Commit graph

90 commits

Author SHA1 Message Date
d6228cb42c Some extra things before I go to bed:
- Added Gravity Suppressor.
 - Adjusted Health Geodesic sizes.
 - Adjusted max amounts of nuggets (capped at 40 now).
 - Added secret combination to menu (nothing to find yet though, that will come later).
 - 6DOF movement when flying.
2020-02-04 02:43:39 +01:00
882fab8c64 Some fixes and stuff:
- Fix scrollbar in Library tab.
 - Add store prices to the recently added items.
 - Add inventory icons to ammo fabricators (which aren't yet functional tho).
 - Add ALWAYSPICKUP flag to Refreshers since they're count items.
2020-02-03 23:17:09 +01:00
0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
22aaebc398 Oh yeah, ammo pickups for it too. 2020-01-30 03:49:00 +01:00
28660e23c8 Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00
b630457a15 typofix 2020-01-28 21:45:45 +01:00
59f9fef746 Fix scoring of last kill. Fix inability to ram unpushable monsters, increased landing damage/radius. 2020-01-28 02:58:51 +01:00
3c35077599 Note to self: Don't use HUDFont on hudmessages. 2020-01-28 02:42:41 +01:00
ec1db7a42e Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
631fcb4e7c Lore edits to Candy Gun behaviour. 2020-01-27 03:04:05 +01:00
2ee1a2580f Much more stuff and things, also Candy Gun sounds. 2020-01-27 02:41:51 +01:00
cf29142ff5 Stuff and things. 2020-01-26 21:17:20 +01:00
694da44e1b Smol fixes/tweaks.
- Try to stop voice lines from playing if player is dead.
- Reduce spread of explodium gun.
- Add +NOTELEPORT to some particle effects to fix some annoyances.
- Fix first frame of player pain having the wrong duration, causing rapidly overlapping pain sounds.
2020-01-26 02:55:35 +01:00
6191230903 OK, a whole lot of stuff has happened.
- Player and Explodium Gun are fully functional.
- Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made.
- The HUD is almost complete, and some things have been changed with the fuel/dash display.
- Started adding some cvars and stuff, mod options menu will come later.
- Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
2020-01-26 00:29:36 +01:00
4368c0ca84 Progress has been made. 2020-01-24 01:09:25 +01:00
300b093b63 Somewhat tangible stuff happening.
- Barebones player and starter weapon.
 - Initial multi/wall jump + ground/air dash mechanics.
2020-01-23 01:27:54 +01:00
e8e2f18339 Added notes for animation progress.
Removed mention of a scope on the hellblazer in the readme, I forgot about that.
2020-01-22 15:52:46 +01:00
5cea83d8f7 More animation work, the real fun begins. 2020-01-22 14:27:59 +01:00
9e1d52cfe2 Demolitionist done (mostly, forgot about crouching anims). 2020-01-22 01:32:10 +01:00
ac66d3f99c Demolitionist model (no rig/anim yet). 2020-01-20 23:05:53 +01:00
6d30b6b86c Dont mind me. 2020-01-19 22:30:48 +01:00
f6baa257c3 Add Tewi font (flat and gradient variants). 2020-01-19 22:00:02 +01:00
ea54b0ac9c Discard unnecessary extra frame on Moth. 2020-01-19 20:14:52 +01:00
acff8316d3 Omnisight model (almost forgot). 2020-01-19 16:35:06 +01:00
b20f0c9389 Fluffy moth friends. 2020-01-18 15:12:07 +01:00
d24a39e360 Lämp. Also fixed some broken models. 2020-01-17 19:40:14 +01:00
4f1d2c4d00 Ammo Fabricators added. 2020-01-17 17:48:13 +01:00
b7c79a751e Hammerspace Embiggener. 2020-01-16 18:18:52 +01:00
62ff582fe6 Optimized all models. Other adjustments.
Added matcap variants for ragekit / invinciball.
2020-01-16 16:09:47 +01:00
75f4a1bd00 Add basic beam model. 2020-01-16 15:47:30 +01:00
beb8d317d7 Added Sparkster tertiary fire capsule model.
Added high-poly sphere (for ynykron alt black hole).
Cleaned some files.
2020-01-16 15:39:08 +01:00
4a5e0f5650 I'm Fucking Invinciball. 2020-01-16 13:57:58 +01:00
922e3d1ee0 Gravity Suppressor done. 2020-01-16 13:18:11 +01:00
9c590c021a Ragekit added. 2020-01-16 12:32:20 +01:00
071d614ab7 Readme correction. 2020-01-15 23:10:31 +01:00
ce29618a6d Added "silver" matcap, in case I need it.
Casing fix, for consistency.
2020-01-15 22:33:03 +01:00
fd8b93ce11 Delicious Grilled Cheese Sandwich that you must eat. 2020-01-15 21:30:23 +01:00
1b1647aa23 Ghost Artifact model. Eight items left. 2020-01-15 20:32:08 +01:00
02802310f3 Shell ammo models (1, 2, 4, 8, 12, 16) 2020-01-15 17:11:03 +01:00
e8fc5cb05a Eviscerator six-pack ammo model. 2020-01-15 16:51:09 +01:00
cf6e243089 War Armor model. 2020-01-15 16:19:10 +01:00
508a26a932 Ynykron model done. All weapons have been modeled. 2020-01-14 22:13:53 +01:00
f64ff4eb52 Year Doom Eternal is set in finally nailed down. 2020-01-14 18:44:04 +01:00
3e7abccd96 Silver Bullet model finished. One weapon left. 2020-01-13 23:13:07 +01:00
142be7ae32 Sparkster model done. Two weapons left. 2020-01-13 17:47:32 +01:00
d2d487afd4 Loooooooooooore. 2020-01-12 20:47:31 +01:00
556ae43622 Hellblazer projectile model added, updated ammo models.
Also added a couple extra things for the knowledge base, not much written at the moment.
2020-01-12 14:34:04 +01:00
882283466e Hellblazer model finished. 2020-01-11 20:36:01 +01:00