..
swwm_baseweapon.zsc
Make items drop in "Unreal style" from the player.
2023-07-01 14:12:36 +02:00
swwm_baseweapon_ammobuffer.zsc
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
2023-07-29 13:15:34 +02:00
swwm_baseweapon_precisechair.zsc
Fix crosshair drawing for scoped weapons.
2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_blazeit_fx.zsc
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
2023-07-29 13:15:34 +02:00
swwm_cbt.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_cbt_fx.zsc
More stuff I missed.
2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_danmaku_fx.zsc
Make all projectiles bounce/explode on skies.
2023-03-11 01:07:15 +01:00
swwm_deathlydeathcannon.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_deathlydeathcannon_altfx.zsc
More stuff I missed.
2023-03-17 13:31:10 +01:00
swwm_deathlydeathcannon_fx.zsc
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
2023-07-29 13:15:34 +02:00
swwm_deepdarkimpact.zsc
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
2023-07-29 13:15:34 +02:00
swwm_deepdarkimpact_fx.zsc
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
swwm_shot.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_shot_fx.zsc
Floating point quake intensities.
2023-01-14 18:06:52 +01:00
swwm_sparkyboi.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_sparkyboi_fx.zsc
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
2023-07-29 13:15:34 +02:00
swwm_splode.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_splode_fx.zsc
Replace usage of ThinkerIterator and BlockThingsIterator in various places where we can instead loop through sector thing lists.
2023-07-29 13:15:34 +02:00
swwm_tastytreat.zsc
Implement a "weapon bar" (optional).
2023-07-04 17:05:21 +02:00
swwm_tastytreat_fx.zsc
Make hitscan treat skies as walls (the full unreal-like experience).
2023-03-11 01:27:09 +01:00
swwm_thiccboolet.zsc
Fix crouch toggle not activating Silver Bullet prone mode.
2023-07-15 20:57:28 +02:00
swwm_thiccboolet_fx.zsc
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc
Move canvas stuff to separate files/folders.
2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc
More stuff I missed.
2023-03-17 13:31:10 +01:00