4d7019ae86
Several changes from devel once more:
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- Fuck it, Quadravol will be lever action.
- Tiny cleanup.
- Rewrite the weapon replacement system (less of a mess now maybe?).
- Some menu fixes.
- Minimap zoom increments like in the Common Library.
- Add missing sound definition for Safety Tether.
(This mostly went unnoticed because it's VERY rare to have it play)
- Shift Sparkster x3 (DLC2) to slot 7.
This way you can have both it and the Quadravol simultaneously.
It would be unfair to not let you hold both "iconic" UnSX weapons at once.
- Small lore tweak on Quadravol stance swap.
- Fix off-by-one bug in looping palette lights.
- Re-do logo shader. Use separate layer textures.
- Fix Elemental Coating breaking "End Level" damage sectors.
(This will be the last batch of changes before I continue working on menus)
2021-12-08 18:17:41 +01:00
d3d848a182
Mag/Round pickup fix from devel.
2021-11-29 16:40:57 +01:00
657625f890
Changes from devel.
2021-11-23 23:37:45 +01:00
19457ebcee
Increase damages of Hellblazer missiles.
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Spawn red/green shells in twos for Shell Boxes.
Add "random" eviscerator trail option.
2021-10-23 21:37:30 +02:00
883e770899
"Demoslayer" fun option (enemies drop health).
2021-10-22 17:27:17 +02:00
d735ce20bf
Implement 4.7.1 features.
2021-10-21 17:52:36 +02:00
46eb3e6282
Another null pointer check after a damagemobj call.
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I'm starting to think people just keep coding zero-tic death states on purpose.
2021-10-06 19:02:58 +02:00
efac9ceea0
Fix traded embiggeners setting ammo to zero.
2021-09-29 18:39:41 +02:00
d532ddc3fa
More robust wall busting / crusher breaking.
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Integrate ZPolyobject library (will be used soon).
Update credits.
2021-09-28 15:54:58 +02:00
a4ec1d124d
Fix collectibles not spawning in Kinsie's Test Map.
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"Excess" replacer chanceboxes should at least leave an item behind in case they are meant to trigger a script.
2021-09-28 14:26:51 +02:00
cdb2aa773f
Alert users about invalid render settings.
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Fix use to pickup potentially affecting respawnable items.
Small code redistribution.
2021-09-27 12:29:21 +02:00
c9dbe5669f
Tier 3 fabricators weren't meant to give you slot 8 ammo.
2021-09-24 13:12:23 +02:00
b11d3dc7c3
Rebalance ammo fabricators.
2021-09-22 19:04:47 +02:00
449176a8be
Strip Divine Sprite effect on level transitions.
2021-09-22 00:41:28 +02:00
6dd9550d0a
Boss handling in various places now accounts for enhanced vanilla bosses.
2021-09-22 00:32:40 +02:00
68eca665f2
Forgot to add VIP sound to Gold Shells.
2021-09-18 14:59:51 +02:00
4e0b3cd9e0
Separate sounds for VIP items.
2021-09-18 14:10:18 +02:00
f48f75c302
Hotfix: Incorrect amount printouts from mag management.
2021-09-18 00:03:40 +02:00
8a657e4272
Moth plushy added. All other planned collectibles discarded.
2021-09-17 19:12:25 +02:00
182c209080
Fix ammo drops in "on-demand" replacement mode.
2021-09-16 21:09:33 +02:00
26713d444f
Price adjustments.
2021-09-16 19:18:41 +02:00
4677ca7d4f
Ammo balancing and behind-the-scenes stuff.
2021-09-15 00:17:08 +02:00
24edbb11ec
Fix Candygun spares disappearance.
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Fix weapons being autoselected on pickup while empty.
Fix Divine Sigil having no expiration message.
Fix gibs getting stuck (this time for real).
2021-09-14 22:44:14 +02:00
f6f2854bf6
Fun with dialogues.
2021-09-14 18:40:22 +02:00
c1de57b376
Major ammo overhaul.
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DoExplosion sector portal fix.
2021-09-12 19:09:00 +02:00
0420d511a6
New achievements coded (Most icons still not done).
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Various random tweaks and fixes.
Reformatted and cleaned up Future Plans file.
2021-09-08 21:09:13 +02:00
e2e8d23599
Cap overheals on map change.
2021-09-07 00:51:56 +02:00
9e0acada23
QOL feature: Elemental Coating auto-use.
2021-09-07 00:44:35 +02:00
cf3d42f1ee
VIP weapon/ammo spawn tweakery.
2021-09-07 00:39:49 +02:00
0fb4e97892
VIP powerups last longer, to compensate for rarity.
2021-09-06 22:59:00 +02:00
c194852ca8
A rebalance attempt™.
2021-09-06 22:55:58 +02:00
b917ac95b1
Divine Sprite fully implemented.
2021-09-06 13:02:14 +02:00
2f24fee109
Forgot to add Tether healing effect.
2021-09-04 22:53:57 +02:00
cdd65f11a3
Safety Tether implemented.
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VIP items cannot be bought.
VIP items have a special color in the inventory/store.
Boost Devastation Sigil sounds.
Fix Teleport() calls using A_Teleport() flags (oops).
Give cheat tweaks.
2021-09-04 21:18:37 +02:00
555530c164
Devastation sigil fully implemented.
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Removed old ragekit shader entirely, always use alt now.
VIP powerups no longer spawn if the player has max amount.
2021-09-01 18:53:53 +02:00
dc4bd4d45d
Initial 1.1 development setup.
2021-09-01 09:56:20 +02:00
6a1172491e
Verdant Citadel compatibility fixes.
2021-08-28 18:06:11 +02:00
147c9223cb
Add option to pistol start between clusters only.
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Fix missing bilinear filtering in new art.
Tweak ammo spawns slightly.
2021-08-15 16:59:32 +02:00
60617f2501
1.0 release.
2021-08-12 16:29:51 +02:00
c166501b15
Don't flag embiggeners with COUNTITEM (fixes inability to get 100% items in Akeldama MAP02).
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Small code cleanup.
2021-07-25 16:46:47 +02:00
8f4630ae8b
Add distant item glows.
2021-07-09 13:21:28 +02:00
0540ecf08b
Let's not get ahead of ourselves.
2021-07-01 13:28:17 +02:00
9ddaa01545
Don't mind me.
2021-07-01 12:43:08 +02:00
7a8459f9d5
All collectible pickup animations implemented.
2021-06-30 19:55:45 +02:00
fb0e8c45f3
Add "on-demand" option to only spawn ammo for available weapons.
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Add dedicated "Ammo Spawner" class to simplify code.
Small code duplication cleanup.
2021-06-23 01:06:21 +02:00
81b28a339a
Fix Mykradvo tendril crash if tracer ceases to exist out of nowhere.
2021-06-20 16:21:29 +02:00
3dd2b45f2a
More deathmatch stuff.
2021-06-16 20:31:35 +02:00
f568c977ed
Lore adjustments for Novoskhana.
2021-06-10 13:29:18 +02:00
affd301ead
Comments for mapping.
2021-06-05 01:28:10 +02:00
dd54cde585
Small achievement rebalance.
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Some more planned collectibles.
Try to make wraithverge ghosts properly parryable.
2021-05-30 21:27:55 +02:00