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4bb3a1e85a
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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d760abd3d4
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Combat Hammer alt/tertiary buff.
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2022-09-09 11:40:50 +02:00 |
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9b8cf41baf
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Increase Combat Hammer base damage.
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2022-08-27 15:12:45 +02:00 |
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c77504b9a2
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Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
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2022-08-25 20:03:54 +02:00 |
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2f5ffdfe41
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Use Vec3FromAngles to create random unit vectors.
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2022-08-24 15:20:57 +02:00 |
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4230b3b062
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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55137d1cb8
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Increase hammer shockwave damage/radius.
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2022-08-12 16:34:02 +02:00 |
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b6138aa396
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Itamex Hammer fully implemented.
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2022-08-12 14:48:33 +02:00 |
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c5abe83831
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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