Fix default lightmap sample distance (16 is too blurry; plus 8 matches what it is in UDB)

This commit is contained in:
nashmuhandes 2024-10-24 11:20:03 +08:00
commit 42a02eb2db

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@ -220,7 +220,7 @@ struct gameinfo_t
bool forceEnableLightmaps = false;
FVector3 defaultSunColor = FVector3(1.f, 1.f, 1.f);
FVector3 defaultSunDirection = FVector3(0.45f, 0.3f, 0.9f);
int defaultLightmapSampleDistance = 16;
int defaultLightmapSampleDistance = 8;
const char *GetFinalePage(unsigned int num) const;
};