Commit graph

91 commits

Author SHA1 Message Date
ae3870f3c1 Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
Parry tracking on stats tab.
Parry kill score bonuses.
Small optimizations.
2021-02-07 17:57:20 +01:00
4b88bcfe8a Fix crash when players telefrag each other in DM on map start. 2021-02-01 23:09:20 +01:00
516b0e1294 Weaponize Froggy Chair. Add summon cheat. 2021-02-01 13:38:23 +01:00
4b3c875965 Configurable floating number colors. 2021-01-31 17:59:23 +01:00
beff21e5c3 Forced pistol start didn't reset health. 2021-01-30 10:43:53 +01:00
0b589fa81f Try to fix jetpack sound getting stuck sometimes. 2021-01-29 23:05:25 +01:00
b8eb009f43 Add option to force pistol starts.
Slightly increase Explodium Gun speed (by two frames).
Separate Explodium Gun ejected casings into overlays, with varying offsets.
2021-01-29 21:32:43 +01:00
da9086d253 Small things.
- Swap all instances of Thinker.TICRATE with the GameTicRate global.
 - Force intermission counters to be enabled (fuck Heretic).
 - Add two more achievements to be used.
2021-01-26 15:20:34 +01:00
6988a9c1a2 Naive method for weapon spawn "progress". 2021-01-25 22:22:48 +01:00
67483877c0 Implemented selling at the store (right click / backspace to toggle).
Implemented excess ammo dropping for weapon pickups (previously it was just sold).
Implemented dropped weapon loaded ammo handling (previously this made ammo simply disappear).
Implemented mag splitting for excess ammo pickups (split 'em into individual rounds).
Dropping a Candygun will drop spares first (if any, they will be empty, too).
2021-01-25 17:32:44 +01:00
c6bd4ed2cf I really gotta use git tags properly.
I also went and cleaned up some debug texts.
There's also now a "short version" string that's less verbose for the mismatch checker.
2021-01-25 12:51:59 +01:00
55db5ca150 Add debug command to fix item max amounts mid-playthrough. 2021-01-21 18:16:09 +01:00
93b9100003 Additional debug commands. 2021-01-21 16:09:18 +01:00
a83354beac Spreadgun ammo change: Napalm → Acid flechettes.
Major tweaks to item rearranging for armors/health/etc.
Slight Ynykron singularity optimization.
Reduced blood/gore effects, possibly less perf heavy.
Fix Eviscerator chunks getting stuck in mid-air / bouncing off inventory items.
Adjust Eviscerator chunk penetration.
Adjust max ammo values.
2021-01-21 09:23:24 +01:00
779b90a435 Fix version mismatch check breaking. 2021-01-17 18:31:00 +01:00
f15023c3f2 VERY IMPORTANT FIX: Keen/BossBrain DEHACKED checks could enter an infinite loop. 2021-01-17 12:04:52 +01:00
6d6b1de3cc Add unload function to Wallbuster.
Don't add vertical push to grenade-type projectiles if underwater.
Destroy sparks and chips on liquid terrain.
2021-01-16 21:31:27 +01:00
33788522ef Fancy teleporter particles. 2021-01-15 18:16:13 +01:00
6dde6bdf5d Fix Ynykron singularity not sucking in projectiles.
Adjust Ynykron singularity explosion, may be less perf-heavy now.
2021-01-14 21:31:07 +01:00
e97ded30e8 Fix handling of mp version info. 2021-01-12 18:28:12 +01:00
daea2d2afa Guess there's a new DLC weapon to be added, oops. 2021-01-09 22:40:42 +01:00
2d3e98c6f8 Remove explosive bulletpuffs, they're more trouble than they're worth. 2021-01-06 23:28:23 +01:00
e85e01c496 Tiny tweaks. 2021-01-05 17:01:44 +01:00
72527003e3 Finally fix the long-standing lore library bug FOR REAL. 2021-01-03 14:14:02 +01:00
7260fd4140 I WANT DIE overhaul, suffer.
Fix Silver Bullet ammo autoswitch on reload.
2021-01-03 01:51:49 +01:00
0156af8431 Rebalances across the board once again.
Fix the incorrect SPAC_PCross behaviour in other spots.
Redo swap weapon implementation. Should now theoretically allow for not just two, but many more swap weapons per slot.
Minor fixups.
2020-12-31 13:58:11 +01:00
bca1bafdbc Finetune replacements. 2020-12-30 19:04:52 +01:00
3b1b0bc4ec owo new patron.
Fix Ynykron vortices sucking in non-damaging missiles.
Adjust some tags.
2020-12-29 14:37:43 +01:00
123107c272 Supercharge compatibility.
Allow activation of Silver Bullet bipod mode when crouching is disabled.
2020-12-25 13:34:20 +01:00
efd5531e19 Clips are now replaced by nothing, have a nice day. 2020-12-22 01:48:23 +01:00
9995a5ebf0 Sandwich can only be eaten if at 500 hp or lower.
Rebalances to ammo spawns.
Hellblazer gives 3 ammo instead of 6.
Recolored Hellblazer explosion sprites to be more Nokron-tinted.
Rebalances to ammo max amounts.
Rebalanced damages across the board (notable nerf of Golden Shells, they're no longer "I win" ammo)
Fix certain hitscan attacks not splashing in liquids.
Fix blood drops sometimes going out of bounds.
Don't stack refresher regen time if multiple copies were auto-used.
Pusher can now propel you underwater.
2020-12-21 01:18:16 +01:00
1543c1444d Changed how the Demolitionist Menu is accessed (key must be rebound).
Updated lore entry for X'Animen coalition.
2020-12-19 18:55:07 +01:00
460eee0c73 Fix Eviternity Astral Cacos not being pettable. 2020-12-19 00:48:21 +01:00
b3b664f7cc Score resetting now also takes effect if a player ends the level while dead.
Fix busted walls not stopping their sound sequences.
2020-12-17 23:51:06 +01:00
f163ed3bef Workaround to preserve collectibles after death exits. 2020-12-16 03:01:28 +01:00
1f649790dd Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
7e3e78b209 Fixed item lists having scrollbars when they shouldn't.
Removed Wallbuster reload timer debug cvar (not needed).
Removed CBT easter egg.
Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
2020-12-11 22:51:47 +01:00
b39e1613e0 Additional prep work for item gestures. 2020-12-11 21:59:04 +01:00
62972e3318 Only show mission briefings on "known" maps.
Fix calculation of travel distance.
Small refactor of how tabs are handled in the menu.
2020-12-11 13:25:44 +01:00
f67849d04f Mission briefings now update with each cluster/episode.
Mission log can show multiple entries (scrollable).
Changed quit messages (Icarus already played Hexmas).
2020-12-08 17:41:11 +01:00
9b0c3cc8d0 Add option to silence music on map clear.
Add music to Kinsie's Test Map.
2020-12-05 21:57:50 +01:00
334d0a6d17 Added "All Clear" score bonus for fully 100%-ing a level.
Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
90ca4e4838 Golden shells won't spawn if players have a full supply.
Tweak ammo max amounts.
Embiggener max amount halved back to 8.
Embiggeners now increase ammo capacity by a factor relative to BackpackMaxAmount, rather than a fixed increase.
Credits now show the mod's alt title (UnSX Gaiden: Demolitionist).
Added compatibility tweaks to Okuplok and Holy Hell Revealed.
2020-12-04 13:19:43 +01:00
73c4463b90 Fix: mp version check also handles missing data.
Fix: right click in trading windows sent the incorrect menu key (Back instead of Clear).
2020-11-30 13:11:27 +01:00
865c06b1fd Add multiplayer version conflict detection.
Add debug command to dump mod's RNG (may help track down desyncs).
2020-11-30 11:58:41 +01:00
5ea5cb35fc Add strictness options for untouchable bonus handling.
Fix order of operations making first untouchable kill not have a bonus.
2020-11-29 21:25:40 +01:00
d0ec1c893e Fix target healthbar boss detection 2020-11-28 23:36:34 +01:00
e415c621e5 Rebalance Archangelus.
Fix healthbars lagging behind when monster health is enhanced on spawn.
2020-11-28 22:14:35 +01:00
9fcbb16267 Eviternity compatibility (sort of).
More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f Rewrite physics of lightweight actors. Now using Linetrace-based approach.
Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00