Commit graph

2,171 commits

Author SHA1 Message Date
e4622db985 Tweak "archdemons" entry to mention Aximal being a former Archlord. 2023-02-01 12:59:41 +01:00
9df21cf2a9 Update notes. 2023-02-01 12:59:29 +01:00
6e518e7ebc Fix breakage of achievement stats tab text. 2023-01-27 22:26:10 +01:00
77b4a272cf Add forced blood replacement option. 2023-01-26 19:49:41 +01:00
5fe865e24c LANGUAGE strings for future content. 2023-01-26 19:48:49 +01:00
beb711a03c Remove redundant check in voodoo doll tag one-liner. 2023-01-22 01:50:11 +01:00
8ced02ec74 Forgot to remove some code from the old vanilla monster xdeath stuff. 2023-01-22 01:47:41 +01:00
64cb7589e8 Make alpha cube root faster by declaring LUT as "static const". 2023-01-22 00:46:28 +01:00
2ca446506b Additional dialogue for cranking Deep Impact while full. 2023-01-21 01:09:46 +01:00
4a5093dbb5 Tweak ammo spawns again. 2023-01-20 22:32:16 +01:00
c8fdee21cc Unimplemented weapons trigger special on touch, to avoid potential softlocks. 2023-01-19 22:37:03 +01:00
1ad16bfcd4 Blocking checks for mirror interaction (forgot about them). 2023-01-19 10:23:20 +01:00
c3cc545784 Mirror interaction. 2023-01-19 10:09:20 +01:00
b0ae0d2153 More voice changes:
* Additional kiss voices
* Mirror interaction lines (not yet implemented)
* Intonation changes for two existing lines
* Fix randomization of some voices (grunts and whatnot)
2023-01-19 09:47:00 +01:00
c99059495a Fix incorrect variable assignment for bust quake. 2023-01-18 23:28:26 +01:00
9b8490279c Slightly tweak some tips. 2023-01-18 22:47:48 +01:00
ddbc59939b Add option to render minimap to a fixed-size canvas. 2023-01-16 13:28:10 +01:00
7ca40eb252 Ghost Artifact no longer changes player render style. 2023-01-16 13:27:25 +01:00
682aecafbc The mod now has less lines of code. 2023-01-14 22:16:25 +01:00
a342651842 Revert IsActorPlayingSound hotfix, not needed in this branch. 2023-01-14 19:19:08 +01:00
525b9e33eb Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
c636e0e787 Make use of new LineTracer.Trace() parameters. 2023-01-14 18:30:22 +01:00
55fbfd86c0 Floating point quake intensities. 2023-01-14 18:06:52 +01:00
d4cbbd15b5 Merge branch 'devel' into experimental 2023-01-13 19:23:12 +01:00
06e2e2c55c Deprecate use of ROTATING. Fix rotation of many items. 2023-01-11 20:05:53 +01:00
fda76c40c8 don't hurt me, nash 2023-01-09 19:53:26 +01:00
f2a4dffcdf Fix accumulated damage causing armor hit sfx to stack. 2023-01-09 18:39:06 +01:00
b97f7b6bf6 Fix spacing in intermission quotes. 2023-01-08 23:56:19 +01:00
73fed4e4f9 Small things backported from experimental branch. 2023-01-08 15:01:27 +01:00
d0fddbf8a3 Testing changes for GZDoom 4.11/5.0. 2023-01-08 14:58:06 +01:00
75ffce1627 Somewhat less hacky menu code. 2022-12-31 13:08:09 +01:00
03dc2d8c7d Fix for rare Quadravol crash corner case. 2022-12-30 23:30:52 +01:00
eff2a9a69b Add MapRange utility function (currently unused). 2022-12-30 23:16:36 +01:00
f3946f832b Fix magnetized items being blocked by "monster block" lines. 2022-12-30 23:16:16 +01:00
3a00eac766 Optimize item sparkles + distance fade teleport sparkles. 2022-12-30 11:38:33 +01:00
2b41ba0225 CVar caching is no longer needed. 2022-12-29 13:20:08 +01:00
9f529afb3c Set DROPOFF flag on magnetized items, hopefully fixes them getting stuck on some lines. 2022-12-29 10:44:53 +01:00
93228f005a Remove unused CVars. 2022-12-29 10:39:01 +01:00
21e10bce86 Remove credits for removed assets. 2022-12-28 22:22:48 +01:00
8c9daed1b5 Remove XDeath injection. It is a gross hack and it should not be used. 2022-12-28 22:20:01 +01:00
aa591989be Fix some sprite conflicts with monster mods. 2022-12-28 22:18:03 +01:00
22179fdcd8 Tweak viewbob and deceleration. 2022-12-28 21:31:00 +01:00
081402251f Critical typo fix in minimap code. 2022-12-28 11:45:45 +01:00
4000d095df Some broader support for old map author text handling. 2022-12-28 11:44:29 +01:00
7b8111c40d Finally fix gestures breaking on weapon switch. 2022-12-26 23:22:30 +01:00
d8319ee78d Migrate SNDINFO to 4.10 syntax. 2022-12-26 13:45:57 +01:00
ac709f0aac Allow legacy BobWeapon to work with non-mod guns. 2022-12-26 13:45:36 +01:00
cdeba46026 Tiny Sparkster Rifle model progress. 2022-12-26 13:44:42 +01:00
9135f594f1 BobWeapon3D implemented (but commented out for now). 2022-12-24 15:16:13 +01:00
116bca4b0b Show "all keys" doors as multicolor in the minimap.
Deprecate IsValidLockNum and GetLockColor utility functions.
2022-12-23 18:26:12 +01:00