e4622db985
Tweak "archdemons" entry to mention Aximal being a former Archlord.
2023-02-01 12:59:41 +01:00
9df21cf2a9
Update notes.
2023-02-01 12:59:29 +01:00
6e518e7ebc
Fix breakage of achievement stats tab text.
2023-01-27 22:26:10 +01:00
77b4a272cf
Add forced blood replacement option.
2023-01-26 19:49:41 +01:00
5fe865e24c
LANGUAGE strings for future content.
2023-01-26 19:48:49 +01:00
beb711a03c
Remove redundant check in voodoo doll tag one-liner.
2023-01-22 01:50:11 +01:00
8ced02ec74
Forgot to remove some code from the old vanilla monster xdeath stuff.
2023-01-22 01:47:41 +01:00
64cb7589e8
Make alpha cube root faster by declaring LUT as "static const".
2023-01-22 00:46:28 +01:00
2ca446506b
Additional dialogue for cranking Deep Impact while full.
2023-01-21 01:09:46 +01:00
4a5093dbb5
Tweak ammo spawns again.
2023-01-20 22:32:16 +01:00
c8fdee21cc
Unimplemented weapons trigger special on touch, to avoid potential softlocks.
2023-01-19 22:37:03 +01:00
1ad16bfcd4
Blocking checks for mirror interaction (forgot about them).
2023-01-19 10:23:20 +01:00
c3cc545784
Mirror interaction.
2023-01-19 10:09:20 +01:00
b0ae0d2153
More voice changes:
...
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 09:47:00 +01:00
c99059495a
Fix incorrect variable assignment for bust quake.
2023-01-18 23:28:26 +01:00
9b8490279c
Slightly tweak some tips.
2023-01-18 22:47:48 +01:00
ddbc59939b
Add option to render minimap to a fixed-size canvas.
2023-01-16 13:28:10 +01:00
7ca40eb252
Ghost Artifact no longer changes player render style.
2023-01-16 13:27:25 +01:00
682aecafbc
The mod now has less lines of code.
2023-01-14 22:16:25 +01:00
a342651842
Revert IsActorPlayingSound hotfix, not needed in this branch.
2023-01-14 19:19:08 +01:00
525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
c636e0e787
Make use of new LineTracer.Trace() parameters.
2023-01-14 18:30:22 +01:00
55fbfd86c0
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
d4cbbd15b5
Merge branch 'devel' into experimental
2023-01-13 19:23:12 +01:00
06e2e2c55c
Deprecate use of ROTATING. Fix rotation of many items.
2023-01-11 20:05:53 +01:00
fda76c40c8
don't hurt me, nash
2023-01-09 19:53:26 +01:00
f2a4dffcdf
Fix accumulated damage causing armor hit sfx to stack.
2023-01-09 18:39:06 +01:00
b97f7b6bf6
Fix spacing in intermission quotes.
2023-01-08 23:56:19 +01:00
73fed4e4f9
Small things backported from experimental branch.
2023-01-08 15:01:27 +01:00
d0fddbf8a3
Testing changes for GZDoom 4.11/5.0.
2023-01-08 14:58:06 +01:00
75ffce1627
Somewhat less hacky menu code.
2022-12-31 13:08:09 +01:00
03dc2d8c7d
Fix for rare Quadravol crash corner case.
2022-12-30 23:30:52 +01:00
eff2a9a69b
Add MapRange utility function (currently unused).
2022-12-30 23:16:36 +01:00
f3946f832b
Fix magnetized items being blocked by "monster block" lines.
2022-12-30 23:16:16 +01:00
3a00eac766
Optimize item sparkles + distance fade teleport sparkles.
2022-12-30 11:38:33 +01:00
2b41ba0225
CVar caching is no longer needed.
2022-12-29 13:20:08 +01:00
9f529afb3c
Set DROPOFF flag on magnetized items, hopefully fixes them getting stuck on some lines.
2022-12-29 10:44:53 +01:00
93228f005a
Remove unused CVars.
2022-12-29 10:39:01 +01:00
21e10bce86
Remove credits for removed assets.
2022-12-28 22:22:48 +01:00
8c9daed1b5
Remove XDeath injection. It is a gross hack and it should not be used.
2022-12-28 22:20:01 +01:00
aa591989be
Fix some sprite conflicts with monster mods.
2022-12-28 22:18:03 +01:00
22179fdcd8
Tweak viewbob and deceleration.
2022-12-28 21:31:00 +01:00
081402251f
Critical typo fix in minimap code.
2022-12-28 11:45:45 +01:00
4000d095df
Some broader support for old map author text handling.
2022-12-28 11:44:29 +01:00
7b8111c40d
Finally fix gestures breaking on weapon switch.
2022-12-26 23:22:30 +01:00
d8319ee78d
Migrate SNDINFO to 4.10 syntax.
2022-12-26 13:45:57 +01:00
ac709f0aac
Allow legacy BobWeapon to work with non-mod guns.
2022-12-26 13:45:36 +01:00
cdeba46026
Tiny Sparkster Rifle model progress.
2022-12-26 13:44:42 +01:00
9135f594f1
BobWeapon3D implemented (but commented out for now).
2022-12-24 15:16:13 +01:00
116bca4b0b
Show "all keys" doors as multicolor in the minimap.
...
Deprecate IsValidLockNum and GetLockColor utility functions.
2022-12-23 18:26:12 +01:00