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swwm_baseweapon.zsc
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Disable unimplemented weapons and ammo for now.
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2023-10-10 14:39:12 +02:00 |
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swwm_baseweapon_ammobuffer.zsc
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4.10 support update (unfinished and untested).
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2022-12-05 02:10:56 +01:00 |
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swwm_baseweapon_fx.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_baseweapon_melee.zsc
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Reimplement reverted commit but with some important safety checks.
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2023-07-29 14:02:52 +02:00 |
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swwm_baseweapon_precisechair.zsc
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Fix crosshair drawing for scoped weapons.
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2022-11-11 00:08:54 +01:00 |
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swwm_blazeit.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_blazeit_fx.zsc
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Reimplement reverted commit but with some important safety checks.
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2023-07-29 14:02:52 +02:00 |
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swwm_cbt.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_cbt_fx.zsc
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More stuff I missed.
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2023-03-17 13:31:10 +01:00 |
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swwm_danmaku.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_danmaku_fx.zsc
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Slightly nerf Slot 5 (Eviscerator, Sheen HMG).
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2023-09-05 23:33:46 +02:00 |
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swwm_deathlydeathcannon.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_deathlydeathcannon_altfx.zsc
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Remove unused Sector pointer from WaterHit class.
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2023-09-20 22:16:31 +02:00 |
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swwm_deathlydeathcannon_fx.zsc
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Remove unused Sector pointer from WaterHit class.
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2023-09-20 22:16:31 +02:00 |
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swwm_deepdarkimpact.zsc
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Completely rewrite dialogue message system.
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2023-08-27 13:52:44 +02:00 |
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swwm_deepdarkimpact_fx.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_shot.zsc
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Remove unused Sector pointer from WaterHit class.
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2023-09-20 22:16:31 +02:00 |
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swwm_shot_fx.zsc
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Floating point quake intensities.
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2023-01-14 18:06:52 +01:00 |
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swwm_sparkyboi.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_sparkyboi_fx.zsc
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Corner case where gathered targets for splash damage may become null.
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2023-08-20 12:04:01 +02:00 |
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swwm_splode.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_splode_fx.zsc
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Reimplement reverted commit but with some important safety checks.
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2023-07-29 14:02:52 +02:00 |
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swwm_tastytreat.zsc
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Implement a "weapon bar" (optional).
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2023-07-04 17:05:21 +02:00 |
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swwm_tastytreat_fx.zsc
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Tweak Candygun pops so they're more visibly flashy.
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2023-09-30 00:08:15 +02:00 |
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swwm_thiccboolet.zsc
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Remove unused Sector pointer from WaterHit class.
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2023-09-20 22:16:31 +02:00 |
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swwm_thiccboolet_fx.zsc
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Use new let syntax for multiple returns.
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2023-01-14 19:14:39 +01:00 |
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swwm_weapons_canvas.zsc
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Move canvas stuff to separate files/folders.
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2022-09-08 13:56:42 +02:00 |
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swwm_weapons_hud.zsc
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More stuff I missed.
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2023-03-17 13:31:10 +01:00 |