swwmgz_m/zscript/weapons
Marisa the Magician 2bd1cb0657 Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
While in the latter case this may result in longer loops, it also reduces GC thrashing by not needing to allocate an iterator every time.
This also simplifies the DoBlast code as there is no longer a need to manually traverse portals vertically.
2023-07-29 13:15:34 +02:00
..
swwm_baseweapon.zsc Make items drop in "Unreal style" from the player. 2023-07-01 14:12:36 +02:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists. 2023-07-29 13:15:34 +02:00
swwm_baseweapon_precisechair.zsc Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_blazeit_fx.zsc Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists. 2023-07-29 13:15:34 +02:00
swwm_cbt.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_cbt_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_danmaku_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_deathlydeathcannon.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_deathlydeathcannon_altfx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_deathlydeathcannon_fx.zsc Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists. 2023-07-29 13:15:34 +02:00
swwm_deepdarkimpact.zsc Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists. 2023-07-29 13:15:34 +02:00
swwm_deepdarkimpact_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_shot.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_shot_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_sparkyboi.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_sparkyboi_fx.zsc Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists. 2023-07-29 13:15:34 +02:00
swwm_splode.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_splode_fx.zsc Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists. 2023-07-29 13:15:34 +02:00
swwm_tastytreat.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_tastytreat_fx.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_thiccboolet.zsc Fix crouch toggle not activating Silver Bullet prone mode. 2023-07-15 20:57:28 +02:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00