swwmgz_m/zscript/weapons
Marisa the Magician 5488bfce5d Remove code built on incorrect assumptions about UI events.
That is, remove code for closing menus with the key that's bound to open them.
As it turns out, UIEvent.keystring isn't 1:1 with key binds for a command.
This SEEMINGLY worked since the Demolitionist Menu is by default bound to Q,
and pressing Q does send an UIEvent to the menu with the string "Q". But if,
for example, the menu had been bound to Tab, this would fall apart because then
the key string sent is "	" (a literal tab character).
If there is a way to do this properly, I don't know about it. I've looked
everywhere in GZDoom's code for a solution, something that would let me do what
I need, but alas, there is nothing there. Better to get rid of this in its
entirety than keep the flaky code in the mod until someone with a special
setup that breaks it shows up to complain.
2022-08-13 14:28:09 +02:00
..
swwm_baseweapon.zsc Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
swwm_baseweapon_ammobuffer.zsc Ammo buffer is fully implemented and working. 2022-06-07 16:56:41 +02:00
swwm_baseweapon_fx.zsc Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
swwm_baseweapon_melee.zsc Itamex Hammer fully implemented. 2022-08-12 14:48:33 +02:00
swwm_baseweapon_precisechair.zsc Try to fix jerky crosshair motion. 2022-06-23 23:11:10 +02:00
swwm_blazeit.zsc Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
swwm_blazeit_fx.zsc Fixes, rebalances, tweaks... Idk, weather hot, brain hurt. 2022-08-01 17:22:37 +02:00
swwm_cbt.zsc Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
swwm_cbt_fx.zsc Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
swwm_cbt_ui.zsc Remove code built on incorrect assumptions about UI events. 2022-08-13 14:28:09 +02:00
swwm_danmaku.zsc Fix ammo check logic on some weapons. 2022-08-04 17:58:16 +02:00
swwm_danmaku_fx.zsc Fixes, rebalances, tweaks... Idk, weather hot, brain hurt. 2022-08-01 17:22:37 +02:00
swwm_deathlydeathcannon.zsc Fix ammo check logic on some weapons. 2022-08-04 17:58:16 +02:00
swwm_deathlydeathcannon_fx.zsc Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
swwm_deepdarkimpact.zsc Replace original hud with alt hud entirely. 2022-07-05 22:18:04 +02:00
swwm_deepdarkimpact_fx.zsc Add QF_3D to every single A_QuakeEx call. 2022-06-02 00:48:17 +02:00
swwm_shot.zsc Fix ammo check logic on some weapons. 2022-08-04 17:58:16 +02:00
swwm_shot_fx.zsc Removal of various configurable settings. 2022-07-28 21:01:08 +02:00
swwm_sparkyboi.zsc Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
swwm_sparkyboi_fx.zsc Reduce Biospark combo screen flash. 2022-08-07 23:39:16 +02:00
swwm_splode.zsc Updates for recent A_ChangeModel fix. 2022-07-27 13:17:18 +02:00
swwm_splode_fx.zsc More lenient bounce angles for Explodium Gun altfire. 2022-07-13 16:17:38 +02:00
swwm_tastytreat.zsc Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
swwm_tastytreat_fx.zsc Fix edge case where actors could stop existing mid-trace. 2022-06-19 18:02:57 +02:00
swwm_thiccboolet.zsc Fix ammo check logic on some weapons. 2022-08-04 17:58:16 +02:00
swwm_thiccboolet_fx.zsc Optimize silver bullet ripple effect by reusing the same actor. 2022-07-24 12:25:52 +02:00
swwm_weapons_hud.zsc Adjust sizes of some hud weapon displays. 2022-07-29 00:41:14 +02:00