fc767d44a0
Additional round of lore file rewrites.
2020-05-06 21:26:24 +02:00
288e73d8a2
More consistent handling of 75% damage reduction below 25% health.
2020-05-06 16:24:41 +02:00
9ed8d6fde9
One more revised lore entry.
2020-05-06 16:08:05 +02:00
12edcf6011
Attempt to reduce performance hit of napalm smoke.
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Allow dashing when jumping is disabled, but only on the ground and only horizontally.
2020-05-06 14:22:53 +02:00
875bf6f19a
Fix crash picking up duplicate keys while having Omnisight.
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Adjust how weapon kill tracking is handled (incomplete).
2020-05-06 02:03:28 +02:00
b3c5c1c974
Update lore files. Still going slowly tho...
2020-05-04 23:14:33 +02:00
2123a4564b
One more lore entry (sorry, didn't feel motivated today).
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Adjusted ammo fabricator prioritization.
Adjusted weapon spawns for Hexen (more logical progression).
Increased probability of Embiggener spawns from Hexen weapon pieces.
2020-05-04 20:49:49 +02:00
064bcbed9b
Timeline compression, because I can.
2020-05-03 22:28:45 +02:00
6adb84812c
Correct alignment of HUD items. Correct message limits.
2020-05-03 20:14:25 +02:00
3f39de0452
cast pickup/oneliner message X pos to int, should prevent distorted text on some resolutions.
2020-05-03 19:52:23 +02:00
5a9806a9e3
Miscounted the number of Elenas. Ellen is XXI, not XVI.
2020-05-03 17:21:46 +02:00
5de986958d
Update Patron list.
2020-05-02 21:04:43 +02:00
964f766409
Separate scaling for various UI elements.
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Smol tweaks to Eviscerator chunk damage calculation.
2020-05-02 15:20:08 +02:00
7cdaa3fb14
typofix
2020-05-02 00:19:57 +02:00
a8ce347c53
Additional re-edited/expanded library entries.
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Swapped reload/zoom actions on Eviscerator, the spread toggle should be a tertiary fire thing. The reload button really should only ever be used for reload actions, gotta keep things consistent.
2020-05-01 22:35:32 +02:00
bc9ad0a019
Converted sheet fonts to individual glyph fonts. This greatly improves load times but massively increases the file count.
2020-05-01 16:38:27 +02:00
8c3eef3183
Better add the scaling thing to the TODO so I don't forget.
2020-05-01 02:14:02 +02:00
1a85479fe0
More lore™.
2020-05-01 02:12:42 +02:00
de10c1aeec
More lore™.
2020-04-30 13:08:17 +02:00
a720af969f
Start of major lore library rewrite. This will take a long time, so have patience.
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Additional fixups and changes to the Demolitionist Menu:
- Fixed incorrectly scaled scrollbar click/drag on the lore library.
- Hide mp-only tabs during singleplayer.
- Don't list the "SWWMGesture" weapon in the inventory.
- If the current active tab is the library, the secondary tab will also be remembered after closing and reopening.
2020-04-30 01:42:43 +02:00
0e897e3073
More Japanese preparation. Added k6x8 as swap for Miniwi (same height).
2020-04-29 13:50:44 +02:00
b6d3d69f48
Replaced all insertion sorts with quicksort. The performance gain is ludicrous.
2020-04-29 02:11:08 +02:00
f39d2ae42e
combat taunt tweaks.
2020-04-28 23:42:47 +02:00
94bcf2095d
Made lore library easier to maintain.
2020-04-28 22:42:13 +02:00
c27f813376
Dash can now be interrupted by releasing the button.
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Dash collision detection adjusted.
Adjusted prices of some weapons/ammo.
Actually show "1x" next to singular ammo units in the store.
2020-04-28 14:23:03 +02:00
20adf48d14
Revert Deep Impact to need a full charge for altfire. It is more balanced this way.
2020-04-28 13:35:24 +02:00
e5180bf0d8
Added specific hit sounds for some weapons.
2020-04-28 13:31:14 +02:00
bfcad3c445
Also add splash damage to ragekit'd dashing/stomping.
2020-04-28 12:28:04 +02:00
ba79f54cf2
Made healthbar/scorenum/damnum limits tweakable.
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Removed some leftover debug prints.
Additional inventory rearranging so invinciball/ragekit take priority over healing items and armor.
Adjusted ragekit punch splash damage.
2020-04-28 12:11:30 +02:00
92e39119fd
HDoom detection sounds were playing unconditionally, oops.
2020-04-28 11:24:16 +02:00
e209bf6386
Don't activate the BD/HD handlers in the titlemap, wait until the player has actually started a game for the big reveal.
2020-04-27 20:55:46 +02:00
1dd6f8e3bc
Saya will now giggle at you for playing HDoom.
2020-04-27 20:51:30 +02:00
a9d1f0d691
Replaced gib sound (sorry).
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Finetuned DoBlast/DoKnockback behavior.
Added separate voice line for friend kills.
HDoom detection.
More sneaky stuff for future Strife compat.
2020-04-27 20:10:44 +02:00
9ba6304eab
Fix healthbar display for players if they were overhealed on map change.
2020-04-26 19:58:14 +02:00
ee407a7381
Multiplayer fixups.
2020-04-26 19:21:45 +02:00
3c66e7c3d4
Fix glitchy Hellblazer deselect with Crackshots equipped.
2020-04-26 18:42:05 +02:00
163fdce33b
Intermission displays for Coop and DM are now added.
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Tweaks/fixes for dash slam and ground pound.
Score numbers will pop up in the world for count items, secrets, and others.
Fonts are now preloaded at launch, to reduce freezes. This obviously increases load times.
Berserk punches now have additional splash damage.
2020-04-26 18:26:36 +02:00
c5ba968777
Changed stuff. Too tired to say. Runs better now at least.
2020-04-25 23:25:39 +02:00
30312f727b
Add FOILINVUL to golden shell explosion.
2020-04-25 10:40:04 +02:00
c31cb71a7b
Revert normal missile texture, they don't need a colored tip.
2020-04-25 10:01:55 +02:00
a0c2867c86
Hellblazer missile retexture for better visibility.
2020-04-25 09:58:30 +02:00
5836a132b6
Make only big biospark arcs branch, increases performance.
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Store menu shows 1x for singular ammo units.
2020-04-25 09:26:45 +02:00
cab0940723
Oh man the amount of stuff I've done today:
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- Implemented Biospark Carbine secondary + combo.
- Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
- First person gestures.
- Replaced "yeah I ban him" gesture with a wave, more useful.
- Random stuff.
- Made it so you can pick up unimplemented weapons (but can't use them).
- Various tiny tweaks here and there.
2020-04-25 02:31:55 +02:00
0dc36b59c9
Spanish localization tweak.
2020-04-24 16:30:30 +02:00
5d843458e1
By popular demand.
2020-04-23 16:30:39 +02:00
426c602e5a
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
ebcde8f1de
Biospark Carbine partially implemented (no alt/third fires yet).
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Various fixups???
2020-04-23 04:24:23 +02:00
838327a2c4
Restored accidentally commented out menu code from debugging.
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Fixed odd scaling of titlemap texts.
2020-04-21 18:14:34 +02:00
895741c2ec
Some lil' optimizations here and there.
2020-04-21 17:28:46 +02:00
4a075d895d
Plan
2020-04-21 14:12:07 +02:00