swwmgz_m/zscript/weapons
2022-07-27 16:57:52 +02:00
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swwm_baseweapon.zsc Updates for recent A_ChangeModel fix. 2022-07-27 13:17:18 +02:00
swwm_baseweapon_ammobuffer.zsc Ammo buffer is fully implemented and working. 2022-06-07 16:56:41 +02:00
swwm_baseweapon_fx.zsc Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
swwm_baseweapon_melee.zsc Fix edge case where actors could stop existing mid-trace. 2022-06-19 18:02:57 +02:00
swwm_baseweapon_precisechair.zsc Try to fix jerky crosshair motion. 2022-06-23 23:11:10 +02:00
swwm_blazeit.zsc Replace original hud with alt hud entirely. 2022-07-05 22:18:04 +02:00
swwm_blazeit_fx.zsc Use squared distance functions in a bunch of places. 2022-07-17 13:03:55 +02:00
swwm_cbt.zsc Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
swwm_cbt_fx.zsc Even more voice stuff. 2022-06-07 18:27:52 +02:00
swwm_cbt_ui.zsc Replace original hud with alt hud entirely. 2022-07-05 22:18:04 +02:00
swwm_danmaku.zsc Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
swwm_danmaku_fx.zsc Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
swwm_deathlydeathcannon.zsc Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
swwm_deathlydeathcannon_fx.zsc Fix edge case where actors could stop existing mid-trace. 2022-06-19 18:02:57 +02:00
swwm_deepdarkimpact.zsc Replace original hud with alt hud entirely. 2022-07-05 22:18:04 +02:00
swwm_deepdarkimpact_fx.zsc Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
swwm_shot.zsc Sheen rebalancing. 2022-07-22 22:34:08 +02:00
swwm_shot_fx.zsc Remove Dragon's Breath shells. 2022-06-04 22:09:46 +02:00
swwm_sparkyboi.zsc Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
swwm_sparkyboi_fx.zsc Use squared distance functions in a bunch of places. 2022-07-17 13:03:55 +02:00
swwm_splode.zsc Updates for recent A_ChangeModel fix. 2022-07-27 13:17:18 +02:00
swwm_splode_fx.zsc More lenient bounce angles for Explodium Gun altfire. 2022-07-13 16:17:38 +02:00
swwm_tastytreat.zsc Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
swwm_tastytreat_fx.zsc Fix edge case where actors could stop existing mid-trace. 2022-06-19 18:02:57 +02:00
swwm_thiccboolet.zsc Properly set drop ammo types for weapons. 2022-07-27 16:57:52 +02:00
swwm_thiccboolet_fx.zsc Optimize silver bullet ripple effect by reusing the same actor. 2022-07-24 12:25:52 +02:00
swwm_weapons_hud.zsc Fix misaligned graphics when double-stacking Biospark. 2022-07-18 18:35:32 +02:00