8c2772b823
Converted some models to IQM (more later).
2022-11-25 20:55:26 +01:00
7f6b66b149
The Silver Bullet is an AMR, not a sniper rifle.
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Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
2e41da4022
Fix odd interpolation for blob shadows on floor height change.
2022-11-14 00:41:37 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
843a79ac42
Use textured particles.
2022-11-06 17:06:54 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
b73d622bf4
Don't enable fast monsters on Hardcore.
2022-10-28 14:07:27 +02:00
9284216a8b
A small oopsie here.
2022-10-15 17:24:44 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
e571fccc4d
Mortal Rifle fully implemented (oh my).
2022-09-28 21:00:24 +02:00
6fef4692b6
Add SYNCHRONIZED flag to various non-interacting actors (which may be client-side, I have not checked).
2022-09-19 13:12:06 +02:00
502f9fc495
Adjust terrain splash alert radius.
2022-09-17 20:47:17 +02:00
db783267f4
Discard LightProjectiles idea. We don't need realistic bullet physics.
2022-08-30 17:26:20 +02:00
2f5ffdfe41
Use Vec3FromAngles to create random unit vectors.
2022-08-24 15:20:57 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
b876515745
Removal of various configurable settings.
2022-07-28 21:01:08 +02:00
6825146e51
A whole fat load of micro-optimizations.
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Okuplok still lags like fuck, unfortunately.
2022-06-17 22:36:51 +02:00
45a1099fdd
Debug menu.
2022-03-27 16:35:06 +02:00
15d259be36
Hitscan locational damage compatibility.
2022-03-08 14:54:32 +01:00
0ca14ab4f3
Implement dummy puff class (to be used by all hitscan).
2022-02-19 16:08:32 +01:00
4df4542540
Fix off-by-one bug in looping palette lights.
2021-12-04 21:50:50 +01:00
685b7d6f91
Break spike traps in Hexen when standing on them.
2021-08-28 18:56:23 +02:00
0f81569ba8
Terrain fx finetuning.
2021-08-11 22:31:58 +02:00
47f38a3380
Cheap self-made terrain fx (ugly?).
2021-08-11 21:50:51 +02:00
045560672d
Reduce performance impact of item glows.
2021-07-13 17:04:42 +02:00
8f4630ae8b
Add distant item glows.
2021-07-09 13:21:28 +02:00
37275606e3
Minor convenience stuff.
2021-06-04 17:33:09 +02:00
a7ef6ced0c
Prevent blob shadows from appearing for things with zero radius.
2021-06-01 16:52:02 +02:00
3500f72db0
Add "exclusive use to pickup" option.
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Make "pickup through melee" optional (disabled by default).
Increased leniency of use to pickup (nice for items with small hitboxes).
2021-05-29 23:26:12 +02:00
2b1687b0f8
A radius of 1 can cause projectiles to clip through walls.
2021-05-23 10:32:23 +02:00
8ec2c14b38
Sound precaching for player/weapons.
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Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
d07bc12a8f
Some extra debug code and some fixes.
2021-04-10 19:27:19 +02:00
b205527576
Mykradvo Artifact implemented.
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Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00
c5abe83831
Major code refactoring. SWWMHandler could still use some more, though.
2021-02-27 23:59:40 +01:00