swwmgz_m/zscript
Marisa Kirisame 30682bf369 Allow Silver Bullet to eject unfired rounds (hold altfire + press fire).
Polysort pass on some models.
Fix a broken color escape in the Akari Project lore entry.
2020-11-27 13:11:29 +01:00
..
dlc Various menu tweaks, and other things: 2020-10-27 20:01:47 +01:00
swwm_libeye Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_ammo.zsc Weight gold shell drop chance based on monster count. 2020-11-16 13:53:21 +01:00
swwm_armor.zsc Hacky workaround for "spare eating" store bug. 2020-11-27 11:56:48 +01:00
swwm_blazeit.zsc Fix Hellblazer glass becoming solid when cloaked. 2020-11-20 10:13:46 +01:00
swwm_blod.zsc Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
swwm_cbt.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_common.zsc Add color-coded pickup flashes. 2020-11-03 10:49:04 +01:00
swwm_compat.zsc Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break) 2020-11-15 18:09:26 +01:00
swwm_coordutil.zsc Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_credits.zsc Removed Russian translation. 2020-11-22 16:21:34 +01:00
swwm_crimesdlg.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_danmaku.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_deathlydeathcannon.zsc (Attempt to) optimize Ynykron Singularity. 2020-11-01 19:10:39 +01:00
swwm_deepdarkimpact.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_funstuff.zsc More collectible model work: 2020-11-20 21:20:26 +01:00
swwm_handler.zsc Hacky workaround for "spare eating" store bug. 2020-11-27 11:56:48 +01:00
swwm_hdoom.zsc Reattach headpats to revived actors. 2020-11-14 12:23:48 +01:00
swwm_health.zsc Nuggets no longer have COUNTITEM. People who go for 100% items can thank me later. 2020-10-31 18:18:32 +01:00
swwm_help.zsc Reduce number of active event handlers. 2020-11-04 22:47:48 +01:00
swwm_hud.zsc Fix swwm_camhud being used in reverse. 2020-11-20 13:43:03 +01:00
swwm_hudextra.zsc Propagate scale forcing to subtitles. 2020-11-04 12:02:02 +01:00
swwm_inter.zsc Cycling intermission tips and art with reload/zoom. More tips. 2020-11-25 23:03:56 +01:00
swwm_inventory.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_jackhammer.zsc Remove first person smoke effects from Pusher. 2020-11-23 16:36:53 +01:00
swwm_kbase.zsc Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
swwm_keys.zsc Add color-coded pickup flashes. 2020-11-03 10:49:04 +01:00
swwm_menus.zsc Hide voicepack selector if only one voice is available. 2020-11-17 13:11:44 +01:00
swwm_player.zsc Fix height transfers being unconditionally treated as underwater. 2020-11-20 22:14:37 +01:00
swwm_powerup.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_quaternion.zsc Some extra things before I go to bed: 2020-02-04 02:43:39 +01:00
swwm_shame.zsc Added NUTATCO bar model. 2020-11-05 18:43:05 +01:00
swwm_shot.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_sparkyboi.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_splode.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_strife.zsc Hellblazer partially implemented, doesn't shoot yet. 2020-04-15 21:47:56 +02:00
swwm_tastytreat.zsc Add balance option to give all noise alerts infinite range. 2020-11-19 21:33:06 +01:00
swwm_thiccboolet.zsc Allow Silver Bullet to eject unfired rounds (hold altfire + press fire). 2020-11-27 13:11:29 +01:00
swwm_thinkers.zsc Add option for selectively hiding healthbars. 2020-11-25 18:08:35 +01:00
swwm_title.zsc Various menu tweaks, and other things: 2020-10-27 20:01:47 +01:00
swwm_utility.zsc Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break) 2020-11-15 18:09:26 +01:00