Fix default lightmap sample distance (16 is too blurry; plus 8 matches what it is in UDB)
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1 changed files with 1 additions and 1 deletions
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@ -220,7 +220,7 @@ struct gameinfo_t
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bool forceEnableLightmaps = false;
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FVector3 defaultSunColor = FVector3(1.f, 1.f, 1.f);
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FVector3 defaultSunDirection = FVector3(0.45f, 0.3f, 0.9f);
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int defaultLightmapSampleDistance = 16;
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int defaultLightmapSampleDistance = 8;
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const char *GetFinalePage(unsigned int num) const;
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};
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