swwmgz_m/zscript/weapons
2023-07-15 20:57:28 +02:00
..
swwm_baseweapon.zsc Make items drop in "Unreal style" from the player. 2023-07-01 14:12:36 +02:00
swwm_baseweapon_ammobuffer.zsc 4.10 support update (unfinished and untested). 2022-12-05 02:10:56 +01:00
swwm_baseweapon_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_baseweapon_melee.zsc An important rewrite that was a long time coming. 2023-03-17 13:30:04 +01:00
swwm_baseweapon_precisechair.zsc Fix crosshair drawing for scoped weapons. 2022-11-11 00:08:54 +01:00
swwm_blazeit.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_blazeit_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_cbt.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_cbt_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_danmaku.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_danmaku_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_deathlydeathcannon.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_deathlydeathcannon_altfx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_deathlydeathcannon_fx.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_deepdarkimpact.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_deepdarkimpact_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_shot.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_shot_fx.zsc Floating point quake intensities. 2023-01-14 18:06:52 +01:00
swwm_sparkyboi.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_sparkyboi_fx.zsc Remove branching from big biospark arcs (causes an odd visual bug at times). 2023-07-15 20:38:49 +02:00
swwm_splode.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_splode_fx.zsc Make all projectiles bounce/explode on skies. 2023-03-11 01:07:15 +01:00
swwm_tastytreat.zsc Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
swwm_tastytreat_fx.zsc Make hitscan treat skies as walls (the full unreal-like experience). 2023-03-11 01:27:09 +01:00
swwm_thiccboolet.zsc Fix crouch toggle not activating Silver Bullet prone mode. 2023-07-15 20:57:28 +02:00
swwm_thiccboolet_fx.zsc Use new let syntax for multiple returns. 2023-01-14 19:14:39 +01:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00