Commit graph

166 commits

Author SHA1 Message Date
272b5083ca Eviternity II voiced oneliners added. 2024-10-05 16:16:10 +02:00
c72e8c2ea3 Clear extraneous executable flags on some sound files. 2024-08-14 13:43:52 +02:00
639f9f4a77 Full removal of references to DLC2, only DLC Weaponset left. 2024-04-03 21:45:12 +02:00
cbb1b2a8cb Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
+ Invinciball activation now voiced by Demo (thanks, Vyolette).
+ Retooled exit line merging (should fix those pesky duplicate exit markers).

Note: Oneliners for the Eviternity 2 final boss are not voiced yet.
2024-01-04 19:50:26 +01:00
e53b6c1ca7 Implement alternate, less visually intense All Clear fx. 2023-12-02 13:47:00 +01:00
e802327ca5 Readme cleanup.
+ Replace an old crash sfx
+ Detect VKDoom to customize crash handler text
2023-11-19 16:35:26 +01:00
55e2279c19 Sunlust MAP29 easter egg. 2023-08-25 15:10:13 +02:00
7653d7d09f New Anti-BD script. >:3 2023-07-29 18:00:28 +02:00
a8f6417781 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 12:56:38 +01:00
ea39b3753c Remove legacy voice pack. 2023-03-07 08:15:41 +01:00
ae67e4691c More voice changes:
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 10:11:24 +01:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
edbc19ce64 Unique voices for Mortal Rifle touchscreen and finger flick. 2022-09-24 14:56:35 +02:00
4f7241b05b Some Mortal Rifle progress. 2022-09-21 18:28:30 +02:00
db9f61c3c9 Mortal Rifle grenades should only have single pickups. 2022-09-20 22:48:48 +02:00
2c0c1df7f3 Mortal Rifle grenades now implemented. 2022-09-14 19:25:48 +02:00
4d2ab09880 Some tweaks to the Mister. 2022-09-12 23:14:37 +02:00
9dd3e27bbd All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
dcc840d6e3 Need to have separate sounds for this. 2022-09-10 00:19:09 +02:00
7ecd5e2d27 Louder "locked door" sound. 2022-09-09 11:43:43 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
9e54f58fa2 Additional crash sound. 2022-09-04 21:27:48 +02:00
27bbf2e664 Good lord the Mortal Rifle uses a lot of sounds. 2022-09-02 11:47:33 +02:00
fa6eec038c SFX from sidemods. 2022-08-22 17:51:39 +02:00
fc240f9813 Separate level 1 and level 2 quadravol impact sounds. 2022-08-18 19:00:27 +02:00
c80c2f0e1b More Quadravol progress. Document charge levels in library. 2022-08-18 18:33:57 +02:00
2745c25818 Quadravol fire sounds (oh my). Projectile stuff next. 2022-08-18 00:00:10 +02:00
3fcab013b7 Implement "dropped item magnet". 2022-08-15 15:07:27 +02:00
5e54940069 It's about time this tired joke was put down. 2022-08-11 23:39:58 +02:00
0193ad5874 Primary fire now functional in Combat Hammer. 2022-08-11 01:54:40 +02:00
82c6be5cdc Sheen kill taunts + some fixes. 2022-07-23 17:54:41 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
1ba22e8eb6 Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
e961e1961a Revert "Add 1 second of silence to the end of hellblazer warhead explosions."
This reverts commit 8a0460b7fc.

So... Turns out this didn't fix the glitch at all, as I had tought.
2022-07-17 13:04:50 +02:00
8a0460b7fc Add 1 second of silence to the end of hellblazer warhead explosions.
Fixes an odd glitch at low FPS where the sound seems to "loop" momentarily.
2022-07-17 12:40:44 +02:00
66a4d6ee58 Add new crash sound courtesy of a1337spy. 2022-06-30 20:04:34 +02:00
459b55fe03 Sheen HMG sounds. 2022-06-30 16:48:24 +02:00
cedf328032 Mortal Rifle sounds. 2022-06-29 14:29:02 +02:00
6f579ae102 Reorganize sndinfo. 2022-06-09 17:16:42 +02:00
0243eb9cf6 Spy did a nice sound edit. <3 2022-06-08 22:06:24 +02:00
b59254b7b5 Quadravol handling sfx (no firing yet). 2022-06-08 21:02:07 +02:00
6cca0eb623 Even more voice stuff. 2022-06-07 18:27:52 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
bccf3a3b48 Jump voice added. 2022-06-03 15:44:14 +02:00
22a118c862 Plasma Blaster sounds. 2022-05-17 18:07:18 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
bb65acc28e Original death/pain/grunt voices. 2022-04-20 08:53:42 +02:00
a1164afda5 First two steps of fuel regen don't click, for easier feedback. 2022-04-19 19:52:23 +02:00
cc0f5c01ba FINALLY implemented Fuel/Dash regen sounds. 2022-04-19 18:40:23 +02:00