Remove redundant namedef, update UDMF spec to be more accurate

This commit is contained in:
nashmuhandes 2024-04-22 22:07:28 +08:00
commit 3162b23e5d
2 changed files with 1 additions and 2 deletions

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@ -424,7 +424,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF"
sourceradius = <float>; // ZDRay lightmap light soft shadow amount. Higher values produce softer shadows. Default = 5.0
SourceRadius = <float>; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0
friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10

View file

@ -862,7 +862,6 @@ xx(lm_sampledist_floor)
xx(lm_sampledist_ceiling)
xx(lm_dynamic)
xx(lm_suncolor)
xx(sourceradius)
// Light keywords
xx(SourceRadius)