Disable translucent HWWall surfaces

This commit is contained in:
Magnus Norddahl 2023-12-23 01:20:46 +01:00
commit 3d71e2532f

View file

@ -124,12 +124,14 @@ void DoomLevelSubmesh::CreateStaticSurfaces(FLevelLocals& doomMap)
CreateWallSurface(side, disp, state, bindings, result.portals, true, false);
/*
// final pass: translucent stuff
state.AlphaFunc(Alpha_GEqual, gl_mask_sprite_threshold);
state.SetRenderStyle(STYLE_Translucent);
CreateWallSurface(side, disp, state, bindings, result.translucent, false, true);
state.AlphaFunc(Alpha_GEqual, 0.f);
state.SetRenderStyle(STYLE_Normal);
*/
}
// Create surfaces for all flats