b8313f1def
Make hitscan treat skies as walls (the full unreal-like experience).
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Also, fix incorrect bounce behavior of candy beams and biospark arcs.
2023-03-11 01:27:09 +01:00
844201260a
VISALWAYSFAIL has been renamed to MVISBLOCKED (just bleeding edge things™).
2023-02-15 18:48:56 +01:00
b080a8283a
Splash damage issue was quickly addressed.
2023-02-15 16:59:12 +01:00
10d463ae65
Use VISALWAYSFAIL to make the Ghost Artifact not suck.
2023-02-15 16:02:38 +01:00
35b8b986db
Cleaning up.
2023-02-11 17:03:43 +01:00
4a5093dbb5
Tweak ammo spawns again.
2023-01-20 22:32:16 +01:00
b0ae0d2153
More voice changes:
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* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 09:47:00 +01:00
7ca40eb252
Ghost Artifact no longer changes player render style.
2023-01-16 13:27:25 +01:00
a342651842
Revert IsActorPlayingSound hotfix, not needed in this branch.
2023-01-14 19:19:08 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
55fbfd86c0
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
d4cbbd15b5
Merge branch 'devel' into experimental
2023-01-13 19:23:12 +01:00
06e2e2c55c
Deprecate use of ROTATING. Fix rotation of many items.
2023-01-11 20:05:53 +01:00
f2a4dffcdf
Fix accumulated damage causing armor hit sfx to stack.
2023-01-09 18:39:06 +01:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
b1683dae8e
Generalized hitnormal functions (where possible).
2022-12-18 20:03:36 +01:00
44f39d1024
Split player and utility code.
2022-12-15 17:12:53 +01:00
1fe50b5c32
Split item code.
2022-12-15 14:31:43 +01:00
4ad2e4c7ba
Replace 8-unit shell pickup with a 6-unit one.
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Some other tweaks to ammo as well.
2022-12-13 19:16:41 +01:00
32d1037d66
Remove leftover old "for" loop below "foreach" in some places.
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Add SWWMUtility.ToAngles(), temporarily until next Gutamatics update.
Some note stuff.
2022-12-12 22:07:03 +01:00
133cd382cc
A couple others.
2022-12-10 22:31:50 +01:00
a632c8edf7
Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters.
2022-12-08 20:06:41 +01:00
57327fa8f6
Patch IsActorPlayingSound calls until next GZDoom update.
2022-12-06 18:47:26 +01:00
48b364cbce
Tiny oopsfixes.
2022-12-05 18:20:42 +01:00
02dd50101e
Use CORRECTPIXELSTRETCH where needed.
2022-12-05 14:50:16 +01:00
7be1793900
Switch all particle spawns to level.SpawnParticle().
2022-12-05 14:13:47 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
eb624f15e3
Fix zero-damage hits spawning blood.
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(Can't apply to Spreadgun/Wallbuster due to Damage Accumulator use)
2022-12-03 15:05:09 +01:00
23947d8471
Remove unnecessary uses of "action" and "invoker".
2022-11-26 11:57:17 +01:00
4ad26239d4
Remove first person key gestures.
2022-11-26 03:42:35 +01:00
7f6b66b149
The Silver Bullet is an AMR, not a sniper rifle.
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Unify YBeam size/orientation math into one utility function.
2022-11-22 23:05:20 +01:00
706a3488d1
Adjust ammo amounts again. Remove 12/16 shell pickups.
2022-11-16 22:35:32 +01:00
f9eef83dff
(Try to) fix auto-heal sounds stacking when hit multiple times in one tic.
2022-11-15 11:47:07 +01:00
24dfc887a9
Clean up no longer needed TRACE_HitNone special handing in various spots.
2022-11-14 00:18:38 +01:00
31ea4f73b1
Fix wacky-ass water physics for projectiles.
2022-11-11 01:46:39 +01:00
db4f6e317f
Use meta variables where needed.
2022-11-08 13:01:16 +01:00
843a79ac42
Use textured particles.
2022-11-06 17:06:54 +01:00
ab9023d3ee
Add freezetics support to all actors that need it.
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Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
b4d1c05e28
Some stuff that was missed. Also, fuck Hexen.
2022-10-28 17:36:03 +02:00
c770276bd7
Various changes related to items:
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- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
92f59e4449
Revert "Pistol start tweaks."
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This reverts commit 564c99782a .
This actually doesn't work that well, so return to the original method.
2022-10-08 17:47:35 +02:00
564c99782a
Pistol start tweaks.
2022-10-08 15:45:19 +02:00
62d10ed11c
Remove fat chodes, Silver Bullet reimplemented.
2022-10-07 20:13:10 +02:00
146531003e
Trim excess ammo types. Some guns not reimplemented yet.
2022-10-07 19:12:41 +02:00
cdd2792260
Prevent ear damage when mappers cluster bonuses together.
2022-10-03 00:21:57 +02:00
dbd887e8db
Remove redundant second argument in various TexMan.CheckForTexture calls.
2022-09-30 12:53:56 +02:00
89e90825f1
I made warheads too cheap.
2022-09-29 19:51:36 +02:00
db9f61c3c9
Mortal Rifle grenades should only have single pickups.
2022-09-20 22:48:48 +02:00