swwmgz_m/FuturePlans.md

5.5 KiB

This is just a bit of "future planning" for stuff that I might add later on.

1.2 update (A Needed Change):

I REALLY need to do this, it's starting to become very problematic to maintain the Demolitionist Menu as-is.

  • Demolitionist Menu Refactor:
    • Non 16:10 ratio support
    • Smooth scrolling, better mouse input
    • Much cleaner code, easier maintenance and extension
    • Modular design, add-on tab support
  • Achievement CVar Compression:
    • Switch achievements to use a dictionary, rather than individual CVars
    • Potentially more robust (maybe?)
    • Harder to tamper with
    • Can keep state in a local Dictionary object to avoid excess CVar access
  • Original English Voice Acting

1.3 update (The Second Batch):

More weapons, because we need 'em.

  • DLC Weaponset:
    • [1] Itamex Reinforced Hammer (UnSX 5)
      • HAHA DAB (Gib 200 enemies with the Itamex Hammer)
    • [2] Plasma Blaster (SWWM)
      • Blastin' Plasma (Kill an enemy at full health with a Plasma Blaster charged shot 50 times)
    • [3] Puntzer Beta (SWWM Iridium)
      • High Noon (Land 6 killing shots in a single Puntzer Beta reload)
    • [4] Puntzer Gamma (Ultra Suite 2)
      • You Gained Brouzouf (Unload an entire mag in fuller auto with the Puntzer Gamma without missing a single shot)
    • [5] Sheen HMG (SWWM Platinum Ep2)
      • Dakka (Fire the Sheen HMG for one minute straight)
    • [6] Quadravol (UnSX)
      • Gravely Roast (Perform 50 bayonet combos with the Quadravol)
    • [7] Blackfire Igniter (UnSX 5, Ultra Suite 3)
      • Ice Ice Baby (Impale 40 enemies with the Blackfire Igniter secondary)
    • [8] Rail Carbine ("Tesla Beamer" in Ultra Suite 2 & 3)
      • John Romero's Curse (Fry yourself by discharging an electric weapon in water)
    • [9] Ray-Khom (UnSX)
      • The Most Silent Takedown (Kill 30 enemies with the Ray-Khom primary without alerting them)
    • [0] Grand Lance (SWWM Iridium)
      • Penetrator (Strike through 20 enemies in a row with a single Grand Lance secondary)

1.4 update (Arsenal Appendix):

A couple extra weapons, not enough for a full batch, but still worthy additions.

  • DLC Weaponset 2:
    • [1] Hand of Divine (Total Madness)
      • Facepunching Extraordinaire (Kill 300 enemies with the Hand of Divine)
    • [6] Sparkster x3 (UnSX 2)
      • A Fine Sparking (Kill 30 enemies at once with a Sparkster Rifle combo shot)
    • [9] Mortal Rifle (UnSX 2)
      • Railed Hard (Shoot through 16 enemies with a single Mortal Rifle overpressure shot)
    • [0] Rafan-Kos (UnSX 4)
      • Blasting Ropes (Melt a grand total of 1000 enemies with the Rafan-Kos)

1.5 update (The Final Stage):

All the hard stuff (some of these aren't guaranteed).

  • DLC Gameset:
    • Tetris
    • Pong
    • Snake
    • [Doom] Demo Land Adventure (platformer with shooty gameplay)
    • [Heretic] Interstellar Demolitionist (a somewhat simple vertical SHMUP, kinda Touhou styled)
    • [Hexen] Demolition Quest (a JRPG, kinda like early FF / BoF)
  • Mothgirl summon for Lämp easter egg
    • Layers of White (Summon the White Lady)
  • Replace all hitscan with "light projectiles"
  • Crouch sliding (+ proper crouch dashing)
  • Expand third person animations
    • 4-directional movement variants
    • Height-dependent headpats (current animation was designed for dogs on same floor)
  • Additional gestures + gesture menu
    • Clap
    • The Bird
      • How Very Brutal (Flip off 20 enemies)
    • Thumbs Down
    • Giggle
    • Shrug
    • Beckon
  • Photo Mode
    • Dedicated poses
    • Stickers
  • Virtual Training Map
    • Featuring Maidbot as assistant

Unspecified

Things that I'm unsure whether or not they'll be made.

  • Japanese localization???
  • (Maybe) Fake livestream chat overlay, with dynamic reactions to all sorts of stuff
  • Customized cluster text stuff if that ever gets scriptified
  • Official Sunder support (when the WAD is complete)

Other Projects

Add-ons and other related stuff.

  • Monster/decoration replacements add-on:
    • Potentially standalone, usable with other mods
    • Balanced for this mod
    • Unique bosses
    • Some extra enemy variants
    • Coverage for all supported WADs (oof)
  • Ibuki side mod (Red Oni):
    • A more "mundane" arsenal
    • Featuring a very big girl with very big... Assets
    • Possibly will have its own DLC Weaponset too
    • Featuring a toggleable companion
    • Nudity, in a Doom mod? Wow, never seen that one before
    • This one's surprisingly meant to be more of a power trip than SWWM GZ
  • Saya side mod (Red-Eyed Rampage)
    • The first mod where you play as a mere squishy person
    • Spellcasting!
    • A more interesting take on "infinite lives"
    • Featuring the Pancor Jackhammer (lol)
  • [Hexen] Kirin side mod (Red Star of Innocence)
    • Finally, you get to play as the precious femboy emperor
    • Designed entirely for Hexen's funky gameplay™
    • Watch as our boy complains about "puzzles"
    • Some unique touches to spice things up
    • Basically a lite version of what you could expect in UNDEATH
  • (Maybe) Hardcore Mode sub-mod:
    • Featuring Demolitionist on Maidbot frame
    • More complex game mechanics
    • Manual Hammerspace management
    • Manual reloading and weapon maintenance
    • Alternate mobility options (no jetpack)
    • Non-instant item usage
  • Official Campaign:
    • Retell the events of UnSX 2 (but with the Demolitionist's participation)
    • Basically give SWWM GZ its own IWAD as a standalone game
    • Some new weapons, some renovations