Commit graph

53 commits

Author SHA1 Message Date
68c1a8515f Fix crashing when restoring underwater ambience. 2020-04-21 12:06:23 +02:00
d0098c650a Ammo rebalancing 2020-04-21 02:44:54 +02:00
faddb088c1 Hellblazer fully implemented.
Rebalanced Candygun.
Added vanilla boss healthbars + vanilla boss boosting (both optional).
Adjustments so the E1M8 exit and similar work fine with this mod.
Various language changes (mostly vanilla monster tags).
Doubled damage of Pusher altfire, so it matches the projectile's.
Adjusted minimum fall speed for stomping.
Other small fixed and adjustments.
2020-04-20 21:42:43 +02:00
0436a4d707 Hellblazer Missiles implemented, other ammo types to follow.
Fixed DoBlast going through blocking lines.
Language file cleanup.
2020-04-19 17:23:49 +02:00
4a59622978 Hellblazer partially implemented, doesn't shoot yet.
Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
2020-04-15 21:47:56 +02:00
b5488a036f GUESS HOW MUCH LORE I HAD TO REWRITE 2020-03-25 01:00:47 +01:00
89347b712d Mouse input support complete.
BIG LORE changes, may contain slight Doom Eternal spoilers, though not really big stuff or anything.
 - New entry: ARC (Doom Eternal).
 - Adjusted Ashley's entry to mention she grew up in Cornwall.
 - Shortened CuteEmotion entry so it doesn't get cut off.
 - Added small extra details about Doomslayer.
 - Adjusted Samuel Hayden's entry so after Doom it mentions his involvements with the ARC.
 - Adjusted Hell entry to mention their relation with the Maykrs, revealed after Doom.
 - New entry: Maykrs (Doom Eternal).
 - New entry: Sentinels (Doom Eternal).
 - New entry: SUSAN (Empty Episodes).
 - Adjusted post-Doom UAC entry to better detail how it all went to shit.
 - Adjusted timeline accordingly with all these changes.
Removed leftover mockup XCFs.
Fix Hexen still having the vanilla chat sound.
Separate option menu code from the bigass Demolitionist Menu file, so it's easier to handle.
Fix scrolling behaviour in various menu tabs.
Special mousewheel handling for Library tab (scroll through entries only when mouse is on left side).
Fix Invinciball still flashing with damage types the player is immune to.
2020-03-23 19:50:29 +01:00
0a25a52240 Began work on mouse input for demolitionist menu (for now you can change tabs, but more will come).
Various adjustments and stuff idk.
 - Attempt to tone down napalm fire effects, performance still terrible.
 - Price adjustments (mostly to shells).
 - Refined how parrying works (1.5x damage normally, 8x with ragekit, and the random crits double that).
 - Fixed autouse on pickup properly (now works even with items at max amount).
 - The previously removed Hexen weapon pieces may now be replaced occassionally with Embiggeners or Gold Shells.
 - Don't give the still unfinished chanceboxes when using "give artifacts".
 - Don't give Heretic keys in Doom when using "give keys".
 - Don't give ammo fabricators outside Hexen when using "give artifacts".
 - Embiggener doesn't play any sounds when using "give backpack".
 - Chancebox pieces now actually hit things.
2020-03-22 17:07:56 +01:00
57d1cd4de7 Lorefix, remove mention of something that happens long after hexen. 2020-03-19 13:42:42 +01:00
346bf7a1fc Golden Shells now visibly use a different material.
Further adjustments to parry mechanics.
Adjustments to how health/armor is auto-used. Now auto-used whenever possible rather than when armor/health is about to drop to zero.
Another pass of PNG optimization.
2020-03-18 14:40:08 +01:00
3eed92fe5e Generic display for third-party weapons.
Disable custom bobbing for third-party weapons (since this may cause visual glitches).
Spiced up teleport fog with some sparkles.
2020-03-18 13:04:19 +01:00
aad61ba649 Implemented trading tab.
Added hitscan parrying (not that it's very useful).
Various fixes to some timing stuff.
Added "F to pay respects" when in death screen.
Added money cheat, figure out the key combination yourself.
Changed score interpolator so it goes faster with huge score gains.
2020-03-16 21:27:00 +01:00
ff1971b92c Separate Health/Armor flashes so they're non-cumulative.
Fine-tune the weapon bob so it's a bit smoother when moving around.
2020-03-15 02:28:53 +01:00
0b3cc1b0f4 "last kill/item/secret" bonuses only trigger once per map. 2020-03-14 19:57:11 +01:00
839fde5ef0 Fix melee/balls triggering locked lines, they will fail silently now.
Lead balls can no longer trigger exit lines, sorry speedrunners.
Legendoom support for enemy healthbars.
Relationship Status: In Lesbians ♥
2020-03-10 17:57:21 +01:00
e0821adbe2 Begin working on custom intermission.
Tweaks to player voice handling, line counts are language strings now, instead of the old awkward method of counting them manually.
Some adjustments to movement, jump/croush to move up/down when swimming and flying.
Increased damages of Pusher, for balance.
Fixed incorrect behaviour of armor damage absorption, which made the armor nuggets pretty much useless.
Fix incorrect absorption factor of armor nuggets, making them heal at >10% instead of >100%.
2020-03-08 11:47:20 +01:00
0076aac629 Initial prep work for Japanese.
Added some needed extra glyphs to the MPlus font.
Separated language files.
Added edited cluster messages for Ultimate Doom, Doom 2, Heretic and Hexen.
2020-03-06 22:28:53 +01:00
4cc278c747 Added terrain effects for Doom.
Typo fixes and various adjustmentifications.
Fixed the Tier 4 ammo fabricator not working at all.
2020-03-04 21:02:51 +01:00
d1b1a0541d Added Lead Ball ammo type to Spreadgun.
Partial implementation of Fuck Your Shit rounds, currently in progress.
Added various shader effects to some powerups, and to player damage.
Added custom view effects to player death, disabled "face attacker" because it looks weird with model-based players.
Added "untouchable" spree tracking to the Stats tab.
Implemented "emergency reboot system" for people who want a less shameful form of the Resurrect cheat. Cooldown for consecutive reboots can be configured.
Rebalanced armors.
Small language string corrections.
Adjusted pickup model sizes of some weapons.
Fixed missing punch sound (damn typos).
Fix targetter always displaying voodoo dolls.
Fix uptime breaking when loading saves, now based on total playtime rather than gametic.
Readjusted Spreadgun ammo availability.
Flush HUD interpolators alongside messages, fixes things such as the score VERY slowly counting up when loading a save.
Spare armors now only get auto-used on pickup if there is NO armor available of that type.
Added some extra visual effects to punching walls and non-bleeding actors.
Slightly altered the melee range so it's not as awkward.
Fixed punching not using flesh sounds for bleeding actors.
Pusher primary now drags the player towards their target, like the Chainsaw.
Fixed the player having no pain sounds whatsoever.
Fixed stair step anchoring not working.
The damage dealt when walljumping on a monster now also gets boosted by the Ragekit.
2020-03-04 17:05:22 +01:00
42db2d3603 Added various screen shaders, plus a bunch of other changes.
Spreadgun rebalancing.
Underwater sounds.
Embiggener use sound.
Other small things here and there.
2020-03-02 14:41:28 +01:00
191a9a5bb9 Can't remember what I just changed, oh well. 2020-02-28 00:18:19 +01:00
de5650deb7 Dragon's Breath and Kinylum Saltshot added.
Fixes for player being unable to boost/walljump on map change.
Boosting and walljumps have separate cooldowns now, so you can still jump right after finishing a boost.
Spreadguns dropped by enemies will also drop some spare ammo.
Fix health numbers not being rendered when invulnerable.
Fix Invinciball not displaying the invulnerable healthbar.
Fix a targetter crash due to an incorrectly written conditional check.
Attempt to reduce the lag caused by excess damage numbers.
2020-02-27 23:20:16 +01:00
83585826d2 Implement Hexen MAP40 instakill workaround.
Omnisight increases how long targetted monsters stay on-screen, by 4 seconds.
2020-02-27 14:00:35 +01:00
7a01fdc4e8 Spreadgun buckshot and slug implemented.
Tweaks here and there to other stuff.
Refined wall jumping/climbing, also works on actors (including other players).
Refined how boosting/dashing handles falling speeds.
Added improved air control. It was very much needed.
Added "kick" sounds to wall jumps.
Add option to hear other player's voices in mp.
Fix some broken localization.
Fix invulnerable monsters bleeding from some attacks.
Fix desync when jumping on top of another player with prediction enabled.
Make moths immune to your damage, so you can stop accidentally killing them.
Make normal ammo buyable in Hexen again.
2020-02-27 02:00:17 +01:00
66ca017300 Spanish localization. 2020-02-22 00:30:43 +01:00
c2f941c2a1 More Spreadgun progress:
- Sounds and visuals done, only the actual firing effects left.
- While I was at it, touched up the library text again.
- Fixed the ammo fabricator sound being too loud, turns out I saved the lower
  volume edit in the wrong folder.
2020-02-17 23:00:31 +01:00
65303f0116 Huge and very needed library overhaul. Plus more lore. 2020-02-16 04:16:26 +01:00
3e62d52dfc Pusher Implemented (and other things):
- Updated credits.
 - Lore text adjustments / expansion.
 - Added scrollbar to mission statement, since text has been expanded.
 - Various menu fixes.
 - Fix healthbars not appearing for Hexen wraiths (hopefully).
TODO:
 - Add separate mission statement for Doom 1 (no idea how, maybe just detect
   if it's an ExMx type of map I guess?). Mission statements for specific mods
   and map packs would be neat too, but those would take a lot of time.
 - Fine-tune Pusher behaviour.
 - Remind myself that I need to do sorting on the Doom key display below the
   score in the HUD, because for now they appear in the order they were picked
   up in and it looks kinda weird at times. Also possibly switch to a
   horizontal rather than vertical arrangement, too, adjusted to the width of
   the score box.
2020-02-12 14:15:40 +01:00
34f8c6fd01 HUD stuff:
- Adjusted targetter display to use Miniwi.
- Fixed interpolation of floating scores.
- Changed some things to use map time instead of gametic so they don't act
  weirdly when the game is paused.
2020-02-09 23:26:30 +01:00
ff875be3ac Much stuff was adjusted. Much, much stuff.
Only the trading functions are left, the store just got added.
The other weapons will follow eventually.
2020-02-07 22:44:30 +01:00
8df8ed6155 Much is new:
- Deep Impact implemented (ammo display not done yet, so it's just text).
 - More HUD features: enemy healthbars, omnisight, damage/health/score numbers.
   (not yet tweakable, will add options later. also omnisight's usable line
   highlighting currently has incorrect positioning, will fix later too).
 - Fixes 'n stuff.
 - Library text adjustments.
2020-02-07 03:21:25 +01:00
9ce417a49d All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
b6f434a28d Stuff and things:
- Reset nugget amounts back to 5 per pickup.
 - Added Omnisight (currently just allmap).
 - Added Lämp (currently just aesthetic, no moths yet).
 - Some stuff I can't remember.
 - Added konami code easter egg to demolitionist menu.
2020-02-05 01:43:13 +01:00
1cc4861bf3 More powerup/item work:
- Added Invinciball and Ragekit.
 - Fixed items not autoactivating on pickup if spares are held.
 - Fixed crashing when Refresher and Sandwich autoactivate to prevent death.
 - Fixed PainChance not being reset when finishing a dash.
 - Adjusted armor values.
 - Set Nugget pickup ammount to 1, like vanilla bonus items.
2020-02-04 13:57:13 +01:00
d6228cb42c Some extra things before I go to bed:
- Added Gravity Suppressor.
 - Adjusted Health Geodesic sizes.
 - Adjusted max amounts of nuggets (capped at 40 now).
 - Added secret combination to menu (nothing to find yet though, that will come later).
 - 6DOF movement when flying.
2020-02-04 02:43:39 +01:00
0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
22aaebc398 Oh yeah, ammo pickups for it too. 2020-01-30 03:49:00 +01:00
28660e23c8 Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00
59f9fef746 Fix scoring of last kill. Fix inability to ram unpushable monsters, increased landing damage/radius. 2020-01-28 02:58:51 +01:00
3c35077599 Note to self: Don't use HUDFont on hudmessages. 2020-01-28 02:42:41 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
2ee1a2580f Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
694da44e1b Smol fixes/tweaks.
- Try to stop voice lines from playing if player is dead.
- Reduce spread of explodium gun.
- Add +NOTELEPORT to some particle effects to fix some annoyances.
- Fix first frame of player pain having the wrong duration, causing rapidly overlapping pain sounds.
2020-01-26 02:55:35 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
4368c0ca84 Progress has been made. 2020-01-24 01:09:25 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
6d30b6b86c Dont mind me. 2020-01-19 22:30:48 +01:00