..
dlc
Various menu tweaks, and other things:
2020-10-27 20:01:47 +01:00
swwm_libeye
Some skeletal work on stuff.
2019-12-23 21:52:09 +01:00
swwm_ammo.zsc
Minor fixes.
2020-10-31 01:44:05 +01:00
swwm_armor.zsc
Nuggets no longer have COUNTITEM. People who go for 100% items can thank me later.
2020-10-31 18:18:32 +01:00
swwm_blazeit.zsc
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
swwm_blod.zsc
Reduce number of active event handlers.
2020-11-04 22:47:48 +01:00
swwm_cbt.zsc
A couple things:
2020-11-10 15:55:47 +01:00
swwm_common.zsc
Add color-coded pickup flashes.
2020-11-03 10:49:04 +01:00
swwm_compat.zsc
Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break)
2020-11-15 18:09:26 +01:00
swwm_coordutil.zsc
Some skeletal work on stuff.
2019-12-23 21:52:09 +01:00
swwm_credits.zsc
Fully ZScripted credits menu. Small text changes.
2020-11-11 20:15:09 +01:00
swwm_crimesdlg.zsc
Hellblazer partially implemented, doesn't shoot yet.
2020-04-15 21:47:56 +02:00
swwm_danmaku.zsc
(Attempt to) optimize Ynykron Singularity.
2020-11-01 19:10:39 +01:00
swwm_deathlydeathcannon.zsc
(Attempt to) optimize Ynykron Singularity.
2020-11-01 19:10:39 +01:00
swwm_deepdarkimpact.zsc
Fix Deep Impact primary having no noticeable knockback effect.
2020-11-09 21:03:28 +01:00
swwm_funstuff.zsc
The cutest boy, now in plush form.
2020-11-12 19:18:41 +01:00
swwm_handler.zsc
Reattach headpats to revived actors.
2020-11-14 12:23:48 +01:00
swwm_hdoom.zsc
Reattach headpats to revived actors.
2020-11-14 12:23:48 +01:00
swwm_health.zsc
Nuggets no longer have COUNTITEM. People who go for 100% items can thank me later.
2020-10-31 18:18:32 +01:00
swwm_help.zsc
Reduce number of active event handlers.
2020-11-04 22:47:48 +01:00
swwm_hud.zsc
A couple things:
2020-11-10 15:55:47 +01:00
swwm_hudextra.zsc
Propagate scale forcing to subtitles.
2020-11-04 12:02:02 +01:00
swwm_inter.zsc
Fix typo in A_Headpat that would cause a crash.
2020-10-30 13:21:11 +01:00
swwm_inventory.zsc
A couple things:
2020-11-10 15:55:47 +01:00
swwm_jackhammer.zsc
Add color-coded pickup flashes.
2020-11-03 10:49:04 +01:00
swwm_kbase.zsc
A couple things:
2020-11-10 15:55:47 +01:00
swwm_keys.zsc
Add color-coded pickup flashes.
2020-11-03 10:49:04 +01:00
swwm_menus.zsc
Various menu tweaks, and other things:
2020-10-27 20:01:47 +01:00
swwm_player.zsc
Reattach headpats to revived actors.
2020-11-14 12:23:48 +01:00
swwm_powerup.zsc
Add color-coded pickup flashes.
2020-11-03 10:49:04 +01:00
swwm_quaternion.zsc
Some extra things before I go to bed:
2020-02-04 02:43:39 +01:00
swwm_shame.zsc
Added NUTATCO bar model.
2020-11-05 18:43:05 +01:00
swwm_shot.zsc
Reattach headpats to revived actors.
2020-11-14 12:23:48 +01:00
swwm_sparkyboi.zsc
Reattach headpats to revived actors.
2020-11-14 12:23:48 +01:00
swwm_splode.zsc
(Attempt to) optimize Ynykron Singularity.
2020-11-01 19:10:39 +01:00
swwm_strife.zsc
Hellblazer partially implemented, doesn't shoot yet.
2020-04-15 21:47:56 +02:00
swwm_tastytreat.zsc
(Attempt to) optimize Ynykron Singularity.
2020-11-01 19:10:39 +01:00
swwm_thiccboolet.zsc
A couple things:
2020-11-10 15:55:47 +01:00
swwm_thinkers.zsc
Attempt(?) to fix the library duplication bug.
2020-11-13 01:08:44 +01:00
swwm_title.zsc
Various menu tweaks, and other things:
2020-10-27 20:01:47 +01:00
swwm_utility.zsc
Add compatibility fixes for ZPack. (This is the beginning of a new feature, basically. Sometimes you gotta make lil' patches for maps that break)
2020-11-15 18:09:26 +01:00