Commit graph

39 commits

Author SHA1 Message Date
fbb0e02eb0 More adjustments to gold shell drop chance. 2020-11-16 14:31:06 +01:00
f035566d7d Weight gold shell drop chance based on monster count.
Gold shells don't spawn sparks unless they're visible.
2020-11-16 13:53:21 +01:00
bbf5b73bce Reattach headpats to revived actors.
Don't use small splashes for footsteps, they'll sound weird in hexen.
Add howling to various things.
2020-11-14 12:23:48 +01:00
b8ef35535e Attempt(?) to fix the library duplication bug. 2020-11-13 01:08:44 +01:00
fd1ea18df1 Removed leftover file.
Assign StartHealth to enhanced vanilla bosses.
2020-11-12 11:29:35 +01:00
32791649a5 A couple things:
- Minimize HUD when looking through cameras (toggleable).
 - Hide precise crosshair when looking through cameras.
 - Add alternative, lighter Ragekit shader for people who may have issues.
 - Small changes to options menu layout.
 - Merged vanilla boss / healthbar handler into main one.
 - Fix: Silver Bullet didn't draw scope with shaders disabled.
 - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
 - Fix: Trackers didn't account for Teammates in TDM.
 - Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
8b7656cef3 Weredragons and Ettins are pettable now.
Befriended monsters activate their death specials, if they have any.
Add colored icons to monster tags to denote bosses and friends.
Minigames will be part of a second free DLC update.
2020-11-07 13:54:21 +01:00
37d97d0f7f ShouldSpawnDualExpl() must also check travelling inventory. 2020-11-07 10:27:26 +01:00
1350817718 Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
26cf6d36a7 Fix incorrectly swapped Eviscerator/Hellblazer spawns. 2020-11-04 20:50:09 +01:00
2559deb666 (Attempt to) optimize Ynykron Singularity.
Allow direct inverted Ynykron reload by pressing altfire.
Correct lack of DORMANT flag handling in various places.
2020-11-01 19:10:39 +01:00
43f616b17b Minor fixes. 2020-10-31 01:44:05 +01:00
e200850a79 Various menu tweaks, and other things:
- Added "additional tips" help menu section detailing some important things.
 - Bit more work into inter-mod compat.
 - Reorganize main menu elements (layout is now like Hexen, plus info).
 - Add sprites and other simple graphic stuff for upcoming dlc weapons.
 - ZScript file reorganizing.
 - Fix enemies that spend a long time in-air eating up FPS due to blood trails.
 - Remove Swinger code, it's unused anyway.
 - Fix scaling of titlemap texts.
 - Make help screen scale nicely in 21:9, like the hud.
 - Add cvar to allow people to still somehow play this with BD (it will break).
 - Expand lore entry for Saya's mom, detailing that one event at the wedding with Kirin.
 - Add model notes again so I can keep track of my progress with the collectibles (I swear I'm working on it).
2020-10-27 20:01:47 +01:00
dfe06464d9 finetune dog/caco detection 2020-10-25 19:33:23 +01:00
8a97cc42f5 The 4.5 release is imminent. 2020-10-25 17:55:43 +01:00
69cc1972ba Only monsters can drop gold shells (somehow missiles can sometimes call WorldThingDied???). 2020-10-24 20:54:29 +02:00
43ffa95118 Small fixups:
- Unbreak input with cheat codes (and set a longer prefix).
 - Fix cracktro scrolls cutting off early.
 - Fix artifacts on M_SWWM graphic due to texture wrap.
2020-10-24 20:36:36 +02:00
4abd709bf9 Improve cheat input, re-add SWWM Platinum cheats. 2020-10-24 18:54:31 +02:00
0588fd6dab Additional menu tweakery.
Attempt to hotfix cases where STILL the lore library will get deleted.
2020-10-24 15:45:54 +02:00
4083321ec5 Rejoice, for buttslams now leave decals. 2020-10-24 13:01:43 +02:00
3052c0c348 Enemies can only drop gold shells ONCE. 2020-10-23 21:38:38 +02:00
905389c495 Add option for blob shadows to only affect mod objects (default).
Minor optimizations of stuff.
2020-10-23 21:05:00 +02:00
eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00
aabc9de051 0.9.10b release (oh boy where do I start):
- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
2020-10-05 23:29:28 +02:00
1daf12138f 0.9.9b release:
- Fix lore library being empty (oops! put '!=' where I should have put '==')
 - Lore library entries are now alphabetically sorted in post, to prevent weird nonsense with localization
 - Adjust various CheckSight() calls to prevent potential rare desyncs
 - Adjust how FlashPlayer() calls work to potentially prevent desyncs too
 - Fix player saying combat start lines when enemies aren't even visible
2020-09-24 21:14:06 +02:00
65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
5e60973d1b 0.9.7b release:
- Quick Grenade function added.
 - Blow Kiss gesture added (+score bonus).
 - Fix Hellblazer not autoswitching ammo on empty reload.
 - Fix Eviscerator chunk glows not dying with the chunk itself.
 - Fix give cheat giving excess powerups/weapons inflating your score.
 - Fix dashing over bridge actors.
 - Fix dual Explodium Guns not autoswitching to single when dropping one from the inventory menu.
 - Adjust manual reload priority for dual Explodium Guns (gun with less bullets left will be reloaded first).
 - Add default binds for all actions.
2020-09-21 21:39:06 +02:00
2ddf41d16d 0.9.4b release: Dual Explodium Guns. 2020-09-20 22:03:46 +02:00
d430d3c170 0.9.2b release:
- Extend enemy drops setting to add an ammo-only option (which is now the default).
 - Add stats tracking for buttslams, plus a +300 score bonus.
 - Add obituary for buttslams.
 - Add stats tracking for total items and secrets found.
 - Add stats tracking for teleport distance (not usable yet until next gzdoom).
 - Refactor stats tab main section a bit to make it easier to extend.
 - Prettified version string colors a bit.
 - Increased width of intermission tip textbox to reduce line count and prevent overlap with the stats on certain resolutions.
 - Turned the tag fallback string into a constant, for the sake of cleaner code. Now there's only one instance of AWESOME IT'S PENIS in the code.
 - Adjusted classname beautification function, should handle very exotic names better now.
2020-09-19 17:45:52 +02:00
75e3ef30fc First batch of changes:
- Fix score being reset on coop respawn.
 - Remove slight vertical offset of ground dash, not needed when we have NOFRICTION.
 - Disable stair downstepping while dashing.
 - Add crit sound for buttslams when they kill something.
 - Clean up some more stuff on map transitions (e.g.: dash/stomp canceling)
 - Korax messages show with a colored name now, for zazz.
 - Removed hitscan parrying, as it's odd and unpredictable.
 - Adjusted how wall detection works in dashes, should work better with stairs.
 - Allow down-dashes in mid-air when jumping is disabled, so you can still groundslam.
2020-09-19 11:20:53 +02:00
6cd065cf7c Beta stage entered. Ynykron Altfire finalized. 2020-09-15 19:18:10 +02:00
9d8ddb415e Minor adjustments to shell spawns. 2020-09-14 15:02:02 +02:00
431e2d5ddc Various optimizations and a couple changes:
- Lightweight Tick() for smoke and debris (has some glitches I gotta figure out).
- Add option for buckshot to gib (on by default).
- Clips are replaced by shells again.
- Increased look sensitivity when crouching with Silver Bullet.
- Fix 3D floor handling of nonsolids.
- Fix combat trackers not updating their position when an actor changes height while stationary (e.g.: crouching players).
2020-09-13 14:39:24 +02:00
1ba8aed4a7 Add savegame version mismatch warnings. 2020-09-12 14:44:39 +02:00
4af07111f1 Major rebalance and other changes:
- Tweaked health item values.
 - Allow Sandwich to save you from the Ynykron (usually).
 - Tweaked ammo availability again.
 - Disable ammo and weapon drops from enemies (can be re-enabled).
 - Adjusted refire behaviour of Biospark Carbine.
 - Tweaked the sizes of some pickup models.
 - Wallbuster gives only 5 ammo on pickup.
 - Tweaked score values for more balanced progression.
 - Overkill bonus also includes enemies that take twice their base health in damage (as was intended)
 - Add a reminder for myself to add wall collision to dashing.
2020-09-08 22:47:29 +02:00
e6449acd00 Much finetuning and stuff. 2020-09-02 17:47:33 +02:00
058a85e274 Add PP shaders when submerged. 2020-09-01 18:10:34 +02:00
7ae5f693cc Fix: MagAmmo.MagFill may be called with non-existing parent ammo. 2020-08-28 09:50:34 +02:00
f28e7e01fb Big changes (still no Ynykron altfire, sorry):
- Split off big code files for easier navigation.
- Moved DoExplosion and DoKnockback to the SWWMUtility class.
- Removed DoBlast as it is no longer used, having been replaced entirely.
- Finalized Mag Manager:
  * Implemented partial mag loading for Silver Bullet and Candygun.
  * Show spare bullets on ammo displays of Silver Bullet and Candygun.
- Rebalanced Eviscerator and Hellblazer damages.
- Adjusted Dragon's Breath damage and effects.
- Adjusted ammo spawns again.
  * Reduced shell spawns, as they seemed to max out too quickly.
  * Added "intermediate" bundle spawns for Eviscerator shells, Hellblazer missiles and Silver Bullet / Candygun rounds.
- Doubled max ammo of Biospark Carbine.
- Biospark beams no longer spawn arcs near their start point. This should reduce the likelihood of self-damage.
2020-08-23 16:32:44 +02:00