Rebalanced Hellblazer. Rebalanced Biospark Carbine combo. Hellblazer Crackshot sub-grenades home in on bounce, as was intended. Added zoom blur when dashing. Added option to use a big font for targetter labels. More robust ui<->play communication for Demolitionist menu actions. Increase fuel regen rate. Disable GZDoom's built-in back button on Demolitionist Menu, since in some cases it can render the top left of the menu inaccessible.
41 lines
1.4 KiB
Markdown
41 lines
1.4 KiB
Markdown
Fundamental things before beta:
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- Ynykron Artifact altfire
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Not so fundamental things during first beta:
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- Extra Demolitionist animations (swimming, additional gestures)
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- Dual wielding Explodium Gun
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- Quick grenade function (Explodium Mag)
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- Allow loading partial mags from spare bullets
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- Parrying for hitscan weapons (currently parrying only handles vanilla LineAttack)
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- Fun options
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- Omnibusting (all weapons can bust walls)
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- Infinite fuel
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- Confetti gibs
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- Keen replacement (need ideas)
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- Achievements
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- Extra Demolitionist Menu tabs (radio, pong minigame)
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- Collectables
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Extra things for later:
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- More art for custom intermission
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- Commission fanart or something idk
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- Draw some 4Komas myself
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- Titlemap stuff
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- A background with a bit more flair than just the fuzz shader
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- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
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- Japanese localization
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- Mod trailer video
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- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
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Very extra things for the future:
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- DLC
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- Strife support
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- Rewrite all the game's dialogue
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- Rewrite all the shop systems and other things
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- Rewrite the cutscenes
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- Support for additional IWADs beyond the "main four"
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- Hacx
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- Chex Quest
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- Freedoom
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- Saya and Ibuki companion add-ons
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- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod
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