Updated README with some details on why this fork is happening.

This commit is contained in:
Mari the Deer 2025-09-21 18:49:00 +02:00
commit 3b3acebafa

View file

@ -4,9 +4,13 @@ VKDoom is a source port based on the DOOM engine with a focus on Vulkan and mode
Please see license files for individual contributor licenses.
**Addendum by [Marisa](https://github.com/OrdinaryMagician)**: This fork is a continuation of the original VKDoom by dpJudas et al, as it's been officially abandoned. At the moment, only some bug fixes will be happening *(both by yours truly and sparingly merged from upstream GZDoom when needed)*, but I do have some ideas here and there, maybe some additional features too while I'm at it. Any volunteers to help along are welcome, of course.
### Releases
We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
~~We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly~~
This fork currently doesn't do autobuilds, but do stay tuned.
### Build Guide
@ -26,7 +30,7 @@ For Mac, the following project is recommended, as it contains all the dependenci
After you have the packages installed, `cd` into your projects directory, and do the following to clone:
```sh
git clone https://github.com/dpjudas/VkDoom
git clone https://github.com/OrdinaryMagician/VkDoom_m VkDoom
```
Afterwards, `cd` into it