swwmgz_m/zscript
2020-11-16 14:31:06 +01:00
..
dlc Various menu tweaks, and other things: 2020-10-27 20:01:47 +01:00
swwm_libeye Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_ammo.zsc Weight gold shell drop chance based on monster count. 2020-11-16 13:53:21 +01:00
swwm_armor.zsc Nuggets no longer have COUNTITEM. People who go for 100% items can thank me later. 2020-10-31 18:18:32 +01:00
swwm_blazeit.zsc Push to master all the current WIP stuff in 0.9.11b: 2020-10-20 11:37:14 +02:00
swwm_blod.zsc Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
swwm_cbt.zsc A couple things: 2020-11-10 15:55:47 +01:00
swwm_common.zsc Add color-coded pickup flashes. 2020-11-03 10:49:04 +01:00
swwm_compat.zsc Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break) 2020-11-15 18:09:26 +01:00
swwm_coordutil.zsc Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_credits.zsc Fully ZScripted credits menu. Small text changes. 2020-11-11 20:15:09 +01:00
swwm_crimesdlg.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_danmaku.zsc (Attempt to) optimize Ynykron Singularity. 2020-11-01 19:10:39 +01:00
swwm_deathlydeathcannon.zsc (Attempt to) optimize Ynykron Singularity. 2020-11-01 19:10:39 +01:00
swwm_deepdarkimpact.zsc Fix Deep Impact primary having no noticeable knockback effect. 2020-11-09 21:03:28 +01:00
swwm_funstuff.zsc The cutest boy, now in plush form. 2020-11-12 19:18:41 +01:00
swwm_handler.zsc More adjustments to gold shell drop chance. 2020-11-16 14:31:06 +01:00
swwm_hdoom.zsc Reattach headpats to revived actors. 2020-11-14 12:23:48 +01:00
swwm_health.zsc Nuggets no longer have COUNTITEM. People who go for 100% items can thank me later. 2020-10-31 18:18:32 +01:00
swwm_help.zsc Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
swwm_hud.zsc A couple things: 2020-11-10 15:55:47 +01:00
swwm_hudextra.zsc Propagate scale forcing to subtitles. 2020-11-04 12:02:02 +01:00
swwm_inter.zsc Fix typo in A_Headpat that would cause a crash. 2020-10-30 13:21:11 +01:00
swwm_inventory.zsc A couple things: 2020-11-10 15:55:47 +01:00
swwm_jackhammer.zsc Add color-coded pickup flashes. 2020-11-03 10:49:04 +01:00
swwm_kbase.zsc A couple things: 2020-11-10 15:55:47 +01:00
swwm_keys.zsc Add color-coded pickup flashes. 2020-11-03 10:49:04 +01:00
swwm_menus.zsc Various menu tweaks, and other things: 2020-10-27 20:01:47 +01:00
swwm_player.zsc Reattach headpats to revived actors. 2020-11-14 12:23:48 +01:00
swwm_powerup.zsc Add color-coded pickup flashes. 2020-11-03 10:49:04 +01:00
swwm_quaternion.zsc Some extra things before I go to bed: 2020-02-04 02:43:39 +01:00
swwm_shame.zsc Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
swwm_shot.zsc Reattach headpats to revived actors. 2020-11-14 12:23:48 +01:00
swwm_sparkyboi.zsc Reattach headpats to revived actors. 2020-11-14 12:23:48 +01:00
swwm_splode.zsc (Attempt to) optimize Ynykron Singularity. 2020-11-01 19:10:39 +01:00
swwm_strife.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_tastytreat.zsc (Attempt to) optimize Ynykron Singularity. 2020-11-01 19:10:39 +01:00
swwm_thiccboolet.zsc A couple things: 2020-11-10 15:55:47 +01:00
swwm_thinkers.zsc Attempt(?) to fix the library duplication bug. 2020-11-13 01:08:44 +01:00
swwm_title.zsc Various menu tweaks, and other things: 2020-10-27 20:01:47 +01:00
swwm_utility.zsc Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break) 2020-11-15 18:09:26 +01:00