Commit graph

104 commits

Author SHA1 Message Date
7a01fdc4e8 Spreadgun buckshot and slug implemented.
Tweaks here and there to other stuff.
Refined wall jumping/climbing, also works on actors (including other players).
Refined how boosting/dashing handles falling speeds.
Added improved air control. It was very much needed.
Added "kick" sounds to wall jumps.
Add option to hear other player's voices in mp.
Fix some broken localization.
Fix invulnerable monsters bleeding from some attacks.
Fix desync when jumping on top of another player with prediction enabled.
Make moths immune to your damage, so you can stop accidentally killing them.
Make normal ammo buyable in Hexen again.
2020-02-27 02:00:17 +01:00
66ca017300 Spanish localization. 2020-02-22 00:30:43 +01:00
c2f941c2a1 More Spreadgun progress:
- Sounds and visuals done, only the actual firing effects left.
- While I was at it, touched up the library text again.
- Fixed the ammo fabricator sound being too loud, turns out I saved the lower
  volume edit in the wrong folder.
2020-02-17 23:00:31 +01:00
65303f0116 Huge and very needed library overhaul. Plus more lore. 2020-02-16 04:16:26 +01:00
419074456b Spreadgun now animated.
Small fixes to Pusher, should potentially fix it getting stuck in mid-air.
2020-02-14 13:45:42 +01:00
3e62d52dfc Pusher Implemented (and other things):
- Updated credits.
 - Lore text adjustments / expansion.
 - Added scrollbar to mission statement, since text has been expanded.
 - Various menu fixes.
 - Fix healthbars not appearing for Hexen wraiths (hopefully).
TODO:
 - Add separate mission statement for Doom 1 (no idea how, maybe just detect
   if it's an ExMx type of map I guess?). Mission statements for specific mods
   and map packs would be neat too, but those would take a lot of time.
 - Fine-tune Pusher behaviour.
 - Remind myself that I need to do sorting on the Doom key display below the
   score in the HUD, because for now they appear in the order they were picked
   up in and it looks kinda weird at times. Also possibly switch to a
   horizontal rather than vertical arrangement, too, adjusted to the width of
   the score box.
2020-02-12 14:15:40 +01:00
34f8c6fd01 HUD stuff:
- Adjusted targetter display to use Miniwi.
- Fixed interpolation of floating scores.
- Changed some things to use map time instead of gametic so they don't act
  weirdly when the game is paused.
2020-02-09 23:26:30 +01:00
0c83b61ac8 Redo the Miniwi fonts, turns out I set the wrong height. 2020-02-09 22:22:54 +01:00
0c6011bfe3 Oh dear:
- Automated font creation. Re-made Tewi and also added additional fonts which
  might get used eventually. One of them is smol and the other is for
  Japanese text, which might happen if someone feels like helping me localize
  the mod (I'd love to cover more languages, Japanese being one of them).
- Extended Lore adjustments.
2020-02-09 22:17:27 +01:00
ff875be3ac Much stuff was adjusted. Much, much stuff.
Only the trading functions are left, the store just got added.
The other weapons will follow eventually.
2020-02-07 22:44:30 +01:00
8df8ed6155 Much is new:
- Deep Impact implemented (ammo display not done yet, so it's just text).
 - More HUD features: enemy healthbars, omnisight, damage/health/score numbers.
   (not yet tweakable, will add options later. also omnisight's usable line
   highlighting currently has incorrect positioning, will fix later too).
 - Fixes 'n stuff.
 - Library text adjustments.
2020-02-07 03:21:25 +01:00
9ce417a49d All items done (excl. Lootboxes). On to the weapons now. 2020-02-05 23:31:56 +01:00
b6f434a28d Stuff and things:
- Reset nugget amounts back to 5 per pickup.
 - Added Omnisight (currently just allmap).
 - Added Lämp (currently just aesthetic, no moths yet).
 - Some stuff I can't remember.
 - Added konami code easter egg to demolitionist menu.
2020-02-05 01:43:13 +01:00
1cc4861bf3 More powerup/item work:
- Added Invinciball and Ragekit.
 - Fixed items not autoactivating on pickup if spares are held.
 - Fixed crashing when Refresher and Sandwich autoactivate to prevent death.
 - Fixed PainChance not being reset when finishing a dash.
 - Adjusted armor values.
 - Set Nugget pickup ammount to 1, like vanilla bonus items.
2020-02-04 13:57:13 +01:00
d6228cb42c Some extra things before I go to bed:
- Added Gravity Suppressor.
 - Adjusted Health Geodesic sizes.
 - Adjusted max amounts of nuggets (capped at 40 now).
 - Added secret combination to menu (nothing to find yet though, that will come later).
 - 6DOF movement when flying.
2020-02-04 02:43:39 +01:00
882fab8c64 Some fixes and stuff:
- Fix scrollbar in Library tab.
 - Add store prices to the recently added items.
 - Add inventory icons to ammo fabricators (which aren't yet functional tho).
 - Add ALWAYSPICKUP flag to Refreshers since they're count items.
2020-02-03 23:17:09 +01:00
0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
22aaebc398 Oh yeah, ammo pickups for it too. 2020-01-30 03:49:00 +01:00
28660e23c8 Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00
b630457a15 typofix 2020-01-28 21:45:45 +01:00
59f9fef746 Fix scoring of last kill. Fix inability to ram unpushable monsters, increased landing damage/radius. 2020-01-28 02:58:51 +01:00
3c35077599 Note to self: Don't use HUDFont on hudmessages. 2020-01-28 02:42:41 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
631fcb4e7c Lore edits to Candy Gun behaviour. 2020-01-27 03:04:05 +01:00
2ee1a2580f Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
694da44e1b Smol fixes/tweaks.
- Try to stop voice lines from playing if player is dead.
- Reduce spread of explodium gun.
- Add +NOTELEPORT to some particle effects to fix some annoyances.
- Fix first frame of player pain having the wrong duration, causing rapidly overlapping pain sounds.
2020-01-26 02:55:35 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
4368c0ca84 Progress has been made. 2020-01-24 01:09:25 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
e8e2f18339 Added notes for animation progress.
Removed mention of a scope on the hellblazer in the readme, I forgot about that.
2020-01-22 15:52:46 +01:00
5cea83d8f7 More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
9e1d52cfe2 Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
ac66d3f99c Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
6d30b6b86c Dont mind me. 2020-01-19 22:30:48 +01:00
f6baa257c3 Add Tewi font (flat and gradient variants). 2020-01-19 22:00:02 +01:00
ea54b0ac9c Discard unnecessary extra frame on Moth. 2020-01-19 20:14:52 +01:00
acff8316d3 Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
b20f0c9389 Fluffy moth friends. 2020-01-18 15:12:07 +01:00
d24a39e360 Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
4f1d2c4d00 Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
b7c79a751e Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
62ff582fe6 Optimized all models. Other adjustments.
Added matcap variants for ragekit / invinciball.
2020-01-16 16:09:47 +01:00
75f4a1bd00 Add basic beam model. 2020-01-16 15:47:30 +01:00
beb8d317d7 Added Sparkster tertiary fire capsule model.
Added high-poly sphere (for ynykron alt black hole).
Cleaned some files.
2020-01-16 15:39:08 +01:00
4a5e0f5650 I'm Fucking Invinciball. 2020-01-16 13:57:58 +01:00
922e3d1ee0 Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
9c590c021a Ragekit added. 2020-01-16 12:32:20 +01:00