| .. |
|
swwm_baseweapon.zsc
|
Trim excess ammo types. Some guns not reimplemented yet.
|
2022-10-07 19:12:41 +02:00 |
|
swwm_baseweapon_ammobuffer.zsc
|
Trim excess ammo types. Some guns not reimplemented yet.
|
2022-10-07 19:12:41 +02:00 |
|
swwm_baseweapon_fx.zsc
|
Trim excess ammo types. Some guns not reimplemented yet.
|
2022-10-07 19:12:41 +02:00 |
|
swwm_baseweapon_melee.zsc
|
Fix a small melee use oversight.
|
2022-09-27 21:46:09 +02:00 |
|
swwm_baseweapon_precisechair.zsc
|
Some precise crosshair fixes.
|
2022-09-24 22:12:12 +02:00 |
|
swwm_blazeit.zsc
|
Fix missing Hellblazer melee.
|
2022-10-08 10:04:22 +02:00 |
|
swwm_blazeit_fx.zsc
|
GLDEFS tweaks and cleanup.
|
2022-10-08 02:05:20 +02:00 |
|
swwm_cbt.zsc
|
Trim excess ammo types. Some guns not reimplemented yet.
|
2022-10-07 19:12:41 +02:00 |
|
swwm_cbt_fx.zsc
|
Remove ZPolyobject due to licensing concerns.
|
2022-10-07 00:55:20 +02:00 |
|
swwm_danmaku.zsc
|
Decouple precise crosshairs from weapons. 100% smoother now.
|
2022-09-24 21:33:48 +02:00 |
|
swwm_danmaku_fx.zsc
|
More Mortal Rifle progress. Precision Shot partially implemented.
|
2022-09-13 21:25:06 +02:00 |
|
swwm_deathlydeathcannon.zsc
|
Tweak various interpolators.
|
2022-09-26 15:15:11 +02:00 |
|
swwm_deathlydeathcannon_fx.zsc
|
Ensure pain elementals don't spawn lost souls when killed by ynykron.
|
2022-09-27 16:46:04 +02:00 |
|
swwm_deepdarkimpact.zsc
|
Tweak various interpolators.
|
2022-09-26 15:15:11 +02:00 |
|
swwm_deepdarkimpact_fx.zsc
|
Quadravol charge level 5 point blank fix.
|
2022-08-25 20:03:54 +02:00 |
|
swwm_shot.zsc
|
Trim excess ammo types. Some guns not reimplemented yet.
|
2022-10-07 19:12:41 +02:00 |
|
swwm_shot_fx.zsc
|
Trim excess ammo types. Some guns not reimplemented yet.
|
2022-10-07 19:12:41 +02:00 |
|
swwm_sparkyboi.zsc
|
Decouple precise crosshairs from weapons. 100% smoother now.
|
2022-09-24 21:33:48 +02:00 |
|
swwm_sparkyboi_fx.zsc
|
More Mortal Rifle progress. Precision Shot partially implemented.
|
2022-09-13 21:25:06 +02:00 |
|
swwm_splode.zsc
|
Explodium Guns should always reload simultaneously.
|
2022-09-26 17:30:54 +02:00 |
|
swwm_splode_fx.zsc
|
A tiny fix for decals from bouncing projectiles.
|
2022-09-15 14:05:21 +02:00 |
|
swwm_tastytreat.zsc
|
Decouple precise crosshairs from weapons. 100% smoother now.
|
2022-09-24 21:33:48 +02:00 |
|
swwm_tastytreat_fx.zsc
|
A tiny fix for decals from bouncing projectiles.
|
2022-09-15 14:05:21 +02:00 |
|
swwm_thiccboolet.zsc
|
Remove fat chodes, Silver Bullet reimplemented.
|
2022-10-07 20:13:10 +02:00 |
|
swwm_thiccboolet_fx.zsc
|
Remove fat chodes, Silver Bullet reimplemented.
|
2022-10-07 20:13:10 +02:00 |
|
swwm_weapons_canvas.zsc
|
Move canvas stuff to separate files/folders.
|
2022-09-08 13:56:42 +02:00 |
|
swwm_weapons_hud.zsc
|
Remove fat chodes, Silver Bullet reimplemented.
|
2022-10-07 20:13:10 +02:00 |