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compat
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The autosaves are kinda unnecessary, just let players handle it if they want.
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2024-02-02 11:19:49 +01:00 |
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dlc1
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Add A_CanBob() function to weapons to force-enable bobbing within a state.
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2024-01-24 13:32:24 +01:00 |
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dlc2
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Sometimes plans change. DLC Weaponsets merged into one.
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2022-03-05 18:26:20 +01:00 |
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games
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4.10 support update (unfinished and untested).
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2022-12-05 02:10:56 +01:00 |
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handler
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Small scorenum/damnum refactor.
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2024-01-16 10:17:28 +01:00 |
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hud
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Attach auxiliary HUD elements (centered text, pickups, oneliners, etc.) to hudscale zero.
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2024-01-25 15:53:57 +01:00 |
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items
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Even more tweaking to those fabricators.
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2024-01-18 01:26:11 +01:00 |
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kbase
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Ibuki's secret drawing shouldn't pop up in Eviternity, it was drawn in 2171.
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2024-01-04 22:50:28 +01:00 |
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menu
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Update patron credits.
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2024-02-26 21:19:21 +01:00 |
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player
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Finer handling of slippery floors (reduce steering/speedup based on friction).
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2024-01-18 13:17:52 +01:00 |
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swwm_Gutamatics
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Update Gutamatics library.
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2021-08-10 14:27:43 +02:00 |
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swwm_Polyobjects
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Revert "Remove ZPolyobject due to licensing concerns."
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2022-10-08 15:55:42 +02:00 |
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utility
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Fix excess spacing when beautifying class names with underscores.
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2024-01-31 20:50:51 +01:00 |
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weapons
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Add A_CanBob() function to weapons to force-enable bobbing within a state.
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2024-01-24 13:32:24 +01:00 |
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swwm_blod.zsc
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Use new let syntax for multiple returns.
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2023-01-14 19:14:39 +01:00 |
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swwm_common.zsc
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Oops...
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2024-02-03 16:56:44 +01:00 |
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swwm_common_fx.zsc
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Less abrupt bubble popping using waterdepth check.
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2023-09-24 18:44:16 +02:00 |
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swwm_gesture.zsc
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Fix usage of AddInventory instead of AttachToOwner in gestures.
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2023-11-08 21:34:44 +01:00 |
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swwm_gesture_fx.zsc
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An important rewrite that was a long time coming.
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2023-03-17 13:30:04 +01:00 |
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swwm_monsters.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_thinkers.zsc
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More stuff I missed.
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2023-03-17 13:31:10 +01:00 |
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swwm_thinkers_player.zsc
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Sigil 2 (v1.0) and Eviternity 2 (RC5) support.
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2024-01-04 19:50:26 +01:00 |