swwmgz_m/TODO.md
Marisa Kirisame 09cfb25c30 Implemented "Item Sense" feature.
Rebalanced Hellblazer.
Rebalanced Biospark Carbine combo.
Hellblazer Crackshot sub-grenades home in on bounce, as was intended.
Added zoom blur when dashing.
Added option to use a big font for targetter labels.
More robust ui<->play communication for Demolitionist menu actions.
Increase fuel regen rate.
Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
2020-08-16 16:27:44 +02:00

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Markdown

Fundamental things before beta:
- Ynykron Artifact altfire
Not so fundamental things during first beta:
- Extra Demolitionist animations (swimming, additional gestures)
- Dual wielding Explodium Gun
- Quick grenade function (Explodium Mag)
- Allow loading partial mags from spare bullets
- Parrying for hitscan weapons (currently parrying only handles vanilla LineAttack)
- Fun options
- Omnibusting (all weapons can bust walls)
- Infinite fuel
- Confetti gibs
- Keen replacement (need ideas)
- Achievements
- Extra Demolitionist Menu tabs (radio, pong minigame)
- Collectables
Extra things for later:
- More art for custom intermission
- Commission fanart or something idk
- Draw some 4Komas myself
- Titlemap stuff
- A background with a bit more flair than just the fuzz shader
- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
- Japanese localization
- Mod trailer video
- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
Very extra things for the future:
- DLC
- Strife support
- Rewrite all the game's dialogue
- Rewrite all the shop systems and other things
- Rewrite the cutscenes
- Support for additional IWADs beyond the "main four"
- Hacx
- Chex Quest
- Freedoom
- Saya and Ibuki companion add-ons
- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod