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swwm_baseweapon.zsc
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Updates for recent A_ChangeModel fix.
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2022-07-27 13:17:18 +02:00 |
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swwm_baseweapon_ammobuffer.zsc
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Ammo buffer is fully implemented and working.
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2022-06-07 16:56:41 +02:00 |
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swwm_baseweapon_fx.zsc
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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swwm_baseweapon_melee.zsc
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Fix edge case where actors could stop existing mid-trace.
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2022-06-19 18:02:57 +02:00 |
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swwm_baseweapon_precisechair.zsc
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Try to fix jerky crosshair motion.
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2022-06-23 23:11:10 +02:00 |
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swwm_blazeit.zsc
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Replace original hud with alt hud entirely.
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2022-07-05 22:18:04 +02:00 |
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swwm_blazeit_fx.zsc
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Use squared distance functions in a bunch of places.
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2022-07-17 13:03:55 +02:00 |
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swwm_cbt.zsc
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Properly set drop ammo types for weapons.
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2022-07-27 16:57:52 +02:00 |
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swwm_cbt_fx.zsc
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Even more voice stuff.
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2022-06-07 18:27:52 +02:00 |
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swwm_cbt_ui.zsc
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Replace original hud with alt hud entirely.
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2022-07-05 22:18:04 +02:00 |
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swwm_danmaku.zsc
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Properly set drop ammo types for weapons.
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2022-07-27 16:57:52 +02:00 |
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swwm_danmaku_fx.zsc
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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swwm_deathlydeathcannon.zsc
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Properly set drop ammo types for weapons.
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2022-07-27 16:57:52 +02:00 |
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swwm_deathlydeathcannon_fx.zsc
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Fix edge case where actors could stop existing mid-trace.
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2022-06-19 18:02:57 +02:00 |
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swwm_deepdarkimpact.zsc
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Replace original hud with alt hud entirely.
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2022-07-05 22:18:04 +02:00 |
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swwm_deepdarkimpact_fx.zsc
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Add QF_3D to every single A_QuakeEx call.
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2022-06-02 00:48:17 +02:00 |
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swwm_shot.zsc
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Sheen rebalancing.
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2022-07-22 22:34:08 +02:00 |
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swwm_shot_fx.zsc
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Remove Dragon's Breath shells.
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2022-06-04 22:09:46 +02:00 |
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swwm_sparkyboi.zsc
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Properly set drop ammo types for weapons.
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2022-07-27 16:57:52 +02:00 |
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swwm_sparkyboi_fx.zsc
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Use squared distance functions in a bunch of places.
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2022-07-17 13:03:55 +02:00 |
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swwm_splode.zsc
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Updates for recent A_ChangeModel fix.
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2022-07-27 13:17:18 +02:00 |
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swwm_splode_fx.zsc
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More lenient bounce angles for Explodium Gun altfire.
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2022-07-13 16:17:38 +02:00 |
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swwm_tastytreat.zsc
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Properly set drop ammo types for weapons.
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2022-07-27 16:57:52 +02:00 |
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swwm_tastytreat_fx.zsc
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Fix edge case where actors could stop existing mid-trace.
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2022-06-19 18:02:57 +02:00 |
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swwm_thiccboolet.zsc
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Properly set drop ammo types for weapons.
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2022-07-27 16:57:52 +02:00 |
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swwm_thiccboolet_fx.zsc
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Optimize silver bullet ripple effect by reusing the same actor.
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2022-07-24 12:25:52 +02:00 |
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swwm_weapons_hud.zsc
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Fix misaligned graphics when double-stacking Biospark.
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2022-07-18 18:35:32 +02:00 |