Updated README with some details on why this fork is happening.
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@ -4,9 +4,13 @@ VKDoom is a source port based on the DOOM engine with a focus on Vulkan and mode
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Please see license files for individual contributor licenses.
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**Addendum by [Marisa](https://github.com/OrdinaryMagician)**: This fork is a continuation of the original VKDoom by dpJudas et al, as it's been officially abandoned. At the moment, only some bug fixes will be happening *(both by yours truly and sparingly merged from upstream GZDoom when needed)*, but I do have some ideas here and there, maybe some additional features too while I'm at it. Any volunteers to help along are welcome, of course.
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### Releases
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We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
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~~We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly~~
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This fork currently doesn't do autobuilds, but do stay tuned.
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### Build Guide
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@ -26,7 +30,7 @@ For Mac, the following project is recommended, as it contains all the dependenci
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After you have the packages installed, `cd` into your projects directory, and do the following to clone:
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```sh
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git clone https://github.com/dpjudas/VkDoom
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git clone https://github.com/OrdinaryMagician/VkDoom_m VkDoom
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```
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Afterwards, `cd` into it
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