as braille art amuses me, it's not multiplatform-compatible.
2021-03-07 13:39:24 +01:00
7a184c1640
Add fancy startup text
2021-03-07 13:22:28 +01:00
c6cb85c1e4
Add some official renders to the intermission art roster.
2021-03-07 02:13:54 +01:00
0259d7b367
Wait how did this get here.
2021-03-05 17:50:06 +01:00
54eefbc439
Two more achievements 'cause why not.
2021-03-05 17:41:33 +01:00
06f79726a8
Add item sparkles.
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Tweak Omnisight pickup behavior (shared in mp).
2021-02-22 17:01:58 +01:00
07d4006172
Enable minimap by default.
2021-02-22 14:36:42 +01:00
4ee1df5d8f
Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
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Auto-merge overlapping Embiggeners into bulk items.
Increase backpack amounts of many ammo types.
Allow trading of Embiggeners in multiplayer.
Fix trading dual-wield weapons.
Fix trading Candygun spares.
2021-02-21 17:43:11 +01:00
bc83083262
Add one more achievement.
2021-02-17 22:25:41 +01:00
ddd198974d
Detect when all clear levels get "uncleared" by newly spawning stuff.
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Try to fix blood pools on skies (hopefully).
2021-02-16 21:05:27 +01:00
d913752e31
Deathkings of the Dark Citadel support.
2021-02-11 23:25:16 +01:00
c81fa6fcf1
Clear out files for unimplemented languages.
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Refactored and finetuned mklang code.
Fix autouse behavior of health items.
Stats tracking for headpats, kisses, enemies befriended.
Split mission texts into a separate language file.
2021-02-08 18:48:09 +01:00