Disable translucent HWWall surfaces
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1 changed files with 2 additions and 0 deletions
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@ -124,12 +124,14 @@ void DoomLevelSubmesh::CreateStaticSurfaces(FLevelLocals& doomMap)
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CreateWallSurface(side, disp, state, bindings, result.portals, true, false);
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/*
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// final pass: translucent stuff
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state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold);
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state.SetRenderStyle(STYLE_Translucent);
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CreateWallSurface(side, disp, state, bindings, result.translucent, false, true);
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state.AlphaFunc(Alpha_GEqual, 0.f);
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state.SetRenderStyle(STYLE_Normal);
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*/
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}
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// Create surfaces for all flats
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