779b90a435
Fix version mismatch check breaking.
2021-01-17 18:31:00 +01:00
f15023c3f2
VERY IMPORTANT FIX: Keen/BossBrain DEHACKED checks could enter an infinite loop.
2021-01-17 12:04:52 +01:00
6d6b1de3cc
Add unload function to Wallbuster.
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Don't add vertical push to grenade-type projectiles if underwater.
Destroy sparks and chips on liquid terrain.
2021-01-16 21:31:27 +01:00
33788522ef
Fancy teleporter particles.
2021-01-15 18:16:13 +01:00
6dde6bdf5d
Fix Ynykron singularity not sucking in projectiles.
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Adjust Ynykron singularity explosion, may be less perf-heavy now.
2021-01-14 21:31:07 +01:00
e97ded30e8
Fix handling of mp version info.
2021-01-12 18:28:12 +01:00
daea2d2afa
Guess there's a new DLC weapon to be added, oops.
2021-01-09 22:40:42 +01:00
2d3e98c6f8
Remove explosive bulletpuffs, they're more trouble than they're worth.
2021-01-06 23:28:23 +01:00
e85e01c496
Tiny tweaks.
2021-01-05 17:01:44 +01:00
72527003e3
Finally fix the long-standing lore library bug FOR REAL.
2021-01-03 14:14:02 +01:00
7260fd4140
I WANT DIE overhaul, suffer.
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Fix Silver Bullet ammo autoswitch on reload.
2021-01-03 01:51:49 +01:00
0156af8431
Rebalances across the board once again.
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Fix the incorrect SPAC_PCross behaviour in other spots.
Redo swap weapon implementation. Should now theoretically allow for not just two, but many more swap weapons per slot.
Minor fixups.
2020-12-31 13:58:11 +01:00
bca1bafdbc
Finetune replacements.
2020-12-30 19:04:52 +01:00
3b1b0bc4ec
owo new patron.
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Fix Ynykron vortices sucking in non-damaging missiles.
Adjust some tags.
2020-12-29 14:37:43 +01:00
123107c272
Supercharge compatibility.
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Allow activation of Silver Bullet bipod mode when crouching is disabled.
2020-12-25 13:34:20 +01:00
efd5531e19
Clips are now replaced by nothing, have a nice day.
2020-12-22 01:48:23 +01:00
9995a5ebf0
Sandwich can only be eaten if at 500 hp or lower.
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Rebalances to ammo spawns.
Hellblazer gives 3 ammo instead of 6.
Recolored Hellblazer explosion sprites to be more Nokron-tinted.
Rebalances to ammo max amounts.
Rebalanced damages across the board (notable nerf of Golden Shells, they're no longer "I win" ammo)
Fix certain hitscan attacks not splashing in liquids.
Fix blood drops sometimes going out of bounds.
Don't stack refresher regen time if multiple copies were auto-used.
Pusher can now propel you underwater.
2020-12-21 01:18:16 +01:00
1543c1444d
Changed how the Demolitionist Menu is accessed (key must be rebound).
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Updated lore entry for X'Animen coalition.
2020-12-19 18:55:07 +01:00
460eee0c73
Fix Eviternity Astral Cacos not being pettable.
2020-12-19 00:48:21 +01:00
b3b664f7cc
Score resetting now also takes effect if a player ends the level while dead.
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Fix busted walls not stopping their sound sequences.
2020-12-17 23:51:06 +01:00
f163ed3bef
Workaround to preserve collectibles after death exits.
2020-12-16 03:01:28 +01:00
1f649790dd
Prep work for future DLC Weaponset.
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DLC Weaponset: Slot 0 weapon added.
2020-12-15 20:47:51 +01:00
7e3e78b209
Fixed item lists having scrollbars when they shouldn't.
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Removed Wallbuster reload timer debug cvar (not needed).
Removed CBT easter egg.
Removed PrecacheClasses from ZMAPINFO (no longer needed since 4.5 as UE1 models load much faster).
2020-12-11 22:51:47 +01:00
b39e1613e0
Additional prep work for item gestures.
2020-12-11 21:59:04 +01:00
62972e3318
Only show mission briefings on "known" maps.
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Fix calculation of travel distance.
Small refactor of how tabs are handled in the menu.
2020-12-11 13:25:44 +01:00
f67849d04f
Mission briefings now update with each cluster/episode.
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Mission log can show multiple entries (scrollable).
Changed quit messages (Icarus already played Hexmas).
2020-12-08 17:41:11 +01:00
9b0c3cc8d0
Add option to silence music on map clear.
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Add music to Kinsie's Test Map.
2020-12-05 21:57:50 +01:00
334d0a6d17
Added "All Clear" score bonus for fully 100%-ing a level.
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Merge separate palettes into multi-palettes, adapt PaletteLight to handle this.
Added a couple extra voice sounds to the Demolitionist.
2020-12-05 18:05:13 +01:00
90ca4e4838
Golden shells won't spawn if players have a full supply.
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Tweak ammo max amounts.
Embiggener max amount halved back to 8.
Embiggeners now increase ammo capacity by a factor relative to BackpackMaxAmount, rather than a fixed increase.
Credits now show the mod's alt title (UnSX Gaiden: Demolitionist).
Added compatibility tweaks to Okuplok and Holy Hell Revealed.
2020-12-04 13:19:43 +01:00
73c4463b90
Fix: mp version check also handles missing data.
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Fix: right click in trading windows sent the incorrect menu key (Back instead of Clear).
2020-11-30 13:11:27 +01:00
865c06b1fd
Add multiplayer version conflict detection.
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Add debug command to dump mod's RNG (may help track down desyncs).
2020-11-30 11:58:41 +01:00
5ea5cb35fc
Add strictness options for untouchable bonus handling.
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Fix order of operations making first untouchable kill not have a bonus.
2020-11-29 21:25:40 +01:00
d0ec1c893e
Fix target healthbar boss detection
2020-11-28 23:36:34 +01:00
e415c621e5
Rebalance Archangelus.
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Fix healthbars lagging behind when monster health is enhanced on spawn.
2020-11-28 22:14:35 +01:00
9fcbb16267
Eviternity compatibility (sort of).
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More compatible cosmetic bossbrain.
Some fixups.
2020-11-28 22:03:01 +01:00
5d51b18c3f
Rewrite physics of lightweight actors. Now using Linetrace-based approach.
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Fix up: Moths shouldn't cast blob shadows, Lamp should cast them.
2020-11-27 17:18:05 +01:00
4acd02d7b5
Tweak cell replacement pool.
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Fix incorrect condition for lore entry replacement.
Add extra model notes for post-release.
2020-11-27 14:23:13 +01:00
eec414baa1
Hacky workaround for "spare eating" store bug.
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Health/Armor nuggets can now be bought in bulk (increments of 5 up to 20).
Armor nuggets give 1 armor point per pickup again (sorry, people who constantly stocked up on them like mad).
Add CVars needed for achievements, just more preparation for the next update.
2020-11-27 11:56:48 +01:00
fbb0e02eb0
More adjustments to gold shell drop chance.
2020-11-16 14:31:06 +01:00
f035566d7d
Weight gold shell drop chance based on monster count.
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Gold shells don't spawn sparks unless they're visible.
2020-11-16 13:53:21 +01:00
bbf5b73bce
Reattach headpats to revived actors.
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Don't use small splashes for footsteps, they'll sound weird in hexen.
Add howling to various things.
2020-11-14 12:23:48 +01:00
b8ef35535e
Attempt(?) to fix the library duplication bug.
2020-11-13 01:08:44 +01:00
fd1ea18df1
Removed leftover file.
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Assign StartHealth to enhanced vanilla bosses.
2020-11-12 11:29:35 +01:00
32791649a5
A couple things:
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- Minimize HUD when looking through cameras (toggleable).
- Hide precise crosshair when looking through cameras.
- Add alternative, lighter Ragekit shader for people who may have issues.
- Small changes to options menu layout.
- Merged vanilla boss / healthbar handler into main one.
- Fix: Silver Bullet didn't draw scope with shaders disabled.
- Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
- Fix: Trackers didn't account for Teammates in TDM.
- Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00
8b7656cef3
Weredragons and Ettins are pettable now.
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Befriended monsters activate their death specials, if they have any.
Add colored icons to monster tags to denote bosses and friends.
Minigames will be part of a second free DLC update.
2020-11-07 13:54:21 +01:00
37d97d0f7f
ShouldSpawnDualExpl() must also check travelling inventory.
2020-11-07 10:27:26 +01:00
1350817718
Reduce number of active event handlers.
2020-11-04 22:47:48 +01:00
26cf6d36a7
Fix incorrectly swapped Eviscerator/Hellblazer spawns.
2020-11-04 20:50:09 +01:00
2559deb666
(Attempt to) optimize Ynykron Singularity.
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Allow direct inverted Ynykron reload by pressing altfire.
Correct lack of DORMANT flag handling in various places.
2020-11-01 19:10:39 +01:00
43f616b17b
Minor fixes.
2020-10-31 01:44:05 +01:00