e5e6ce619c
Fix severe performance issues in large maps.
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So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
a9b69e37f0
Consistently declare damagetypes as names.
2023-11-28 11:23:44 +01:00
d4043c2353
Reimplement reverted commit but with some important safety checks.
2023-07-29 14:02:52 +02:00
3b10e684b6
Revert "Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists."
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This reverts commit 2bd1cb0657 .
2023-07-29 13:48:33 +02:00
2bd1cb0657
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
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While in the latter case this may result in longer loops, it also reduces GC thrashing by not needing to allocate an iterator every time.
This also simplifies the DoBlast code as there is no longer a need to manually traverse portals vertically.
2023-07-29 13:15:34 +02:00
56a8969e2f
Make all projectiles bounce/explode on skies.
2023-03-11 01:07:15 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
55fbfd86c0
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
b1683dae8e
Generalized hitnormal functions (where possible).
2022-12-18 20:03:36 +01:00
a632c8edf7
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
2022-12-08 20:06:41 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
dda1c7f072
A tiny fix for decals from bouncing projectiles.
2022-09-15 14:05:21 +02:00
2c0c1df7f3
Mortal Rifle grenades now implemented.
2022-09-14 19:25:48 +02:00
639999de8b
More Mortal Rifle progress. Precision Shot partially implemented.
2022-09-13 21:25:06 +02:00
4f3891a2a7
Damagetype tweaks.
2022-09-09 19:20:52 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
ffca2597ba
More lenient bounce angles for Explodium Gun altfire.
2022-07-13 16:17:38 +02:00
fa80c346ec
Add QF_3D to every single A_QuakeEx call.
2022-06-02 00:48:17 +02:00
7e04a87e36
Rebalancing of the lower end of the arsenal.
2022-01-22 16:38:26 +01:00
8176b21b8c
Achievement system overhaul.
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Continuin the menu rewrite.
2021-09-20 19:22:42 +02:00
0420d511a6
New achievements coded (Most icons still not done).
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Various random tweaks and fixes.
Reformatted and cleaned up Future Plans file.
2021-09-08 21:09:13 +02:00
2850cb8375
Splash damage wrangling.
2021-09-06 23:38:39 +02:00
c194852ca8
A rebalance attempt™.
2021-09-06 22:55:58 +02:00
8ec2c14b38
Sound precaching for player/weapons.
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Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
5f44dcd530
Fix explodium/candy mags disappearing in water.
2021-03-12 16:05:39 +01:00
04b0ab2f68
Allow Explodium/Candy mags to bounce at certain angles.
2021-03-11 21:44:28 +01:00
eca7c2df3b
Planted mags shouldn't bleed (oops).
2021-03-08 01:28:52 +01:00
8333620469
Prevent allies from triggering planted grenades.
2021-03-08 01:04:04 +01:00
feee32345d
You can now plant quick grenades when aiming at any solid surface.
2021-03-08 00:27:48 +01:00
b53e3a338d
Slight nerf to Explodium Gun.
2021-03-06 10:34:32 +01:00
c5abe83831
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00