- Fuck it, Quadravol will be lever action. - Tiny cleanup. - Rewrite the weapon replacement system (less of a mess now maybe?). - Some menu fixes. - Minimap zoom increments like in the Common Library. - Add missing sound definition for Safety Tether. (This mostly went unnoticed because it's VERY rare to have it play) - Shift Sparkster x3 (DLC2) to slot 7. This way you can have both it and the Quadravol simultaneously. It would be unfair to not let you hold both "iconic" UnSX weapons at once. - Small lore tweak on Quadravol stance swap. - Fix off-by-one bug in looping palette lights. - Re-do logo shader. Use separate layer textures. - Fix Elemental Coating breaking "End Level" damage sectors. (This will be the last batch of changes before I continue working on menus)
133 lines
5.2 KiB
Markdown
133 lines
5.2 KiB
Markdown
This is just a bit of *"future planning"* for stuff that I ***might*** add later on.
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## 1.2 update *(A Needed Change)*:
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I REALLY need to do this, it's starting to become very problematic to maintain the Demolitionist Menu as-is.
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* **Demolitionist Menu Refactor:**
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- Non 16:10 ratio support
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- Smooth scrolling, better mouse input
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- Much cleaner code, easier maintenance and extension
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- Modular design, add-on tab support
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## 1.3 update *(The Second Batch)*:
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More weapons, because we need 'em.
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* **DLC Weaponset:**
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- [1] Itamex Reinforced Hammer *(UnSX 5)*
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- HAHA DAB *(Gib 200 enemies with the Itamex Hammer)*
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- [2] Plasma Blaster *(SWWM)*
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- Blastin' Plasma *(Kill an enemy at full health with a Plasma Blaster charged shot 50 times)*
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- [3] Puntzer Beta *(SWWM Iridium)*
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- High Noon *(Land 6 killing shots in a single Puntzer Beta reload)*
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- [4] Puntzer Gamma *(Ultra Suite 2)*
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- You Gained Brouzouf *(Unload an entire mag in fuller auto with the Puntzer Gamma without missing a single shot)*
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- [5] Sheen HMG *(SWWM Platinum Ep2)*
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- Dakka *(Fire the Sheen HMG for one minute straight)*
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- [6] Quadravol *(UnSX)*
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- Gravely Roast *(Perform 50 bayonet combos with the Quadravol)*
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- [7] Blackfire Igniter *(UnSX 5, Ultra Suite 3)*
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- Ice Ice Baby *(Impale 40 enemies with the Blackfire Igniter secondary)*
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- [8] Rail Carbine *("Tesla Beamer" in Ultra Suite 2 & 3)*
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- John Romero's Curse *(Fry yourself by discharging an electric weapon in water)*
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- [9] Ray-Khom *(UnSX)*
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- The Most Silent Takedown *(Kill 30 enemies with the Ray-Khom primary without alerting them)*
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- [0] Grand Lance *(SWWM Iridium)*
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- Penetrator *(Strike through 20 enemies in a row with a single Grand Lance secondary)*
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## 1.4 update *(Arsenal Appendix)*:
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A couple extra weapons, not enough for a full batch, but still worthy additions.
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* **DLC Weaponset 2:**
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- [1] Hand of Divine *(Total Madness)*
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- Facepunching Extraordinaire *(Kill 300 enemies with the Hand of Divine)*
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- [7] Sparkster x3 *(UnSX 2)*
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- A Fine Sparking *(Kill 30 enemies at once with a Sparkster Rifle combo shot)*
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- [9] Mortal Rifle *(UnSX 2)*
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- Railed Hard *(Shoot through 16 enemies with a single Mortal Rifle overpressure shot)*
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- [0] Rafan-Kos *(UnSX 4)*
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- Blasting Ropes *(Melt a grand total of 1000 enemies with the Rafan-Kos)*
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## 1.5 update *(The Final Stage)*:
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All the hard stuff *(some of these aren't guaranteed)*.
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* **DLC Gameset:**
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- Tetris
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- Pong
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- Snake
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- **[Doom]** Demo Land Adventure *(platformer with shooty gameplay)*
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- **[Heretic]** Interstellar Demolitionist *(a somewhat simple vertical SHMUP, kinda Touhou styled)*
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- **[Hexen]** Demolition Quest *(a JRPG, kinda like early FF / BoF)*
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* **Mothgirl summon for Lämp easter egg**
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- Layers of White *(Summon the White Lady)*
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* **Replace all hitscan with *"light projectiles"***
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* **Crouch sliding *(+ proper crouch dashing)***
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* **Expand third person animations**
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- 4-directional movement variants
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- Height-dependent headpats (current animation was designed for dogs on same floor)
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* **Additional gestures + gesture menu**
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- Clap
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- The Bird
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- How Very Brutal *(Flip off 20 enemies)*
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- Thumbs Down
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- Giggle
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- Shrug
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- Beckon
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* **Photo Mode**
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- Dedicated poses
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- Stickers
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* **Virtual Training Map**
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- Featuring Maidbot as assistant
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## Unspecified
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Things that I'm unsure whether or not they'll be made.
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* **Japanese localization???**
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* ***(Maybe)* Fake livestream chat overlay, with dynamic reactions to all sorts of stuff**
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* **Customized cluster text stuff if that ever gets scriptified**
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* **Official Sunder support *(when the WAD is complete)***
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* **Original English Voice Acting**
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## Other Projects
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Add-ons and other related stuff.
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* **Monster/decoration replacements add-on:**
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- Potentially standalone, usable with other mods
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- Balanced for this mod
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- Unique bosses
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- Some extra enemy variants
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- Coverage for all supported WADs *(oof)*
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* **Ibuki side mod *(Red Oni):***
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- A more *"mundane"* arsenal
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- Featuring a very big girl with very big... Assets
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- Possibly will have its own DLC Weaponset too
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- Featuring a toggleable companion
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- Nudity, in a Doom mod? Wow, never seen that one before
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- This one's surprisingly meant to be more of a power trip than SWWM GZ
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* **Saya side mod *(Red-Eyed Rampage)***
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- The first mod where you play as a mere squishy person
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- Spellcasting!
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- A more interesting take on "infinite lives"
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- Featuring the Pancor Jackhammer *(lol)*
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* **[Hexen]** **Kirin side mod *(Red Star of Innocence)***
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- Finally, you get to play as the precious femboy emperor
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- Designed entirely for Hexen's funky gameplay™
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- Watch as our boy complains about *"puzzles"*
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- Some unique touches to spice things up
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- Basically a lite version of what you could expect in **UNDEATH**
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* ***(Maybe)* Hardcore Mode sub-mod:**
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- Featuring Demolitionist on Maidbot frame
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- More complex game mechanics
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- Manual Hammerspace management
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- Manual reloading and weapon maintenance
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- Alternate mobility options *(no jetpack)*
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- Non-instant item usage
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* **Official Campaign:**
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- Retell the events of UnSX 2 *(but with the Demolitionist's participation)*
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- Basically give SWWM GZ its own IWAD as a standalone game
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- Some new weapons, some renovations
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