rename GetBone to GetBoneTRS in zscript

This commit is contained in:
Ricardo Luís Vaz Silva 2025-05-23 01:35:13 -03:00
commit 097c99032c
2 changed files with 4 additions and 4 deletions

View file

@ -5947,7 +5947,7 @@ DEFINE_ACTION_FUNCTION(AActor, GetNamedBoneBaseRotation)
//
//================================================
DEFINE_ACTION_FUNCTION(AActor, GetBone)
DEFINE_ACTION_FUNCTION(AActor, GetBoneTRS)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_INT(bone_index);
@ -5987,7 +5987,7 @@ DEFINE_ACTION_FUNCTION(AActor, GetBone)
return numret;
}
DEFINE_ACTION_FUNCTION(AActor, GetNamedBone)
DEFINE_ACTION_FUNCTION(AActor, GetNamedBoneTRS)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_NAME(bone_name);

View file

@ -1476,8 +1476,8 @@ class Actor : Thinker native
//================================================
/* rotation, translation, scaling, doesn't include parent bones */
native version("4.15.1") Quat, Vector3, Vector3 GetBone(int boneIndex, bool include_offsets = true);
native version("4.15.1") Quat, Vector3, Vector3 GetNamedBone(Name boneName, bool include_offsets = true);
native version("4.15.1") Quat, Vector3, Vector3 GetBoneTRS(int boneIndex, bool include_offsets = true);
native version("4.15.1") Quat, Vector3, Vector3 GetNamedBoneTRS(Name boneName, bool include_offsets = true);
native version("4.15.1") Vector3, Vector3 TransformByBone(int boneIndex, Vector3 position, Vector3 direction = (0,0,0), bool include_offsets = true);
native version("4.15.1") Vector3, Vector3 TransformByNamedBone(Name boneName, Vector3 position, Vector3 direction = (0,0,0), bool include_offsets = true);