Fix validation error caused by rebase

This commit is contained in:
Magnus Norddahl 2023-12-11 12:08:47 +01:00
commit 286de841eb

View file

@ -93,7 +93,8 @@ void VkDescriptorSetManager::UpdateLevelMeshSet()
.AddBuffer(LevelMesh.Set.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->MatrixBuffer->UBO(), 0, sizeof(MatricesUBO))
.AddBuffer(LevelMesh.Set.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetLevelMesh()->GetUniformsBuffer())
.AddBuffer(LevelMesh.Set.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Lightbuffer.UBO.get(), 0, sizeof(LightBufferUBO))
.AddBuffer(LevelMesh.Set.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, rsbuffers->Bonebuffer.SSO.get())
.AddBuffer(LevelMesh.Set.get(), 4, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Fogballbuffer.UBO.get(), 0, sizeof(FogballBufferUBO))
.AddBuffer(LevelMesh.Set.get(), 5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, rsbuffers->Bonebuffer.SSO.get())
.Execute(fb->GetDevice());
}