swwmgz_m/zscript
Marisa the Magician 5488bfce5d Remove code built on incorrect assumptions about UI events.
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
..
compat Saya's Mug collectible. 2022-08-06 15:11:33 +02:00
dlc1 Adjust item hitbox sizes. 2022-08-13 11:59:44 +02:00
dlc2 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
games Interpolation for all menus (choppy in 4.8.0 due to a bug). 2022-06-23 23:11:34 +02:00
handler Remove code built on incorrect assumptions about UI events. 2022-08-13 14:28:09 +02:00
hud It's about time this tired joke was put down. 2022-08-11 23:39:58 +02:00
items Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
kbase Remove code built on incorrect assumptions about UI events. 2022-08-13 14:28:09 +02:00
menu Somehow forgot to bump zscript ver to 4.9. 2022-08-05 21:02:09 +02:00
swwm_Gutamatics Update Gutamatics library. 2021-08-10 14:27:43 +02:00
swwm_Polyobjects Re-save ZPolyobject files with unix line endings. 2022-08-05 21:37:20 +02:00
utility Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
weapons Remove code built on incorrect assumptions about UI events. 2022-08-13 14:28:09 +02:00
swwm_blod.zsc Fix sprite conflict with Pandemonia. 2022-02-17 10:32:26 +01:00
swwm_common.zsc Fix jitter in smooth interpolators. 2022-07-21 13:25:02 +02:00
swwm_common_fx.zsc Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
swwm_gesture.zsc Updates for recent A_ChangeModel fix. 2022-07-27 13:17:18 +02:00
swwm_gesture_fx.zsc Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
swwm_handler.zsc It's about time this tired joke was put down. 2022-08-11 23:39:58 +02:00
swwm_monsters.zsc Remove QF_3D from A_QuakeEx calls with 65535 radius. 2022-06-02 00:51:02 +02:00
swwm_player.zsc Tweak player friction again. 2022-08-11 16:34:11 +02:00
swwm_player_fx.zsc Demoslayer mode now has "ammo orbs" as well. 2022-08-12 11:15:09 +02:00
swwm_player_items.zsc Use the SWWMArmor class for its intended purpose instead of doing gross hacks. 2022-01-25 17:03:58 +01:00
swwm_statichandler.zsc Somehow forgot to bump zscript ver to 4.9. 2022-08-05 21:02:09 +02:00
swwm_thinkers.zsc Less repetition in oneliners. 2022-08-07 22:47:32 +02:00
swwm_thinkers_player.zsc Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00