Commit graph

76 commits

Author SHA1 Message Date
b4d1c05e28 Some stuff that was missed. Also, fuck Hexen. 2022-10-28 17:36:03 +02:00
0fbbb91b8e Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.

Library is now MIT licensed and can be included.
2022-10-08 15:55:42 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
f134375f7e Remove ZPolyobject due to licensing concerns. 2022-10-07 00:55:20 +02:00
84fb9c036f Decouple precise crosshairs from weapons. 100% smoother now. 2022-09-24 21:33:48 +02:00
58b1a7ebba Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
c41e9c4615 Somehow forgot to bump zscript ver to 4.9.
Now there's a shitload of warnings about signed/unsigned comparisons, but those are a gzdoom oversight, they'll be fixed soon.
2022-08-05 21:02:09 +02:00
ffca2597ba More lenient bounce angles for Explodium Gun altfire. 2022-07-13 16:17:38 +02:00
4661d0f2f3 Replace original hud with alt hud entirely.
Remove unnecessary icons and doom builder hints for items.
2022-07-05 22:18:04 +02:00
98729363e2 ZScript req to 4.8.1 due to required GetTimeFrac() bugfix. 2022-07-05 19:27:32 +02:00
aa560cb312 Ammo buffer is fully implemented and working. 2022-06-07 16:56:41 +02:00
e296c02608 Remove Dragon's Breath shells.
Nuggets can no longer be stored as spares.
2022-06-04 22:09:46 +02:00
efa20cdd30 Prepare for Alt Hud implementation. 2022-06-01 12:06:35 +02:00
984b2c39ba The Pusher is gone. 2022-05-16 16:39:11 +02:00
21d6fbdba4 Personal rebranding. 2022-05-13 18:29:45 +02:00
faed30c118 Minigames begin. 2022-04-15 18:30:29 +02:00
fc6096f150 Bump zscript version to 4.8.
I know this may seem outrageous, but if a critical bug in stable releases prevents the mod from working properly, there is nothing to do but ask players to rely on GZDoom devbuilds until the next release is out.
2022-04-07 13:06:29 +02:00
33f8e060b7 Multiplayer end of support. Simplify for ease of maintenance. 2022-03-23 10:50:12 +01:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
a7eda2702a Migrate various thinkers to plain objects.
WIP: Gib models currently in progress.
WIP: IK re-rigging of Demolitionist in progress.
2022-02-28 23:45:18 +01:00
be1f1d083f Additional branding changes. 2022-01-15 15:37:29 +01:00
56dca15b52 Title sequence has more "oomph" added. 2022-01-05 20:42:03 +01:00
505fbd2808 Happy new year. 2022-01-01 17:33:39 +01:00
f6efc5d3f2 4.7.1 features here too. 2021-10-21 17:57:18 +02:00
1297e49a44 Give 'er a bump here too. 2021-10-16 22:44:48 +02:00
93330ae562 Behold, actual progress on the Demolitionist Menu. 2021-10-15 21:09:52 +02:00
651376f182 Original voice acting (batch 1). Plus other stuff. 2021-10-05 19:22:34 +02:00
ef735548e8 I really need to get to work on this branch, but alas, here I am still pulling in changes from master. 2021-10-03 14:36:51 +02:00
5dea5ab4d6 More changes from master. 2021-09-29 18:47:23 +02:00
e0897b53e4 Same changes as master. 2021-09-27 12:31:19 +02:00
6b47f92764 It begins. Demolitionist Menu currently not functional. 2021-09-18 14:20:11 +02:00
f6f2854bf6 Fun with dialogues. 2021-09-14 18:40:22 +02:00
dc4bd4d45d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
fb0e8c45f3 Add "on-demand" option to only spawn ammo for available weapons.
Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
2021-06-23 01:06:21 +02:00
6f3638189e More 4.6.0 stuff. 2021-05-18 21:36:22 +02:00
e0b57bdddf Added notes for localization.
Some polishing up of tool code.
2021-05-14 23:12:09 +02:00
08914cb1d7 Achievements submenu. 2021-05-01 14:56:02 +02:00
d07bc12a8f Some extra debug code and some fixes. 2021-04-10 19:27:19 +02:00
4d7cd9c564 Some spicing up of the Doom 2 secret maps.
More achievement icons.
2021-04-09 20:57:49 +02:00
f8e6602c9b Clarify copyright/license note in zscript.txt. 2021-04-02 20:00:03 +02:00
3b3918de8a Migration from libeye to Gutamatics.
Updated credits.
2021-04-02 19:52:13 +02:00
1cbfd4b97d Begginings of achievement system.
Fix projectile detection.
2021-03-22 01:26:15 +01:00
8c47601d90 I'm afraid the plans for strife support have been cancelled. 2021-03-21 16:22:55 +01:00
a74a9ae795 More SWWMHandler code splitting.
Revert fallback sprite stuff. It's glitchy.
2021-03-07 20:50:10 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
daea2d2afa Guess there's a new DLC weapon to be added, oops. 2021-01-09 22:40:42 +01:00
5949cc1fcc Cleanup of stuff and more prep work, first commit of 2021.
(I hope git doesn't break because I used symlinks for some files).
2021-01-02 18:41:02 +01:00
1f649790dd Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
ad2a96b676 Hellblazer pickups have translucent glass and show ammo state.
Added cvar for controlling blob shadow render distance.
Folder reorganizing for post-release updates.
Updated patron list.
2020-12-14 12:18:05 +01:00
7c41dd9725 Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break)
Added a couple more tips.
Added some spooktober compatibility text replacements, just for lil' consistency. (can't replace the SECRET01 hudmessages, unfortunately)
2020-11-15 18:09:26 +01:00