|
|
a9b69e37f0
|
Consistently declare damagetypes as names.
|
2023-11-28 11:23:44 +01:00 |
|
|
|
56a8969e2f
|
Make all projectiles bounce/explode on skies.
|
2023-03-11 01:07:15 +01:00 |
|
|
|
525b9e33eb
|
Use new let syntax for multiple returns.
|
2023-01-14 19:14:39 +01:00 |
|
|
|
55fbfd86c0
|
Floating point quake intensities.
|
2023-01-14 18:06:52 +01:00 |
|
|
|
03dc2d8c7d
|
Fix for rare Quadravol crash corner case.
|
2022-12-30 23:30:52 +01:00 |
|
|
|
aa591989be
|
Fix some sprite conflicts with monster mods.
|
2022-12-28 22:18:03 +01:00 |
|
|
|
a632c8edf7
|
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
|
2022-12-08 20:06:41 +01:00 |
|
|
|
8e952f412f
|
4.10 support update (unfinished and untested).
|
2022-12-05 02:10:56 +01:00 |
|
|
|
23947d8471
|
Remove unnecessary uses of "action" and "invoker".
|
2022-11-26 11:57:17 +01:00 |
|
|
|
31ea4f73b1
|
Fix wacky-ass water physics for projectiles.
|
2022-11-11 01:46:39 +01:00 |
|
|
|
db4f6e317f
|
Use meta variables where needed.
|
2022-11-08 13:01:16 +01:00 |
|
|
|
ab9023d3ee
|
Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
|
2022-10-31 15:08:30 +01:00 |
|
|
|
4bb3a1e85a
|
Several optimizations on non-interactive actors.
|
2022-10-14 21:45:21 +02:00 |
|
|
|
02c15b9c53
|
Damn it.
|
2022-09-09 14:02:41 +02:00 |
|
|
|
5b56881122
|
Quadravol buff.
|
2022-09-09 11:29:09 +02:00 |
|
|
|
2378bf3175
|
Oh look, it's another "actor stops existing after taking damage" fix.
|
2022-09-08 20:14:01 +02:00 |
|
|
|
bf19ca87d3
|
Quadravol fire shouldn't spread to Demolitionist.
|
2022-09-05 00:29:08 +02:00 |
|
|
|
78dc1bb453
|
Convert Quadravol fire debuff to inventory item.
Copy over spread code from black shell debuff (lower hard lock risk).
|
2022-09-03 18:28:13 +02:00 |
|
|
|
c77504b9a2
|
Quadravol charge level 5 point blank fix.
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier).
|
2022-08-25 20:03:54 +02:00 |
|
|
|
2f5ffdfe41
|
Use Vec3FromAngles to create random unit vectors.
|
2022-08-24 15:20:57 +02:00 |
|
|
|
50404e63d6
|
Quadravol fire is waterproof.
|
2022-08-22 20:05:04 +02:00 |
|
|
|
997f63fd26
|
Fix Quadravol fire not hurting player.
|
2022-08-22 20:04:17 +02:00 |
|
|
|
514c1a8a1f
|
Adjust Quadravol splash damage.
|
2022-08-21 22:40:27 +02:00 |
|
|
|
e9f663c8ff
|
The Quadravol is complete.
|
2022-08-21 16:23:32 +02:00 |
|
|
|
0b93a01401
|
Quadravol level 2 projectile + melee tweaks.
|
2022-08-21 12:44:40 +02:00 |
|
|
|
ab462cc05d
|
Quadravol melee and stance swap fully implemented.
Fix quick melee not hitting world geometry (oops).
|
2022-08-19 21:58:44 +02:00 |
|
|
|
99eb2d8861
|
More Quadravol progress (fire at charge level 1 functional).
|
2022-08-19 00:59:11 +02:00 |
|
|
|
4230b3b062
|
Vector/Trig math refactor into utility functions.
|
2022-08-18 16:18:22 +02:00 |
|
|
|
7b0198b2c1
|
Quadravol dropped casings.
|
2022-08-18 08:53:39 +02:00 |
|
|
|
1f7cbdfc1a
|
Use squared distance functions in a bunch of places.
Doesn't make much of a difference in practice, actually, but oh well.
|
2022-07-17 13:03:55 +02:00 |
|
|
|
dbc28f1422
|
Fire FX tweakery, plus a cheat to test it.
|
2022-06-05 00:23:58 +02:00 |
|
|
|
e0897b53e4
|
Same changes as master.
|
2021-09-27 12:31:19 +02:00 |
|
|
|
c5abe83831
|
Major code refactoring. SWWMHandler could still use some more, though.
|
2021-02-27 23:59:40 +01:00 |
|