..
dlc1
Heretic enemies are still back on their bullshit.
2021-01-24 21:09:54 +01:00
dlc2
Cleanup of stuff and more prep work, first commit of 2021.
2021-01-02 18:41:02 +01:00
dlc3
Custom boss brain unconditionally kills all monsters on death.
2021-01-13 12:10:14 +01:00
swwm_libeye
Some skeletal work on stuff.
2019-12-23 21:52:09 +01:00
swwm_ammo.zsc
Add option to force pistol starts.
2021-01-29 21:32:43 +01:00
swwm_armor.zsc
Rebalance/fix Corrosion debuff.
2021-01-21 10:57:49 +01:00
swwm_blazeit.zsc
Add option to force pistol starts.
2021-01-29 21:32:43 +01:00
swwm_blod.zsc
Actually, fix this properly.
2021-01-30 10:38:52 +01:00
swwm_cbt.zsc
Configurable floating number colors.
2021-01-31 17:59:23 +01:00
swwm_common.zsc
Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
2021-02-07 17:57:20 +01:00
swwm_compat.zsc
Saya Bean moved to Doom collectibles (there's nothing that would make it exclusive to latter IWADs)
2020-12-22 21:54:01 +01:00
swwm_coordutil.zsc
Some skeletal work on stuff.
2019-12-23 21:52:09 +01:00
swwm_credits.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_danmaku.zsc
Implemented selling at the store (right click / backspace to toggle).
2021-01-25 17:32:44 +01:00
swwm_deathlydeathcannon.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_deepdarkimpact.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_funstuff.zsc
Weaponize Froggy Chair. Add summon cheat.
2021-02-01 13:38:23 +01:00
swwm_handler.zsc
Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
2021-02-07 17:57:20 +01:00
swwm_hdoom.zsc
Reattach headpats to revived actors.
2020-11-14 12:23:48 +01:00
swwm_health.zsc
Clear out files for unimplemented languages.
2021-02-08 18:48:09 +01:00
swwm_help.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_hud.zsc
Configurable floating number colors.
2021-01-31 17:59:23 +01:00
swwm_hudextra.zsc
Propagate scale forcing to subtitles.
2020-11-04 12:02:02 +01:00
swwm_inter.zsc
Stat screen tweaks.
2021-02-01 23:09:04 +01:00
swwm_inventory.zsc
Clear out files for unimplemented languages.
2021-02-08 18:48:09 +01:00
swwm_jackhammer.zsc
Rebalances across the board once again.
2020-12-31 13:58:11 +01:00
swwm_kbase.zsc
Clear out files for unimplemented languages.
2021-02-08 18:48:09 +01:00
swwm_keys.zsc
Fix: Collectible/Key pickup animations played unconditionally.
2021-01-12 10:38:27 +01:00
swwm_menus.zsc
Mission briefings now update with each cluster/episode.
2020-12-08 17:41:11 +01:00
swwm_player.zsc
Clear out files for unimplemented languages.
2021-02-08 18:48:09 +01:00
swwm_powerup.zsc
Parry tweaks. Now parrying on the very first tic will always result in a "perfect parry".
2021-02-07 17:57:20 +01:00
swwm_quaternion.zsc
Some extra things before I go to bed:
2020-02-04 02:43:39 +01:00
swwm_shame.zsc
Added NUTATCO bar model.
2020-11-05 18:43:05 +01:00
swwm_shot.zsc
Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
2021-02-03 18:13:49 +01:00
swwm_sparkyboi.zsc
Biospark Carbine buff.
2021-01-23 18:21:49 +01:00
swwm_splode.zsc
Configurable floating number colors.
2021-01-31 17:59:23 +01:00
swwm_tastytreat.zsc
Configurable floating number colors.
2021-01-31 17:59:23 +01:00
swwm_thiccboolet.zsc
Spreadgun can now be unloaded and left empty (hold altfire + tap fire).
2021-02-03 18:13:49 +01:00
swwm_thinkers.zsc
Clear out files for unimplemented languages.
2021-02-08 18:48:09 +01:00
swwm_title.zsc
Small things.
2021-01-26 15:20:34 +01:00
swwm_utility.zsc
Fine-tune dog and caco detection.
2021-02-01 21:16:55 +01:00