Commit graph

1,781 commits

Author SHA1 Message Date
bed3df36d8 Fix typo in SNDINFO. 2022-11-14 00:18:26 +01:00
9034eb93d3 Updated example doomednums. 2022-11-14 00:18:15 +01:00
87266edc32 Accidentally made all projectiles anti-gravity. 2022-11-11 01:52:16 +01:00
31ea4f73b1 Fix wacky-ass water physics for projectiles. 2022-11-11 01:46:39 +01:00
67a899aaa9 Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
047946bb3d Increase air control and disallow "front kicking" walls (very exploitable). 2022-11-09 12:33:43 +01:00
db4f6e317f Use meta variables where needed. 2022-11-08 13:01:16 +01:00
29a4c19d67 Small text updates. 2022-11-08 01:16:40 +01:00
a2509e76e1 Make some dialogues appear once per IWAD. 2022-11-06 19:21:52 +01:00
843a79ac42 Use textured particles. 2022-11-06 17:06:54 +01:00
4d9c5d5b7e Note down that an IQM migration will happen in 1.4. 2022-11-06 16:25:07 +01:00
aa8e152e0f Strip newline on messages directly, rather than when appending. 2022-11-06 16:24:25 +01:00
4d1c4eed5b Ensure dead player height does not go below crouch height, for safety. 2022-11-06 16:24:15 +01:00
b08064c403 Get rid of mkpk7 script, not needed ever. 2022-11-03 12:32:04 +01:00
ab9023d3ee Add freezetics support to all actors that need it.
Remove Demoslayer fun option.
2022-10-31 15:08:30 +01:00
098cc0ef89 Allow mappers to flag sectors as bustable/unbustable. 2022-10-30 22:39:32 +01:00
b4d1c05e28 Some stuff that was missed. Also, fuck Hexen. 2022-10-28 17:36:03 +02:00
c770276bd7 Various changes related to items:
- All items now have vanilla hitbox sizes for compatibility.
 - Removed extended hitboxes (no longer needed).
 - Blob shadows are now exclusive to players (and eventually monsters).
 - Glows and sparkles are no longer toggleable.
 - Glows and sparkles have fixed size/radius.
 - Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
a6c1974825 Lorefix: Kinylum and Nokron GLOW cyan/red, their natural colors are different. 2022-10-28 14:28:29 +02:00
b73d622bf4 Don't enable fast monsters on Hardcore. 2022-10-28 14:07:27 +02:00
e6d1808218 Add slider for healthbar fade distance. 2022-10-26 14:17:19 +02:00
02ae172777 Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
0414061cac Respect screen blend intensity cvars in various effects. 2022-10-25 10:55:54 +02:00
635c736080 Add cooldown for wall busting oneliner. 2022-10-24 20:33:17 +02:00
4739708289 Additional Sparkster model progress. 2022-10-24 18:21:02 +02:00
591e9dcf28 Don't track fall damage if monster fall damage is disabled. 2022-10-23 23:36:51 +02:00
632c99b21c Start work on Sparkster Rifle model.
Fix heart trail.
2022-10-23 12:17:20 +02:00
1cd16cd555 Tweak envmaps for plasma materials. 2022-10-22 20:07:27 +02:00
5eb839ddc1 Plasma glob models. 2022-10-22 20:07:09 +02:00
ac356e809f Adjust ERROR modeldef so it matches offset of UNKNA0 sprite. 2022-10-22 18:37:43 +02:00
b9e3fbe184 Stuff for Plasma Blaster. 2022-10-21 20:11:59 +02:00
db86853195 Allow debug view of player hitbox when using chasecam. 2022-10-21 12:43:41 +02:00
5bf0b73c70 Fix achievement bars in stats tab overflowing. 2022-10-20 23:25:11 +02:00
164c5c8390 Bail early on ProcessNotify if not on a level. 2022-10-20 23:22:53 +02:00
2f00137a30 Missing Plasma Blaster collision sizes. 2022-10-20 20:27:20 +02:00
2bc8cb0d32 Plasma Blaster base model done.
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
4d4272c621 Only show player name in death screen on multiplayer. 2022-10-15 17:24:52 +02:00
9284216a8b A small oopsie here. 2022-10-15 17:24:44 +02:00
4bb3a1e85a Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
505e86cfd0 Rearrange par and total time in stat screen so it matches sidemods. 2022-10-13 13:02:56 +02:00
008ccd7bd4 Allow the Spreadgun, Wallbuster and Silver Bullet to auto-reload.
This will be made toggleable for ALL weapons in 1.4.
2022-10-12 23:28:02 +02:00
9983b82613 Add shockwaves to Mortal Rifle overpressure shot.
This compensates for the reduction of exit/entry impacts for performance.
2022-10-12 14:50:29 +02:00
b2d919b487 Fix Silver Bullet shockwaves when tracing through walls. 2022-10-12 14:49:38 +02:00
1f43d3ad06 Restore old Wallbuster multi-trace reduction behavior.
Turns out the performance hit is abysmal otherwise.
2022-10-12 00:04:27 +02:00
af912d11d7 Fix incorrect state jumps in Hellblazer altfire. 2022-10-11 23:39:49 +02:00
9b4932cbdd Don't change monster health with skill levels.
Lunatic is meant to have the same damage factor and aggressiveness as hardcore.
2022-10-10 10:11:34 +02:00
2f5704c5df Slightly increase buckshot damage per pellet so it's closer to vanilla.
Allow Wallbuster to shoot a constant number of pellets, rather than reducing them "for performance".
Increase spread of Wallbuster based on number of barrels shot.
2022-10-10 10:05:13 +02:00
1b3b5ebb92 Tweak this entry here, doubt the Gamma will be 2100 RPM in fuller auto. 2022-10-09 21:05:46 +02:00
7c3e88c217 MSTime() un-deprecated, no more casting to int. 2022-10-09 15:31:54 +02:00