Rebalanced Hellblazer. Rebalanced Biospark Carbine combo. Hellblazer Crackshot sub-grenades home in on bounce, as was intended. Added zoom blur when dashing. Added option to use a big font for targetter labels. More robust ui<->play communication for Demolitionist menu actions. Increase fuel regen rate. Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
1.4 KiB
1.4 KiB
Fundamental things before beta:
- Ynykron Artifact altfire
Not so fundamental things during first beta:
- Extra Demolitionist animations (swimming, additional gestures)
- Dual wielding Explodium Gun
- Quick grenade function (Explodium Mag)
- Allow loading partial mags from spare bullets
- Parrying for hitscan weapons (currently parrying only handles vanilla LineAttack)
- Fun options
- Omnibusting (all weapons can bust walls)
- Infinite fuel
- Confetti gibs
- Keen replacement (need ideas)
- Achievements
- Extra Demolitionist Menu tabs (radio, pong minigame)
- Collectables
Extra things for later:
- More art for custom intermission
- Commission fanart or something idk
- Draw some 4Komas myself
- Titlemap stuff
- A background with a bit more flair than just the fuzz shader
- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
- Japanese localization
- Mod trailer video
- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
Very extra things for the future:
- DLC
- Strife support
- Rewrite all the game's dialogue
- Rewrite all the shop systems and other things
- Rewrite the cutscenes
- Support for additional IWADs beyond the "main four"
- Hacx
- Chex Quest
- Freedoom
- Saya and Ibuki companion add-ons
- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod